In the "defines.txt" file make changes like those in between the ***, starred, lines.
!!!!!MAKE A BACKUP COPY OF YOUR ORIGINAL FILE FIRST !!!!!!!!!!!!!!!!!!!!!!!!!!!
character =
{
16 #_CHDEF_AGE_OF_ADULTHOOD_
45 #_CHDEF_MAX_CHILD_BIRTH_AGE_
1 #_CHDEF_CHILD_BIRTH_TO_PREGNANCY_WAIT_ (months)
40 #_CHDEF_OLD_AGE_
2 #_CHDEF_SON_INHERITANCE_MULTIPLIER_
2 #_CHDEF_FIRST_SON_INHERITANCE_MULTIPLIER_
0.05 #_CHDEF_BASE_DOWRY_
0.1 #_CHDEF_MAX_DOWRY_
30 # _CHDEF_MISSION_TIME_
0.4 #_CHDEF_BASE_CHARACTER_ASSASSINATION_CHANCE_
0.3 #_CHDEF_CHARACTER_ESCAPE_AFTER_FAIL_ADD_
0.5 #_CHDEF_BASE_CHARACTER_SPY_CHANCE_
30 #_CHDEF_DAYS_COMPLETE_MISSION_
12 # _CHDEF_MONTHS_BATTLE_TO_TRIUMPH_
3 # _CHDEF_CHARACTER_TRIUMPH_COST_DIVIDER_
50 # _CHDEF_CHARACTER_TRIUMPH_LOYALTY_MAXGAIN_
}
trade =
{
0.05 #_TRDEF_CIV_SPREAD_FROM_TRADE_
0.15 #_TRDEF_CIV_LAND_TRADE_INCOME_
0.2 #_TRDEF_CIV_NAVAL_TRADE_INCOME_
0.3 #_TRDEF_CIV_INTERNAL_TRADE_MODIFIER_
30 #_TRDEF_TRADE_SETUPTIME_ (days)
0.01 #_TRDEF_POPULATION_TRADE_INCOME_
}
diplomacy =
{
360 #_DIPDEF_FOREIGN_REBELS_ENDURANCE_
250 #_DIPDEF_BASE_SEDUCE_COST_
-200 #_DIPDEF_EXECUTION_RELATION_MODIFIER_
-100 #_DIPDEF_IMPRISON_RELATION_MODIFIER_
}
economy = {
0.1 #_EDEF_LAND_MAINTENANCE_FACTOR_
0.025 #_EDEF_NAVAL_MAINTENANCE_FACTOR_
3.0 #_EDEF_OVER_FORCE_LIMIT_FACTOR_
}
country = {
0.1 #_CDEF_CULTURE_LOSS_THRESHOLD_
0.2 #_CDEF_CULTURE_GAIN_THRESHOLD_
30 #_CDEF_BADBOY_LIMIT_
50 #_CDEF_CORE_LOSE
25 #CDEF_CORE_GAIN_
0.01 #CDEF_POPULATION_GROWTH
2 #_CDEF_BARBARIAN_GROWTH_
0.007 #_CDEF_CIV_SPREAD_FACTOR_
2 #_CDEF_MIN_BARBARIAN_SPAWN_POWER_
7 #_CDEF_BARBARIAN_TO_POWERFUL_
3 #_CDEF_BARBARIAN_DISPLACEMENTDIFF_
5 #_CDEF_BARBARIAN_LOOT_MULT_
0.1 #_CDEF_BARBARIANS_TO_SLAVES_
0.1 #_CDEF_FREEMEN_TO_MANPOWER_,
0.5 #_CDEF_SLAVES_TO_TAX_,
**********************************************************
Change this:
1 #_CDEF_CITIZENS_TO_RP_,
To something like this:
2.4 #_CDEF_CITIZENS_TO_RP_,
**********************************************************
0.2 #_CDEF_BARBARIANS_TO_FREEMEN_,
0.5 #_CDEF_BARBARIANS_BARBARIAN_CULTURECHANGE_RATIO_
