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hey,

i love the game, but i think its not right that i can fly with a small drone anywhere on the map, spawn units there and have a fight in which i can use every tactical ops operation to the same efficiency as next to my colonies, right?

i mean in AoW Shadow magic you had some kind of "cast range" so you cant use ur spells anywhere and in this setting it makes alot of sense too.
when i fire rockets or start a bombardement (tactical ops) they originate from somwhere and this somewhere is certainly not the orbit of the planet.
please give heros a cast range again or give colonies radio towers (which will have the same function as the magic towers in shadow magic, higher tiers increase your casting range).

A wise Guru once said, "If it hurts, when you hit yourself, stop hitting yourself."

So if it feels bad, don't do it. :)
 
Honestly I don't see it as a big deal in this one. Something I've mentioned in other threads is that from what I've seen really high end "wow" spells aren't as big of a thing as they used to be compared to the rest of the series.

Yes, this. Although I am motivated to hope we will see more wowing "spells" in expansions or patches, perhaps.
 
well, if you allready had implemented it, give us the option to turn it on? maybe? :D
then the community could work out a more viable way of visualizing it and maybe, eventually, everyone will use it.

releasing partially completed, almost certainly ridiculously buggy code is an extremely bad idea for any number of reasons.

anyways i like the simplicity of the current system. age of wonders to me isn't about complex systems, but multiple simple systems intersecting in unique and interesting ways, which planetfall does very well. like garrosh said, you don't have to study the tech tree for 5 hours to learn it, but every decision you're making is still more meaningful than most decisions in other 4x games. in fact, i'd argue that a game having decisions that are complex and meaningful without forcing you to spend hours studying its intricately woven tech tree or whatever is actually a massive upside, and that that should be obvious.
 
I always viewed the current system as we are using a network of satellites and other old imperial tech that is already in place. Just manipulating it to our current needs because it's purpose was for something long ago or outright forgotten.
 
if you just landed on a frontier planet with almost nothing on it, there is nothing in space. you are using everything two survive on that planet, there are no 500 satellites around you to deliver you mcDonalds to every corner of the planet. :p

and, as the dev's stated, they had a similar view on this (for the stated reasons i presented), it was just to cumbersome to implement it.
 
in fact, i'd argue that a game having decisions that are complex and meaningful without forcing you to spend hours studying its intricately woven tech tree or whatever is actually a massive upside, and that that should be obvious.
But I like spending hours studying intricately woven tech trees to make decisions :oops:
 
if you're making the same decision the option that didn't waste 2 hours of your time is generally better than the oen that did waste 2 hours of your time, imo
 
Loving this thread and the high quality posts. Real 4x gamers having real convos.

For what it’s worth I always really liked the wizard tower casting range mechanic in aow2 and missed it in 3. But i also agree that planetfall, for now at least, has enough going on that I don’t feel like it’s a must have.
 
if you just landed on a frontier planet with almost nothing on it, there is nothing in space. you are using everything two survive on that planet, there are no 500 satellites around you to deliver you mcDonalds to every corner of the planet. :p

You made Planetfall from space. You could have left some satellites in orbit. Or you could have high altitude drones that deliver the operation. Almost every army in the world today can deliver drone strikes. It is not hard to imagine something in this SF setting. There are much weirder things going on here on the technology front.
 
if you just landed on a frontier planet with almost nothing on it, there is nothing in space. you are using everything two survive on that planet, there are no 500 satellites around you to deliver you mcDonalds to every corner of the planet. :p

and, as the dev's stated, they had a similar view on this (for the stated reasons i presented), it was just to cumbersome to implement it.

The ship you landed from is still up there. Control of the Star Port landmark gives you more operations, which settles my point; your tactical operations are very much your space-based capacity.