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I watched a twitch live stream of Cities skylines last night. Wow. No wonder CIM2 was left by the wayside. Cities Skylines is MUCH more polished in its pre-release state than CIM2 is now. Either they really learned their lessons from CIM2, or they dropped CIM2 to work on Skylines. I hope it's the former and not the latter.

I'm also willing to bet Cities Skylines will be supported for longer than CIM2.

That's the part that has me so very disappointed with Colossal Order. This is the second time I've trusted them, bought the game early, and been burned for it. I was hoping to get a modern take on transportation games in the vein of old classics. What I got was a ton of overpriced DLC, two games that underdelivered, and little ongoing development for either of them. Not to mention the abysmal state of mod support. I am not planning to buy Skylines anytime soon, because I'm not letting this happen again.
 
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That's the part that has me so very disappointed with Colossal Order. This is the second time I've trusted them, bought the game early, and been burned for it. I was hoping to get a modern take on transportation games in the vein of old classics. What I got was a ton of overpriced DLC, two games that underdelivered, and little ongoing development for either of them. Not to mention the abysmal state of mod support. I am not planning to buy Skylines anytime soon, because I'm not letting this happen again.

Not completely fair. The base game was OK. I liked it more than CIM1. But the DLC's were indeed overpriced, bug fixes were marginal and the devs were invisible on the forums.
I only bought the metro DLC at steam summer sales. So I'm not that dissapointed, but I completely agree with you.
 
I actually was stupid enough to buy Skylines earlier, merf. Should not have done that, if taking the disappointments with CiM1 and CiM2 into account. While they are both good games, we still were kinda left alone.

CiM2 is still lacking in many ways, especially lacking in features. The promised continuation of development and DLC's never really was present... What could save the Game, would be a import tool for vehicles and Buildings, and more options to mod the game the way we want it. I still somewhat like CiM1 more, cause there i could have my favorite vehicles from RL as mod. Though, it gets tiresome to sit there and only get 5 to 8 FPS in CiM1.
 
My favorite is that the traffic issues in CiM2 haven't been fixed in C:SL.
http://forum.paradoxplaza.com/forum...-the-traffic-AI-dumb-or-I-m-missing-something
http://forum.paradoxplaza.com/forum...-not-Cities-Skylines-Traffic..-serious-issues!!

One can only hope that with the high exposure for this new game, CO works hard to improve and fix pathfinding. And then double-cross your fingers that the pathfinding fixes are easy to transplant to CiM2.
That is absolutely hysterical. One of the two major things we have been yelling about since day one of CiM2 and they still haven't fixed it for their shiny new game. This is why I will not buy anything from CO again. They simply don't get it. Still waiting to here from them after Paradox said they would pass on our messages to them a month and a half ago. Go figure.
 
My favorite is that the traffic issues in CiM2 haven't been fixed in C:SL.
http://forum.paradoxplaza.com/forum...-the-traffic-AI-dumb-or-I-m-missing-something
http://forum.paradoxplaza.com/forum...-not-Cities-Skylines-Traffic..-serious-issues!!

One can only hope that with the high exposure for this new game, CO works hard to improve and fix pathfinding. And then double-cross your fingers that the pathfinding fixes are easy to transplant to CiM2.

<irony>You are mistaken. They told us so many times, that the traffic AI is vastly improved! What you see there is uhm, something totally different happening, and is not related to the Miserable traffic AI we have seem in CIm2.</irony>


And honestly, i don't think i will care about a CiM3, or a C:SL2. Currently i'm kinda, to be honest, pissed. Yes, a harsh word, but it hits the nail.

Continuous development of CiM2 was promised, financed by DLC's... didn't really happen, still tons of bugs in CiM2.
Better traffic AI was promised in C:SL... didn't really happen.


Then this nice silence, without a statement or apology.

A Statement and apology could possibly bring me to maybe care about any future games of paradox and CO.
 
<irony>You are mistaken. They told us so many times, that the traffic AI is vastly improved! What you see there is uhm, something totally different happening, and is not related to the Miserable traffic AI we have seem in CIm2.</irony>


And honestly, i don't think i will care about a CiM3, or a C:SL2. Currently i'm kinda, to be honest, pissed. Yes, a harsh word, but it hits the nail.

Continuous development of CiM2 was promised, financed by DLC's... didn't really happen, still tons of bugs in CiM2.
Better traffic AI was promised in C:SL... didn't really happen.


Then this nice silence, without a statement or apology.

A Statement and apology could possibly bring me to maybe care about any future games of paradox and CO.

It's exactly the same we saw in the transition from CiM to CiM2, though. Pathfinding has always been a mess, cims still have very odd priorities, in general the AI needs a lot of work. When CiM2 was announced what we were told was "Yeah, we need to start over to fix this, but we'll totally do it this time!" ... We can see how well that went. It felt like a punch to the gut back then, and abandoning CiM2 for C:SL does, too.
 
It's exactly the same we saw in the transition from CiM to CiM2, though. Pathfinding has always been a mess, cims still have very odd priorities, in general the AI needs a lot of work. When CiM2 was announced what we were told was "Yeah, we need to start over to fix this, but we'll totally do it this time!" ... We can see how well that went. It felt like a punch to the gut back then, and abandoning CiM2 for C:SL does, too.

Yeah, we basically got our self's screwed twice.

I also started to call C:SL Rundabout builder. Cause thats the primary focus of the game, so that you don't have as many traffic jams.
 
just a bit off-topic, i'm interested if you guys know any real game (not software), game, that has as much cars as Cim2 or CS:L and has a perfectly decent simulated traffic of cars and such?

I'm genuinely interested because i have been searching for that kind of game. I've only found either software that can do this, which isn't a game, or a game that could do it but on a much smaller scale than Cim2 or citiesskylines thnx for replies

I'm afraid that nobody has done a game yet that has great flow of traffic AND the ammount of traffic that CO can make.
FPS like gta and such don't count ofcourse.
 
Continuous development of CiM2 was promised, financed by DLC's... didn't really happen, still tons of bugs in CiM2.
Presumably then the DLC didn't bring in enough money to make it economical or worthwhile to continue developing CiM2? As a small developer with only a dozen staff they need to keep one eye on the bottom margin more than most, and in this case that meant investing in developing a new game.

To all accounts Skylines has been both a commercial and critical success (including a wildly popular and flexible modding facility, which was something CO readily admitted they regretted not being able to bring to CiM2) so hopefully that will give them the security and confidence to continue supporting and expanding that game more and for longer than they were able to do for CiM2.

After almost 250 hours of gameplay in CiM2 I can't say I can think of (or remember) many things I would identify as bugs. Sure there are lots of things I wish worked better, or were more flexible - pathfinding AI, passenger logic, etc - but those aren't bugs. Just because something doesn't work the way you want it to doesn't make it a bug.

EDIT: So on reflection the main thing that I can count as an unfixed bug is the "build road and cars briefly go haywire thing", but that's also funny to watch.
 
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Although you may feel left in the dark, you must remember that this is what it is like to work for a publisher. Paradox knew that a city building game would be very popular, so they got CO to make the game because they said they wanted to work on a city builder. Since Paradox knew that city building would attract a bigger target audience, they provided more budget for CO. That is why Cities:Skylines looks more polished. Now, since they said that they would like to continue to develop a transport simulator, I hope that they will develop something good from what they learned from Skylines and reuse some of the aspects, so that even if Paradox does not provide them with much funding, they will be able to reuse many of the things that they already made.
 
Is anyone still waiting for that March 15th announcement? lol I guess it was that they are moving to a new forum where they can continue to ignore us, even though CiM2 is apparently a recent development. lol