Its construction cost is 3-4 times higher than that of regular ships. While for alloy production we have essentially two stages of buffing (one for boosting base resource production and one for enhancing alloy output), there is no such system for basic resources, which greatly impacts production efficiency. As a result, 99% of empires simply can’t afford a fleet of space fauna that would even remotely compare to alloy-built ships.
Maintenance is ten times more expensive! Even establishing fauna on a habitat barely addresses the issue.
The need to find a specific fauna type to breed, and then later hunt down the optimal variant, is another major barrier. Growth time is absurdly long; by the time fauna matures to an adult state, you could have researched tech all the way to building titans.
The main weapon and component designs are terribly lacking, and while you can add more slots, these are hard to unlock and often still force you to use an unreasonable number of shield slots just to avoid being instantly wiped out. Many components are also far too weak compared to their alloy-based counterparts. For instance, assault craft are half as strong as their alloy equivalents, meaning that an amoeba cruiser with six assault craft loses to a cruiser with only three. Additionally, shield values are severely reduced.
The AI for space fauna is broken and bugged; it struggles massively with maneuvering and can't even turn effectively. This results in it circling enemies without firing back, taking hits without retaliation.
I genuinely love space fauna, but in its current state, it’s a completely useless mechanic with no chance of holding up against alloy fleets. Many players feel the same way, and I really hope at least some of these issues get addressed.
Maintenance is ten times more expensive! Even establishing fauna on a habitat barely addresses the issue.
The need to find a specific fauna type to breed, and then later hunt down the optimal variant, is another major barrier. Growth time is absurdly long; by the time fauna matures to an adult state, you could have researched tech all the way to building titans.
The main weapon and component designs are terribly lacking, and while you can add more slots, these are hard to unlock and often still force you to use an unreasonable number of shield slots just to avoid being instantly wiped out. Many components are also far too weak compared to their alloy-based counterparts. For instance, assault craft are half as strong as their alloy equivalents, meaning that an amoeba cruiser with six assault craft loses to a cruiser with only three. Additionally, shield values are severely reduced.
The AI for space fauna is broken and bugged; it struggles massively with maneuvering and can't even turn effectively. This results in it circling enemies without firing back, taking hits without retaliation.
I genuinely love space fauna, but in its current state, it’s a completely useless mechanic with no chance of holding up against alloy fleets. Many players feel the same way, and I really hope at least some of these issues get addressed.
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