Built my first medium dome in my current campaign and a few moments later a meteor storm arrived directly in my small zone. The dome got hit 10+ times and every hit took 5 polymer for a repair. I don't want to imagine what would have happened, if I had more domes in this area.
I know there is a tech to build defenses against meteor storms, but this tech is pretty late (at least in my games). It would have been cheaper to close the dome and build a new one. I would have done it, if it would be possible to stop repairs and salvage domes, but things aren't possible as far as I know...
Why are the repair costs for domes so high? The other damaged buildings were a lot lower, although they were higher tech too.
Edit: It's also great if a meteor hits a ressource depot and deletes all the ressources (RIP polymer and fuel).
I know there is a tech to build defenses against meteor storms, but this tech is pretty late (at least in my games). It would have been cheaper to close the dome and build a new one. I would have done it, if it would be possible to stop repairs and salvage domes, but things aren't possible as far as I know...
Why are the repair costs for domes so high? The other damaged buildings were a lot lower, although they were higher tech too.
Edit: It's also great if a meteor hits a ressource depot and deletes all the ressources (RIP polymer and fuel).