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Le Jones

Protect and Survive
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Sep 3, 2008
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There is a long running joke (no idea if it is true, I am led to believe that it is) that during the Berman era (this game setting in a nutshell), every time one of the writers pitched a space pirate story to Rick Berman he would produce a handkerchief and cover the bust of Gene Roddenberry that sat on his table. Roddenberry wasn't so keen on space pirates, you understand, and didn't want them to dominate his creation. I accept that this rule was not absolute - I know that TNG (as well as DS9 and VOY) occasionally dipped into space piracy stories (notably the lamentable Gambit two parter) but...

They were never a big thing in this era. I'm sorry, they just weren't. Raiders, border skirmishes, entrenched conflicts, yes. But not space pirates. And yet, dully, for what feels like the hundredth time, I want to throw down my laptop as yet another tedious, pointless, not Trek-like Nausican raid is brewing and my Starfleet task fleets are mobilised to go and shoot 'em (only two classes of course - Mirandas and Intrepids).

Please, please devs, look at this. The occasional border raid I sort of get - there are episodes featuring this (the Talarians, the Breen, sort of the Acamerians, some Klingon factions) but a Wolf 359 size battle between Starfleet and Nausicaa every five years? This is beyond absurd.

I love the game. Well, I love the concept of the game and think you have a promising model upon which to do some great things (coughs, produces a list: ship names, more ship classes please as a minimum). But this maddening insistence on utterly un-Treklike stuff breaks the heart. The Nausicans featured in what? Two episodes? Not in this game; having played around with the TAG command to have a look, they're probably my galaxy's dominant military power!
 
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Hear hear!

But I hope for a mechanism that can do Maquis' Guerrilla tactics. Pirates/raiders only sabotage but NOT destroy space outposts.
The battles against them shouldn't be that scale. Where did these pirates get money to build fleets that can easily wipe out whole galaxy? Also I remember scenes that Maquis members are so desperate when they face a regular warship...
 
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There is a long running joke (no idea if it is true, I am led to believe that it is) that during the Berman era (this game setting in a nutshell), every time one of the writers pitched a space pirate story to Rick Berman he would produce a handkerchief and cover the bust of Gene Roddenberry that sat on his table. Roddenberry wasn't so keen on space pirates, you understand, and didn't want them to dominate his creation. I accept that this rule was not absolute - I know that TNG (as well as DS9 and VOY) occasionally dipped into space piracy stories (notably the lamentable Gambit two parter) but...

They were never a big thing in this era. I'm sorry, they just weren't. Raiders, border skirmishes, entrenched conflicts, yes. But not space pirates. And yet, dully, for what feels like the hundredth time, I want to throw down my laptop as yet another tedious, pointless, not Trek-like Nausican raid is brewing and my Starfleet task fleets are mobilised to go and shoot 'em (only two classes of course - Mirandas and Intrepids).

Please, please devs, look at this. The occasional border raid I sort of get - there are episodes featuring this (the Talarians, the Breen, sort of the Acamerians, some Klingon factions) but a Wolf 359 size battle between Starfleet and Nausicaa every five years? This is beyond absurd.

I love the game. Well, I love the concept of the game and think you have a promising model upon which to do some great things (coughs, produces a list: ship names, more ship classes please as a minimum). But this maddening insistence on utterly un-Treklike stuff breaks the heart. The Nausicans featured in what? Two episodes? Not in this game; having played around with the TAG command to have a look, they're probably my galaxy's dominant military power!

I couldn't agree more. These rapid raids who nuke entire systems super often just makes me ALT+F4.
 
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