Sorry for the confusion. Malus in this case is merely a negative bonus (I'm a librarian so I tend to talk funny/have tons of useless knowledge in my head.
What I was referring to was when mousing over the event, the relation bonus/malus was referring to Luang Prabang. Looking at the event code, the countries referenced for the event is -3, which if I'm understanding correctly, means I should get the bonus/malus for all Great Powers. I honestly don't know if I did or did not receive that bonus with the Great Powers, but the event text on screen mentioned Luang Prabang for all three choices, hence my confusion. I'll pay more attention next time through and see if this duplicates.
OK, I understand your rationale. I'm not sure that I agree with you, but it's easily modded if it bugs me. In my case, with France guaranteeing Spain, full blown war makes sense. (And a bloody war it turned out to be, with the only actual result being a small loss of CSA territory in Africa to France after 4 grinding years. 5 years later I declared colonial war against Spain and finally got Cuba and the Phillipines).
OK, I suspected as much, but wanted to be sure. Would it make any difference if I left Dixie populations as Labourers/Farmers? Or alternatively, if the supply of soldier pops is enough to support the reserves, would it not auto-convert upon mobilization? I'm not adverse to save-game editing of pops prior to pressing the mobilize button to get a result that I feel is more "historically correct."
I haven't seen anything that specifically relates the size of mob pool with number of pops converted, but I'll take another look through the RickyWiki to see what I can find.