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ranger044

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Aug 27, 2008
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I got my new computer about a month ago and have been working on a mod on and off.

My question is is their a way you can change the population factors? I mean instead of 1 citizen = X amount of tech, can we change it so it take like 200 citizens? I think it would make the game look nicer if instead of your country having 300 people you had 300,000. This could make it more interesting when Rome has 6000 instead of 60.

I know you can change how much population a province has, but i want to know if its possible to change the values.

Another example: Vanilla = 1 freeman = Xmanpower. Mod = 100 freemen = Xmanpower
 
alright i just found these


0.125 #_CDEF_FREEMEN_TO_MANPOWER_,
1.0 #_CDEF_MANPOWER_REGAIN_MULT_,
0.5 #_CDEF_SLAVES_TO_TAX_,
1.0 #_CDEF_CITIZENS_TO_RP_,
0.2 #_CDEF_BARBARIANS_TO_FREEMEN_,

would this be it? i don't wanna screw up my game before someone confirms it
 
Note that you're really going to want to avoid having 300000 pop since rebel numbers are hardcoded to be based off population, so you'd end up with million man revolts.
 
As an aside, the population numbers are supposed to be completely abstract (Rome obviously had more than 60 people!), I'm guessing because we lack any good information on the population numbers for cities.
 
You could multiply by 300-500 and get a decent generalization. It is abstract anyway, since you can get population added through events that wasn't there before; you're essentially working with an imperfect picture.
 
thanks for the notes, and i know the numbers are abstract it just seems "off" when one major city has 20 and another has 50 and colonies require 10 people. I like to think of them as population levels rather than actual amounts of people
 
and i'll have more questions as problems arise