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Spricar

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77 Badges
Dec 2, 2002
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As for now two biggest problems in Rome are slow research rate (bug) and battles with extremely low casulties which leads to ping pong armies. Both issues could be solved (at least partly until a new patch is out) by editing txt files so I wonder if anybody already did that and if he can upload those two txt files. I'm currently at work, but if no one fixed that already I'll have a look when I come home and upload them myself.

What we need to do:

1. Change the RP citizens generate from 1 to 2.4 so we get a realistic research pace as it was in the demo

2. Change the casualty rate so armies lose more men when defeated
 
Some one wrote somewhere yesterday (sorry i copied it on my HD but I lost track of the author and context) :

"If you want to make battles more decisive and cut back on ping ponging significantly here is what you do.

Go to whatever directory Rome is installed to and open the common folder.

For me it is E:\Games\Paradox Interactive\Europa Universalis - Rome\common

Now, open the defines.txt file.

Search for _MDEF_LAND_DAMAGE_MODIFIER_

In vanilla it is set to .1

I have personally set it to .3 and the combat is pretty brutal. It usually doesn't take more than two or three battles to wipe a very large army out."
 
I know that, I can mod both files so we will have more realistic battles and fixed research. I'm just wondering if anyone has done that yet, or should I do it when I come home and upload the files?
 
In the "defines.txt" file make changes like those in between the ***, starred, lines.

!!!!!MAKE A BACKUP COPY OF YOUR ORIGINAL FILE FIRST !!!!!!!!!!!!!!!!!!!!!!!!!!!

character =
{
16 #_CHDEF_AGE_OF_ADULTHOOD_
45 #_CHDEF_MAX_CHILD_BIRTH_AGE_
1 #_CHDEF_CHILD_BIRTH_TO_PREGNANCY_WAIT_ (months)
40 #_CHDEF_OLD_AGE_
2 #_CHDEF_SON_INHERITANCE_MULTIPLIER_
2 #_CHDEF_FIRST_SON_INHERITANCE_MULTIPLIER_
0.05 #_CHDEF_BASE_DOWRY_
0.1 #_CHDEF_MAX_DOWRY_
30 # _CHDEF_MISSION_TIME_
0.4 #_CHDEF_BASE_CHARACTER_ASSASSINATION_CHANCE_
0.3 #_CHDEF_CHARACTER_ESCAPE_AFTER_FAIL_ADD_
0.5 #_CHDEF_BASE_CHARACTER_SPY_CHANCE_
30 #_CHDEF_DAYS_COMPLETE_MISSION_
12 # _CHDEF_MONTHS_BATTLE_TO_TRIUMPH_
3 # _CHDEF_CHARACTER_TRIUMPH_COST_DIVIDER_
50 # _CHDEF_CHARACTER_TRIUMPH_LOYALTY_MAXGAIN_
}

trade =
{
0.05 #_TRDEF_CIV_SPREAD_FROM_TRADE_
0.15 #_TRDEF_CIV_LAND_TRADE_INCOME_
0.2 #_TRDEF_CIV_NAVAL_TRADE_INCOME_
0.3 #_TRDEF_CIV_INTERNAL_TRADE_MODIFIER_
30 #_TRDEF_TRADE_SETUPTIME_ (days)
0.01 #_TRDEF_POPULATION_TRADE_INCOME_
}

diplomacy =
{
360 #_DIPDEF_FOREIGN_REBELS_ENDURANCE_
250 #_DIPDEF_BASE_SEDUCE_COST_
-200 #_DIPDEF_EXECUTION_RELATION_MODIFIER_
-100 #_DIPDEF_IMPRISON_RELATION_MODIFIER_
}

economy = {
0.1 #_EDEF_LAND_MAINTENANCE_FACTOR_
0.025 #_EDEF_NAVAL_MAINTENANCE_FACTOR_
3.0 #_EDEF_OVER_FORCE_LIMIT_FACTOR_
}

country = {
0.1 #_CDEF_CULTURE_LOSS_THRESHOLD_
0.2 #_CDEF_CULTURE_GAIN_THRESHOLD_
30 #_CDEF_BADBOY_LIMIT_
50 #_CDEF_CORE_LOSE
25 #CDEF_CORE_GAIN_
0.01 #CDEF_POPULATION_GROWTH
2 #_CDEF_BARBARIAN_GROWTH_
0.007 #_CDEF_CIV_SPREAD_FACTOR_
2 #_CDEF_MIN_BARBARIAN_SPAWN_POWER_
7 #_CDEF_BARBARIAN_TO_POWERFUL_
3 #_CDEF_BARBARIAN_DISPLACEMENTDIFF_
5 #_CDEF_BARBARIAN_LOOT_MULT_
0.1 #_CDEF_BARBARIANS_TO_SLAVES_
0.1 #_CDEF_FREEMEN_TO_MANPOWER_,
0.5 #_CDEF_SLAVES_TO_TAX_,
**********************************************************
Change this:
1 #_CDEF_CITIZENS_TO_RP_,

To something like this:
2.4 #_CDEF_CITIZENS_TO_RP_,

**********************************************************
0.2 #_CDEF_BARBARIANS_TO_FREEMEN_,
0.5 #_CDEF_BARBARIANS_BARBARIAN_CULTURECHANGE_RATIO_
12 # _CDEF_MONTHS_BETWEEN_TRIUMPHS_
6 #_CDEF_MONTHS_BETWEEN_PIG_STABBING_
8 # _CDEF_INITIAL_MERCS_
0.2 # _CDEF_MERCS_MONTHLY_CHANGE_
}

military = {
1000 # _MDEF_GARRISON_SIZE_,
0.1 # _MDEF_ASSAULT_ATTACKER_LOSS_,
0.01 # _MDEF_ASSAULT_DEFENDER_LOSS_,
4 # _MDEF_ASSAULT_DICE_MODIFIER_,
1 # _MDEF_REGIMENT_MANPOWER_COST_,
20 # _MDEF_MAX_MANPOWER_,
2.0 # _MDEF_MERCENARY_MAINTENANCE_
1 # _MDEF_MILITIA_COST_,
2 # _MDEF_HEAVY_INFANTRY_COST_,
5 # _MDEF_CAVALRY_COST_,
5 # _MDEF_HORSE_ARCHERS_COST_,
1 # _MDEF_ARCHERS_COST_,
25 # _MDEF_WARELEPHANTS_COST_,
10 # _MDEF_TRIREME_COST_,
1 # _MDEF_MILITIA_SPEED_,
1 # _MDEF_HEAVY_INFANTRY_SPEED_,
2 # _MDEF_CAVALRY_SPEED_,
2 # _MDEF_HORSE_ARCHERS_SPEED_,
1 # _MDEF_ARCHERS_SPEED_,
1 # _MDEF_WARELEPHANTS_SPEED_,
4 # _MDEF_TRIREME_SPEED_,
30 # _MDEF_MILITIA_TIME_,
60 # _MDEF_HEAVY_INFANTRY_TIME_,
60 # _MDEF_CAVALRY_TIME_,
60 # _MDEF_HORSE_ARCHERS_TIME_,
45 # _MDEF_ARCHERS_TIME_,
360 # _MDEF_WARELEPHANTS_TIME_,
180 # _MDEF_TRIREME_TIME_,
0.05 # _MDEF_MONTHLY_REINFORCE_,
0.1 # _MDEF_MONTHLY_REPAIR_,
1 # _MDEF_BARBARIAN_POWER_MULT_,
0.7 # _MDEF_BARBARIAN_MILITIA_,
0.2 # _MDEF_BARBARIAN_ARCHER_,
0.1 # _MDEF_BARBARIAN_CAVALRY_,
0.025 # _MDEF_CONQUER_LOSS_,
0.1 # _MDEF_CONQUER_TO_SLAVES_,
1.0 # _MDEF_POPULARITY_FACTOR_,

0.2 # _MDEF_NAVAL_EXPERIENCE_DAMAGE_REDUCTION_
0.2 # _MDEF_LAND_EXPERIENCE_DAMAGE_REDUCTION_
0.07 # _MDEF_NAVAL_DAMAGE_MODIFIER_
1.0 # _MDEF_FRONT_LINE_MODIFIER_
0.5 # _MDEF_BACK_LINE_MODIFIER_
0.25 # _MDEF_RALLY_INCREASE_
0.40 # _MDEF_ENVELOPE_
0.40 # _MDEF_WEDGE_
0.25 # _MDEF_FORCE_ATTACK_
0.25 # _MDEF_HOLD_GROUND_
**********************************************************
Change this:
0.1 # _MDEF_LAND_DAMAGE_MODIFIER_

To something like this:
0.26 # _MDEF_LAND_DAMAGE_MODIFIER_

**********************************************************
0.1 #_MDEF_PERSONAL_LOYALTY_BONUS_
3.0 # _MDEF_MERCENARIES_LOYALTY_MULTIPLIER
0.4 # _MDEF_CONVERT_TO_MERCENARIES_ON_DISBAND_FACTOR
}

!!!!!!!!!!!!!MAKE A BACKUP OF YOUR ORIGINAL FILE FIRST!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
Awesome thread info, thnx!