The idea of new monsters spawning on the map has been kicked around in a few other threads. I thought it would be a good idea if players had a dedicated place to discuss their thoughts.
There are a few major trains of thought out there already.
1) Static monster lairs
2) Large invasions/waves of enemies
3) Monsters spawning in dark areas of the map
4) Random monsters spawning on map. (Being teleported my mages)
5) Dynamically spawning monster lairs.
I myself have been a big supporter of the dark spawning. However after reading some ideas from others I've come up with a variation on the idea.
Instead of the spawning monster or lairs based on light they could spawn based on the traffic in an area. If an area goes too long without a dwarf visiting it there is a chance a monster/lair would spawn. As someone else suggested a visual queue for a neglected area could be the appearance of cobwebs or rubble.
A somewhat related idea is for monster lairs to grow in size and produce tougher monsters the longer they survive. So a monster lair that has only been around for 10 minutes will spawn low level goblins while one that has been around for a half hour will be pumping out orcs and other nastier monsters. This idea would work pretty well on the surface with wolf dens and bandit camps. I would also suggest that the lairs have a few guards that spawn with them. The guards would stay close to the lair rather than go out hunting for dwarves.
These two ideas combined would mean that an event room left undiscovered from a long time would be a dangerous thing to tackle.
So what do you guys think? Please share your ideas and criticisms.
There are a few major trains of thought out there already.
1) Static monster lairs
2) Large invasions/waves of enemies
3) Monsters spawning in dark areas of the map
4) Random monsters spawning on map. (Being teleported my mages)
5) Dynamically spawning monster lairs.
I myself have been a big supporter of the dark spawning. However after reading some ideas from others I've come up with a variation on the idea.
Instead of the spawning monster or lairs based on light they could spawn based on the traffic in an area. If an area goes too long without a dwarf visiting it there is a chance a monster/lair would spawn. As someone else suggested a visual queue for a neglected area could be the appearance of cobwebs or rubble.
A somewhat related idea is for monster lairs to grow in size and produce tougher monsters the longer they survive. So a monster lair that has only been around for 10 minutes will spawn low level goblins while one that has been around for a half hour will be pumping out orcs and other nastier monsters. This idea would work pretty well on the surface with wolf dens and bandit camps. I would also suggest that the lairs have a few guards that spawn with them. The guards would stay close to the lair rather than go out hunting for dwarves.
These two ideas combined would mean that an event room left undiscovered from a long time would be a dangerous thing to tackle.
So what do you guys think? Please share your ideas and criticisms.