Preface: this idea is not mine but @Lord Lambert, exposed in his review of invictus mod DD this week (minute 4:45).
Observation: now, in the game only slaves produce goods and they are also taxed (+0.015 Base tax/slave). Freemen/tribesmen do not produce any goods and they are taxed (+0.005 Base tax/freemen and +0.008 Base Tax/Tribesmen).
Suggestion: Depending on their heritage, some nations will be able to produce certain manufactured goods. These goods will require freemen/tribesmen depending on the type of government and a surplus of raw goods produced by slaves. Furthermore, I suggest slaves taxes are modified to +0.005 Base tax/slave globally.
Why:
Slaves produce goods and the majority of taxes for every nation. I already explained back in October 2020 in my suggestion Slaves Taxation & Scarcity. Economics! that this slave dependency is not fun and the player will always choose to amass as much slaves as possible.
With this suggestion, I want to differentiate some nations with added value goods. This will give these nations a boost to their economy at the start and help the game become more diverse.
The idea to link it to heritages is to limit which nations can produce these manufactured goods. For game play reasons we do not want all nations producing all type of manufactured goods. Or else, the big players will start doing it too for increased benefits. We want them special and limited to some nations. When another nation with another heritage conquers that territory, freemen/tribesmen pops will stop producing that good as the heritage is lost.
Examples:
The Karmoan Heritage:
Heritage of Zhangzhung:
Observation: now, in the game only slaves produce goods and they are also taxed (+0.015 Base tax/slave). Freemen/tribesmen do not produce any goods and they are taxed (+0.005 Base tax/freemen and +0.008 Base Tax/Tribesmen).
Suggestion: Depending on their heritage, some nations will be able to produce certain manufactured goods. These goods will require freemen/tribesmen depending on the type of government and a surplus of raw goods produced by slaves. Furthermore, I suggest slaves taxes are modified to +0.005 Base tax/slave globally.
Why:
Slaves produce goods and the majority of taxes for every nation. I already explained back in October 2020 in my suggestion Slaves Taxation & Scarcity. Economics! that this slave dependency is not fun and the player will always choose to amass as much slaves as possible.
With this suggestion, I want to differentiate some nations with added value goods. This will give these nations a boost to their economy at the start and help the game become more diverse.
The idea to link it to heritages is to limit which nations can produce these manufactured goods. For game play reasons we do not want all nations producing all type of manufactured goods. Or else, the big players will start doing it too for increased benefits. We want them special and limited to some nations. When another nation with another heritage conquers that territory, freemen/tribesmen pops will stop producing that good as the heritage is lost.
Examples:
The Karmoan Heritage:
- While having surplus of wood, every four Karmoian tribesmen will produce one Karmoan Wood Sculpture. Trade Value: 1.2. Local Effects: Province Religion Happiness: +5,00. Capital Surplus Effect: Monthly Popularity Ruler Gain: + 0.05.
Heritage of Zhangzhung:
- While having surplus of wild game, every four tribesmen will produce one Game Horn Musical Instrument. Trade Value: 1.5. Local Effects: Freemen Happiness: +10,00. Capital Surplus Effect: Country Civilization level: + 5,00%.
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