Somebody can reply me
why in the last version of CORE the naval trancports need 15 000 souls of personnel ?

why in the last version of CORE the naval trancports need 15 000 souls of personnel ?
The naval transports are not modelled as a single ship but as an entire transport ship flotilla capable of transporting a division of 10 to 15 thousand men with equipment.why in the last version of CORE the naval trancports need 15 000 souls of personnel ?![]()
This has been much discussed, capital. The developers take the view that since naval transports can be used for sea-borne invasions like D-Day and Saipan, it's necessary to reflect the scale of such operations in the cost of the transports - i.e. you're not just building a transport capacity but a major invasion fleet.
I don't think there's necessarily an error in your assumptions, capital. I've argued along similar lines with even more conservative estimates. It's more a case of the developers beginning with a different and (arguably) equally valid set of assumptions. Unfortunately, given the constraints of the transport model type it's just not possible to reconcile the two and so, not unnaturally, the devs prefer to stick with their own.
I'm sure that if you wanted to present your arguments further you'd get a good hearing at http://terranova.dk/portal.php?sid=4d487afa3e7e5be3f76197d2d456807c.
In a non-related issue I recently came to the realization that there is something very wrong with ship firing distances in CORE. BB 4's have a range of 24, while BC 7s' have 30 (if I recall the numbers correctly). What this means is that with a good admiral, the Scharnorst and Gneisenau can effectively engage every single british and american battleship in 1940-1941 and stay out of the battleships range. Thus, 2 ships with historically inferior armament can outrange and sink a dozen american battleships in a prolonged engagement...
Kind of off if you ask me.![]()
why in the last version of CORE the naval trancports need 15 000 souls of personnel ?
you will have to forgive me since it has been a long while since i thought in core2 mode (trying to get core3 out :d ), and it has been a couple of years since i worked on the calculations for the number of personnel needed to land a combat ready division on a foreign shore.
If we look at the amount of transport needed for personnel and equipment, you are looking at tens of ships. This is just to transport the troops from point a to point b. Now, we have to account for the fact that one of these divisions can be an armor division, so that increases the number of ships significantly. Once you have the troops off the enemy shore, now you need the support staff necessary to put the troops ashore in a hostile environment. This is all of the personnel for driving landing craft, organizing the beachhead to ensure efficient distribution of supplies, and coordinating the landing.
If we look at an invasion like d-day, you have as many support personnel as troops being landed. This puts the number of personnel to transport one division close to the number that you are actually landing, hence the number that seems artificially high.
Actually, it is artificially high if you only look at the crew of the transports themselves. Unfortunately, there isn't a way to model the extra logistical load of an invasion mission, so we have to treat all transports as being able to immediately switch to the role of invasion force.
Hopefully, this answers your question.