12 # _CDEF_MONTHS_BETWEEN_TRIUMPHS_
6 #_CDEF_MONTHS_BETWEEN_PIG_STABBING_
8 # _CDEF_INITIAL_MERCS_
0.2 # _CDEF_MERCS_MONTHLY_CHANGE_
}
military = {
1000 # _MDEF_GARRISON_SIZE_,
0.1 # _MDEF_ASSAULT_ATTACKER_LOSS_,
0.01 # _MDEF_ASSAULT_DEFENDER_LOSS_,
4 # _MDEF_ASSAULT_DICE_MODIFIER_,
1 # _MDEF_REGIMENT_MANPOWER_COST_,
20 # _MDEF_MAX_MANPOWER_,
2.0 # _MDEF_MERCENARY_MAINTENANCE_
1 # _MDEF_MILITIA_COST_,
2 # _MDEF_HEAVY_INFANTRY_COST_,
5 # _MDEF_CAVALRY_COST_,
5 # _MDEF_HORSE_ARCHERS_COST_,
1 # _MDEF_ARCHERS_COST_,
25 # _MDEF_WARELEPHANTS_COST_,
10 # _MDEF_TRIREME_COST_,
1 # _MDEF_MILITIA_SPEED_,
1 # _MDEF_HEAVY_INFANTRY_SPEED_,
2 # _MDEF_CAVALRY_SPEED_,
2 # _MDEF_HORSE_ARCHERS_SPEED_,
1 # _MDEF_ARCHERS_SPEED_,
1 # _MDEF_WARELEPHANTS_SPEED_,
4 # _MDEF_TRIREME_SPEED_,
30 # _MDEF_MILITIA_TIME_,
60 # _MDEF_HEAVY_INFANTRY_TIME_,
60 # _MDEF_CAVALRY_TIME_,
60 # _MDEF_HORSE_ARCHERS_TIME_,
45 # _MDEF_ARCHERS_TIME_,
360 # _MDEF_WARELEPHANTS_TIME_,
180 # _MDEF_TRIREME_TIME_,
0.05 # _MDEF_MONTHLY_REINFORCE_,
0.1 # _MDEF_MONTHLY_REPAIR_,
1 # _MDEF_BARBARIAN_POWER_MULT_,
0.7 # _MDEF_BARBARIAN_MILITIA_,
0.2 # _MDEF_BARBARIAN_ARCHER_,
0.1 # _MDEF_BARBARIAN_CAVALRY_,
0.025 # _MDEF_CONQUER_LOSS_,
0.1 # _MDEF_CONQUER_TO_SLAVES_,
1.0 # _MDEF_POPULARITY_FACTOR_,
0.2 # _MDEF_NAVAL_EXPERIENCE_DAMAGE_REDUCTION_
0.2 # _MDEF_LAND_EXPERIENCE_DAMAGE_REDUCTION_
0.07 # _MDEF_NAVAL_DAMAGE_MODIFIER_
1.0 # _MDEF_FRONT_LINE_MODIFIER_
0.5 # _MDEF_BACK_LINE_MODIFIER_
0.25 # _MDEF_RALLY_INCREASE_
0.40 # _MDEF_ENVELOPE_
0.40 # _MDEF_WEDGE_
0.25 # _MDEF_FORCE_ATTACK_
0.25 # _MDEF_HOLD_GROUND_
**********************************************************
Change this:
0.1 # _MDEF_LAND_DAMAGE_MODIFIER_
To something like this:
0.26 # _MDEF_LAND_DAMAGE_MODIFIER_
**********************************************************
0.1 #_MDEF_PERSONAL_LOYALTY_BONUS_
3.0 # _MDEF_MERCENARIES_LOYALTY_MULTIPLIER
0.4 # _MDEF_CONVERT_TO_MERCENARIES_ON_DISBAND_FACTOR
}
!!!!!!!!!!!!!MAKE A BACKUP OF YOUR ORIGINAL FILE FIRST!!!!!!!!!!!!!!!!!!!!!!!!!!!