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Trastamaraa

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Oct 14, 2015
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  • Europa Universalis IV
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Hello everybody,

Im not sure if the developers havent done this for a reason or not, but what i want to claim now is burgundy event for Spain. In 1516 Charles V von Habsburg becomes king of spain while being duke of burgundy.


But that's not all. Ottomans have an event about jenizars, buffing morale and discipline and i think spain should get the same for a period like 1490 to 1643 (rocroi), because, spain was pretty invincible in the battle fields at that time with Los Tercios.

Thank you for your time, and i hope you guys find this viable.

Regards.
 
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Granada could be split in two creating Malaga. This would help Granada be a bit stronger. Also Granada was a major city at the time and merits higher development.

Population =/= Development.

But yes, Malaga would be a good addition.
 
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Talking about Iberia Portugal should also be mentioned. I fail to understand why a state that for centuries reconquered it's land and then for centuries colonized hostile savage lands should have not a single military and naval quality NI.
 
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Talking about Iberia Portugal should also be mentioned. I fail to understand why a state that for centuries reconquered it's land and then for centuries colonized hostile savage lands should have not a single military and naval quality NI.

I'd personally trade out the +5% Trade Efficiency it gets in it's tradition with +5% Discipline - it seems especially redundant considering Portugal later gets +10% Trade Efficiency for it's last idea, anyhow.
 
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I'd personally trade out the +5% Trade Efficiency it gets in it's tradition with +5% Discipline - it seems especially redundant considering Portugal later gets +10% Trade Efficiency for it's last idea, anyhow.

something like +5% discipline in traditions and +10% Inf CA in among first 3 NIs (tribute to Portuguese Tercos)
 
something like +5% discipline in traditions and +10% Inf CA in among first 3 NIs (tribute to Portuguese Tercos)

Maybe it would be better as an event since I'm not so certain about sacrificing some of Portugal's incredible trade NIs?

Downvoted by Dracolithfiend in 3... 2... 1...
 
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All the christian iberian nations should get some sort of MILITARY tradition or event or something that references the conquest of spain from the moors anyway. The area was the front lines for hundreds of years. Only later did the nations turn to colonizing, traditions should be combo religion/military
 
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regarding portugal, I don't know portuguese history at all really
Talking about Iberia Portugal should also be mentioned. I fail to understand why a state that for centuries reconquered it's land and then for centuries colonized hostile savage lands should have not a single military and naval quality NI.
I know very little about portuguese history, but i think the current NI is more beneficial to the AI. Portugal almost always ends up buddies with spain, so they're not going to expand that way. They always make a go for africa which sometimes works and sometimes doesn't, and usually what ends up happening is what actually did happen (they have ceuta, then endless muslim rebels and attacks). For the player it could be really handy having some military ideas, but i don't see how the ai would really be able to utilise it.
 
Well, perhaps @LS22 would be willing to lend his opinion on what military bonuses Portugal ought to get in its NIs?
 
Talking about Iberia Portugal should also be mentioned. I fail to understand why a state that for centuries reconquered it's land and then for centuries colonized hostile savage lands should have not a single military and naval quality NI.
Pdx must be scratching their heads to this day wondering how on earth Portugal exists...
 
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Well, perhaps @LS22 would be willing to lend his opinion on what military bonuses Portugal ought to get in its NIs?
Well, in my opinion:
Legacy of the Navigator (+10% national sailors modifier, +25% colonial range): must be one of the worst ideas in the game. Sailors is a number that you can ignore the entire campaign (and i've played a couple of full campaigns with Portugal after we got sailors), and the Colonial Range is rather pointless, because by that time you already colonized Cabo Verde, and one Brazilian province.
Land before Faith (+15 Global Settler Increase): makes zero sense, as Portugal wasn't a massive colonizer like Spain or England.

Both should be replaced with:
1. Either a +50% Naval FL (in the Castilian Civil War, the portuguese fleet was superior to the Castilian one, and Portugal should be able to maintain a huge fleet), or a -50% Naval maintenance modifier (in early game, Portugal can't even afford more than 1 advisor, so naval maintenance costs should be lower to allow Portugal to have a larger fleet);
2. A +10% infantry combat ability (because they were superb combatents, managing direct control over important trade centers on the other side of the world with only a handfull of men - even when having to fight against the Ottomans)

As for the Traditions, i agree with @Grand Historian. The +5% trade efficiency is rather redundant. Being replaced with a +5% discipline, or a +10% land morale (no need to go +15% as Spain), would do the job of not letting one of the oldest nations in europe being a pathetic rectangle begging to be annexed by Spain.

Maybe the order could also looked at again, but i think it's a reasonable baseline to discuss.
 
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Well, in my opinion:
Legacy of the Navigator (+10% national sailors modifier, +25% colonial range): must be one of the worst ideas in the game. Sailors is a number that you can ignore the entire campaign (and i've played a couple of full campaigns with Portugal after we got sailors), and the Colonial Range is rather pointless, because by that time you already colonized Cabo Verde, and one Brazilian province.
Land before Faith (+15 Global Settler Increase): makes zero sense, as Portugal wasn't a massive colonizer like Spain or England.

