I stupidly thought that they would continue to support and develop the game. That's why I won't be buying any more games from them! Yes, I'm pissed-off!They're overpriced, and yet you bought all of them?
:huh:
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I stupidly thought that they would continue to support and develop the game. That's why I won't be buying any more games from them! Yes, I'm pissed-off!They're overpriced, and yet you bought all of them?
:huh:
I watched a twitch live stream of Cities skylines last night. Wow. No wonder CIM2 was left by the wayside. Cities Skylines is MUCH more polished in its pre-release state than CIM2 is now. Either they really learned their lessons from CIM2, or they dropped CIM2 to work on Skylines. I hope it's the former and not the latter.
I'm also willing to bet Cities Skylines will be supported for longer than CIM2.
That's the part that has me so very disappointed with Colossal Order. This is the second time I've trusted them, bought the game early, and been burned for it. I was hoping to get a modern take on transportation games in the vein of old classics. What I got was a ton of overpriced DLC, two games that underdelivered, and little ongoing development for either of them. Not to mention the abysmal state of mod support. I am not planning to buy Skylines anytime soon, because I'm not letting this happen again.
That is absolutely hysterical. One of the two major things we have been yelling about since day one of CiM2 and they still haven't fixed it for their shiny new game. This is why I will not buy anything from CO again. They simply don't get it. Still waiting to here from them after Paradox said they would pass on our messages to them a month and a half ago. Go figure.My favorite is that the traffic issues in CiM2 haven't been fixed in C:SL.
http://forum.paradoxplaza.com/forum...-the-traffic-AI-dumb-or-I-m-missing-something
http://forum.paradoxplaza.com/forum...-not-Cities-Skylines-Traffic..-serious-issues!!
One can only hope that with the high exposure for this new game, CO works hard to improve and fix pathfinding. And then double-cross your fingers that the pathfinding fixes are easy to transplant to CiM2.
My favorite is that the traffic issues in CiM2 haven't been fixed in C:SL.
http://forum.paradoxplaza.com/forum...-the-traffic-AI-dumb-or-I-m-missing-something
http://forum.paradoxplaza.com/forum...-not-Cities-Skylines-Traffic..-serious-issues!!
One can only hope that with the high exposure for this new game, CO works hard to improve and fix pathfinding. And then double-cross your fingers that the pathfinding fixes are easy to transplant to CiM2.
<irony>You are mistaken. They told us so many times, that the traffic AI is vastly improved! What you see there is uhm, something totally different happening, and is not related to the Miserable traffic AI we have seem in CIm2.</irony>
And honestly, i don't think i will care about a CiM3, or a C:SL2. Currently i'm kinda, to be honest, pissed. Yes, a harsh word, but it hits the nail.
Continuous development of CiM2 was promised, financed by DLC's... didn't really happen, still tons of bugs in CiM2.
Better traffic AI was promised in C:SL... didn't really happen.
Then this nice silence, without a statement or apology.
A Statement and apology could possibly bring me to maybe care about any future games of paradox and CO.
It's exactly the same we saw in the transition from CiM to CiM2, though. Pathfinding has always been a mess, cims still have very odd priorities, in general the AI needs a lot of work. When CiM2 was announced what we were told was "Yeah, we need to start over to fix this, but we'll totally do it this time!" ... We can see how well that went. It felt like a punch to the gut back then, and abandoning CiM2 for C:SL does, too.
Presumably then the DLC didn't bring in enough money to make it economical or worthwhile to continue developing CiM2? As a small developer with only a dozen staff they need to keep one eye on the bottom margin more than most, and in this case that meant investing in developing a new game.Continuous development of CiM2 was promised, financed by DLC's... didn't really happen, still tons of bugs in CiM2.