My first suggestion would be to add some hot-keys in for teleporting squads around for the sake of making it simpler and faster to move your units around, especially when you are trying to destroy the ladders before the heroes can use them. Second, I noticed that you cannot cancel a build/dig/raid action after it has been started (if I am wrong, please correct me. It doesn't show you how to, if it is even possible). That should be something to add in as well. Third, when playing multiplayer, it would be nice to have a standard skirmish with the 2 or more players fighting each other in their dungeons, able to raid and such. I also noticed that the units don't queue up when you tell multiple squads to eat at the kitchen or train in the training room. The squads after the first don't even react to the command. Also, they cancel their action to train or eat if armor or a weapon is equipped to them while they are on their way to the room/during the action. Fourth, I believe the spawn of an enemy upon opening certain chests should be removed. Normally, this happens when you are opening a chest to get treasures, and more often than not these rooms are out of the way and optional. It seems somewhat redundant to have the room full of hostiles, just to open the chest and find an even more difficult hostile appear out of nowhere. These are incredibly difficult to kill, at least when you first start off and open one of these rooms. Once you get to a certain point, it isn't difficult, but it would be redundant to go there in the first place because they prove no benefit other than an extra 25 treasures you could have easily gotten from a raid at a nearby town without loosing a single unit. Last, I think the idle worker Imps should wander around more instead of just sitting there. At least have them run away from the enemies when they are being attacked. Overall, the game is a little bit buggy here and there, and has a couple things that bug me about it, but it is still somewehat fun to play.
Last edited: