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unmerged(760636)

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Jun 26, 2013
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  • Magicka
Magicka Multiplayer is fine, but there are a few design flaws I have noticed in my play through. Though none of these are truly game breaking they can become very frustrating.

Take these as you will, slam me if you feel you must, but as frustrating as these have become for me I had to point them out.

1. Enemies that can repeatedly one shot the player.

This is my most recent annoyance. The dwarven magic users... In a single player game these guys can *and do* one shot the player. In fact they also do some really smarmy things like use boulder casts to one shot the player then follow that up with a ground quake when the fairy resurrects the player which knocks them down and then boulder again.

There is nothing a player can do once they do this, you simply die, then start the area over again. This can be very frustrating in the dwarven castle around where you get the Holy Divider because you have to go through at least two areas without a check point.

After 16 straight defeats and having to sit through waiting for the dwarven army to pass by, listening to Vlad's speech, killing a beholder, a bunch of dwarven guards, a dwarven caster, getting the sword, walking into the next room only to be one-shot nearly off-screen by a dwarven caster with a rock spell that seems to fire way faster than mine can I was ready to rage quit.

This isn't as big of a deal in multiplayer where another player can cast revive. I do think that Paradox needs to look at this.

I know the game was designed solely for multiplayer in mind but because of that some of the single player content, while not undefeatable, is much harder than it should be and much less fun.

2. Death

Death is annoying as heck in single player, again it isn't as bad in multiplayer, you have almost zero margin for error. If you make any mistakes while fighting him, you die. You cannot outrun the reaper unless you cast haste and even then it isn't guaranteed. The only thing you can do is lay mines and move with perfect timing.

Again not impossible but way harder than it should be.
 
To protect against the dwarf mages you simply need two layers of defense.
I usually self-cast DEDDD as armour and then repeatly area-cast QEDQQ. (I made a little video here)
The armour will protect you against physical damage caused by the melee attacks of the dwarf warriors and the rock sniping of the dwarf mages.
The water wall will push dwarf warriors and mages around and also acts as buffer between your character and the rocks. Don't forget to recast it often.

After 16 straight defeats and having to sit through waiting for the dwarven army to pass by, listening to Vlad's speech, killing a beholder, a bunch of dwarven guards, a dwarven caster, getting the sword, walking into the next room only to be one-shot nearly off-screen by a dwarven caster with a rock spell that seems to fire way faster than mine can I was ready to rage quit.
Rule 1: First set up your defense, then fight back. This applies to all game modes.


Death is annoying as heck in single player, again it isn't as bad in multiplayer, you have almost zero margin for error. If you make any mistakes while fighting him, you die. You cannot outrun the reaper unless you cast haste and even then it isn't guaranteed. The only thing you can do is lay mines and move with perfect timing.
Area-cast QWERQRQR and he's "dead" in a second.
 
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Try soloing the "Being the tide" achievement, from dungeons and daemons DLC. :p

Its a matter of honor, getting this achievement while facing the mobs instead of running around waiting for them to kill each other.
One day... maybe one day...