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Thiend

Field Marshal
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Mar 23, 2022
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  • Stellaris: Distant Stars
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Given the amount getting updated currently with the dev team largely occupied, as compared to the amount still in need of fixing, for design problems and otherwise outright nonfunctional parts of the game, I would just like to suggest now before there is such a release date that great caution be taken when deciding one for SotS.

The beta wasn't ready, then 4.0 wasn't ready, then 4.0 wasn't fixed before the vacation. It was never promised by any means that it would be, but it is also clear that it will not be fixed during the vacation. I don't know when it ends, nor do I know how many design problems the devs might have come up with good fixes for but not yet had time to implement.

What I do know is that the promised release window for SotS includes all of September, and I would rather see SotS release 9/30 with prior problems resolved than, say, 8/31 with the game still significantly broken in design and bugs from 4.0's release. Past big releases with big design problems (the change from tiles comes to mind) have taken many years to fix, and that's just not an enticing prospect to say the very least.

Just be cautious. Don't rush this one and turn it into another decade-long wait to fix any leftover problems. Take your time and fix it the rest of the way first.
 
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Had to look at Stellaris's store page to see what DLC you were talking about because I kept thinking you were talking about Sword of the Stars.
 
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Given the amount getting updated currently with the dev team largely occupied, as compared to the amount still in need of fixing, for design problems and otherwise outright nonfunctional parts of the game, I would just like to suggest now before there is such a release date that great caution be taken when deciding one for SotS.

The beta wasn't ready, then 4.0 wasn't ready, then 4.0 wasn't fixed before the vacation. It was never promised by any means that it would be, but it is also clear that it will not be fixed during the vacation. I don't know when it ends, nor do I know how many design problems the devs might have come up with good fixes for but not yet had time to implement.

What I do know is that the promised release window for SotS includes all of September, and I would rather see SotS release 9/30 with prior problems resolved than, say, 8/31 with the game still significantly broken in design and bugs from 4.0's release. Past big releases with big design problems (the change from tiles comes to mind) have taken many years to fix, and that's just not an enticing prospect to say the very least.

Just be cautious. Don't rush this one and turn it into another decade-long wait to fix any leftover problems. Take your time and fix it the rest of the way first.
Not releasing a DLC after you sold a season pass promising its existence is breach of contract with Steam, it would get Paradox in a lot of trouble.

Releasing a bug riddled mess is like getting a 1 year debuff of 5% less income, as completely ignorable irl as it is in any paradox game.
 
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Not releasing a DLC after you sold a season pass promising its existence is breach of contract with Steam, it would get Paradox in a lot of trouble.

Releasing a bug riddled mess is like getting a 1 year debuff of 5% less income, as completely ignorable irl as it is in any paradox game.
Please re-read the post.
 
I believe they are not the same team, so not releasing the dlc. Will not fix the bugs any quicker. If anything releasing the dlc and following up with a big bug fix patch, will also fix the things the dlc will inevitable break.
 
I believe they are not the same team, so not releasing the dlc. Will not fix the bugs any quicker.
It makes no difference, they still need to freeze the version to prepare for release and they still need to not pile new bugs on to the existing ones.

The more pile up, the longer design issues will remain, potentially up to years. It doesn't matter if it is or isn't a different team.
 
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I agree. Releasing more content on a clearly unstable base is further complicating things. But I also fear there is not much wiggle room to postpone a release. I do hope all other efforts are focused on bug fixing, mp, AI and balancing.
They don't need to postpone it. They just need to not release it months before the schedule promises like they did with Biogenesis (which could have released at the end of June instead of the start of May from the original announcement of which quarter it would be in).

They just need to not announce a release date unnecessarily early in the quarter again. That obviously didn't work out the first time, and based on how much is left to be fixed it wouldn't work this time either. In this case, September 30th is within the announced release window. They can't delay the release window, but they CAN refrain from preempting it and releasing it earlier than that.
 
They should switch the releases around and do infernals fist since that's a portrait pick with few mechanics.

Release the shroud dlc last since that's probably going to mess with the game more.
 
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It makes no difference, they still need to freeze the version to prepare for release and they still need to not pile new bugs on to the existing ones.

The more pile up, the longer design issues will remain, potentially up to years. It doesn't matter if it is or isn't a different team.
Yes they do need to freeze a version to prepare for release. But they will make more bugs regardless, this has happened in every dlc since stellaris came out. I'm not trying to imply however that the state of the game as it is acceptable. (though I do think think it is approaching acceptable), but I simply don't think its a zero sum game, that dlc equal bugs pilling up to the point that it will cause them to not be fixed.


Most of the bugs were not from the DLC itself but from the changes they made to the economy etc, before releasing the DLC.

Yeah you explained it better than me. With postponing I meant pushing back the actual release as far as possible while still being able to release the expansions this year to meet the season pass. So just not rushing something out for the sake of releasing and commiting to a schedule.
My problem with this whole thread is that is not how development works, especially from what I have gathered their teams work. I would rather they release the DLC, and focus more time fixing after the code breach has settled then try and fix things now, only for the DLC branch to bring back old bugs. I can't tell you the number of times I have seen different development branches in software development cause old issues to spring back up again, or create whole new bugs the development branch didn't see until we combined the hotfix branches to gather.
 
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DlC team (crisis team) and base development team (custodian team) are working in parallel.
They dont hinder each other. So while the beta fixes are going on in the background the dlc team is probably constantly working on SotS.

In case of 4.0 i would even dare to say that the custodians acted more like the crisis team than the crisis team themselves. As most issues have not been caused by biogenesis.
I therefore would not worry that much about SotS.