Both should be replaced with:
1. Either a +50% Naval FL (in the Castilian Civil War, the portuguese fleet was superior to the Castilian one, and Portugal should be able to maintain a huge fleet), or a -50% Naval maintenance modifier (in early game, Portugal can't even afford more than 1 advisor, so naval maintenance costs should be lower to allow Portugal to have a larger fleet);
2. A +10% infantry combat ability (because they were superb combatents, managing direct control over important trade centers on the other side of the world with only a handfull of men - even when having to fight against the Ottomans)

As for the Traditions, i agree with @Grand Historian. The +5% trade efficiency is rather redundant. Being replaced with a +5% discipline, or a +10% land morale (no need to go +15% as Spain), would do the job of not letting one of the oldest nations in europe being a pathetic rectangle begging to be annexed by Spain.

Maybe the order could also looked at again, but i think it's a reasonable baseline to discuss.

What do you think about this?

Revised Portugal NIs
Traditions: +5% Discipline, +30% Trade Range
Legacy of the Navigator: +25% Naval Forcelimit Modifier, -10% Naval Maintenance Modifier
Afonsine Ordinance: +10% Goods Produced Modifier
Feitoras: +10% Global Trade Power
Royal Absolutism: -15% Build Cost
Encourage the Bandeirantes: +1 Merchant
Land Before Faith: +20% Global Tariffs
Open Up the Guilds: +10% Trade Efficiency
Ambition: +10% Infantry Combat
 
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What do you think about this?

Revised Portugal NIs
Traditions: +5% Discipline, +30% Trade Range
Legacy of the Navigator: +25% Naval Forcelimit Modifier, -10% Naval Maintenance Modifier
Afonsine Ordinance: +10% Goods Produced Modifier
Feitoras: +10% Global Trade Power
Royal Absolutism: -15% Build Cost
Encourage the Bandeirantes: +1 Merchant
Land Before Faith: +20% Global Tariffs
Open Up the Guilds: +10% Trade Efficiency
Ambition: +10% Infantry Combat
I like it, save for the inf ca coming only as an ambition. I believe that the ambition should be trade related.
Feitorias should be +10% trade efficiency.
Land before faith should be +10% inf ca.
Open up the guilds should be +10% global trade power.
And +20% global tariffs as ambition.

But other than that it seems an improvement in representing Portugal.
 
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Yes France is a bit OP but then again so are a lot of the people around it which means that to nerf france you really ave to nerf atleast england and burgundy too, and the latter is hard because they have the low countries which later is supposed to be able to stand against spain.
 
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Yes France is a bit OP but then again so are a lot of the people around it which means that to nerf france you really ave to nerf atleast england and burgundy too, and the latter is hard because they have the low countries which later is supposed to be able to stand against spain.
I believe that the main problem in EU4's balance, is just how ridiculously OP the HRE is. I mean, in early game if all the princes were allied, they could fight AND WIN against France, PLC, Kalmar union, Burgundy, and the Ottomans, at the same time. That's insane. And that's why almost all bordering nations seem over the top.
 
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I believe that the main problem in EU4's balance, is just how ridiculously OP the HRE is. I mean, in early game if all the princes were allied, they could fight AND WIN against France, PLC, Kalmar union, Burgundy, and the Ottomans, at the same time. That's insane. And that's why almost all bordering nations seem over the top.
Except it doesn't matter because the HRE can't utilize that power offensively. And a united HRE would be a really terrible opponent which is why everyone worked so hard to prevent it.
 
Except it doesn't matter because the HRE can't utilize that power offensively. And a united HRE would be a really terrible opponent which is why everyone worked so hard to prevent it.
Powerfull? yes. Powerfull enough to obliterate all neighbouring nations at the same time? Not in a million years.
 
Powerfull? yes. Powerfull enough to obliterate all neighbouring nations at the same time? Not in a million years.
Well it can't can it? Since it can't attack. And it held out fairly well against all of Europe in the 30 years war, sure it lost eventually but it took 30 years to pin that defeat down. And development is more than population. Germany was a very wealthy part of Europe.
 
Well it can't can it? Since it can't attack. And it held out fairly well against all of Europe in the 30 years war, sure it lost eventually but it took 30 years to pin that defeat down. And development is more than population. Germany was a very wealthy part of Europe.
In EU4 a previlegia revoked hre is non-stoppable.

But i won't fuel anymore this discussion. We're going off-topic here.
 
In EU4 a previlegia revoked hre is non-stoppable.

But i won't fuel anymore this discussion. We're going off-topic here.
Well considering the effort it takes I don't mind.

It's not a balancing issue because it never happens without the player doing it or aiding it.

You can safely nerf both burgundy and france and they have nothing to fear from the HRE unless they attack it.
The best nerf form burgundy is perhap to merge the low countries into the neatherlands under a personal union of burgundy. Making them much more able to act before they get their freedom. And also making them weaker as a vassal, the swarm of small PUs can muster a huge amount of troops while never threatening burgundy. Then make it so that the neatherlands are not made part of the one who get's the Burgundian inheritance but rather transferred as a PU (Some special mechanic which says they can't become independent through loss of the union but actually have to win an independence war). Also making them a lot more of an unruly vassal, and meaning that they can begin colonizing before they even break free (which they did).

England should just have a reduced development. It's supposed to have 1/5th of france's population. France meanwhile should have high autonomy and very powerful estates. Perhaps even have some of their land as territories rather than states. Oh and the 20 morale becomes 10 and then they got some other bonus as part of their revolution event chain (Because that's when France really becomes bad ass).

Spain meanwhile should get their extra colonist idea replaced by a infantry combat ability modifier, and instead get a event spawned modifier giving them an extra colonist after they discover QFTNW and then for 100 years. Meaning that they are great at colonizing early but drops of over time (which they did). Also some missions actually directing them to non brazil south america, mexico and cuba would be nice.
 
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