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Orion314

Corporal
Feb 25, 2018
29
0
In ANY scenario for a Mars or lunar base, one of the very 1st things to be built will be a landing pad.
Having toxic/dangerous dust contamination is a deal breaker.
No commercial aircraft would ever land on a unpaved field, right?
 
In old Traveller terms, Starport class E: a patch of bare rock and some support buildings :)

If the vessel is landing vertically on rockets and not touching down horizontally with wheels, it's far less of a concern. Although I could see the need for a blast wall to protect the colony from exhaust, dust and debris. Landing and taking off right by the colony is generally a bad idea in real life, in case something goes wrong, but SM seems to fudge that.

The simple solution is to have the "landing pad" as a designated spot some way distant from the buildings that matter.
 
Yea. Don't see a rocket pad needing to be paved. On the other hand, you'd want something flat and rocky. Don't want the rocket falling over and/or sinking, and I wouldn't see building a decent landing pad as all that expensive. Good place to reduce risks.

Would also expect landing pad buildings to be built over time to make things easier. Refueling, and loading/unloading infrastructure. That kind of thing. Don't see dust being a major issue on domed cities.
 
Although I could see the need for a blast wall to protect the colony from exhaust, dust and debris. Landing and taking off right by the colony is generally a bad idea in real life, in case something goes wrong, but SM seems to fudge that.

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Rockets can land anywhere on the map provided the landing spot is flat enough. Rocket landing/take off can cause dust contamination so it is generally a good idea to land rockets a bit to the side of your colony. There is no space port/landing pad building currently though I think it is a great idea for a mod.
 
No commercial aircraft would ever land on a unpaved field, right?

The airport for the island of Barra in the Outer Hebrides, Scotland, is on the beach, thus being the only airport in the world where the timings of flights are co-ordinated with low tide...
 
If there was some kind of rail transportation system in the game, having a designated landing zone would make a lot more sense. Then it serves the purpose of being a station that directly connects your landers to the rest of the colony, automatically unloading any resources without the need for drones and letting them be hauled to where they're needed immediately. While passengers can quickly and safely be moved to anywhere in the colony from any landing pad. No need to land them next to their dome, they'll ride the train to it from the landing pad.

The other reason I can see to have a designated landing site is if there's a fuel pumping station building that would automatically move available fuel into the rocket after it lands. This would let you streamline the process of refueling the rocket, since drones could effectively fill the rocket before it lands. Actually, a spaceport could function well as a building that handles loading and unloading of rockets without the use of drones.

Say a space port is a central building that is then linked to separate landing pads, with the option of linking up to six pads around it. The spaceport includes a large warehouse, fuel tank, and customs house, along with rail trams and underground hoses that link up with any rockets that land on its pads to automatically move any supplies and passengers off into the spaceport, while also moving fuel into the rocket. Drones regularly move fuel to the spaceport if the tank isn't full and move supplies out of the warehouse into stockpiles. Passengers will generally move to the nearest dome immediately, but can wait in the customs house if they can't reach a dome, assuming it has access to oxygen and water. If a rail transport system is added to the game, the spaceport would also count as a station for that.