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unmerged(760)

His noodly appendage
Jan 23, 2001
1.395
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basicly the title tells it. the game runs pretty slow on my old computer (PIII). of course i always shut down programs in the background and run my system in 16 colours mode.

are there probably any ingame-options to speed up the game? i already noticed that turning off the army view, playing while zoomed in at max and - of course - pausing the game while arranging things at my court do help.


thx
 
weird god said:
basicly the title tells it. the game runs pretty slow on my old computer (PIII). of course i always shut down programs in the background and run my system in 16 colours mode.

are there probably any ingame-options to speed up the game? i already noticed that turning off the army view, playing while zoomed in at max and - of course - pausing the game while arranging things at my court do help.


thx

Here are some advice from the Vicky forum.
 
So here's my question. I'm playing on a system that doesn't match or even resemble the one described in the Victoria link, from what it seems my system is pretty significantly better than the minimum system requirements.

The minimum requirements for CK are 128 MB of ram, my system has 2 GB of ram.

The minimum processor speed is Pentium III 450 MHz, my processor is an AMD Athlon XP 2 GHz processor.

And the 256 MB video card is significantly better than the 4 MB listed as required.

My system isn't top of the line but it's also heads and shoulders ahead of the minimum requirements. And I've ran some of the newest, graphically intensive games on my system, and my system handles it really well despite being 3-4 years old.

So I have to wonder if the slowdown is because my system "isn't powerful enough" or something else.
 
What do you call a slowdown ? It is kind of subjective

I have a Pentium D, 2.8Ghz, 1GB ram, GeForce 6600 graphics card and I can play the full campaign (1066-1452) on extremely fast without a major slowdown. But that is just how it looks to me, I used to play it on a much older machine and then I had a considerable slowdown.
 
What do you guys call fast or slow relative to real time. My comp sounds like the posters and the games can take hours nothing really seems to change the speed of the game. Have looked at the Vic web ect. So what is Slow and fast??
 
rufus said:
What do you guys call fast or slow relative to real time.

when i move the mouse it may take up to a second until the cursor moves (it´s circular and seems to depend on ingame-calculations).
it´s gonna like move for a second - one second break - move for a second - one second break...the faster the game speed the longer the breaks.
so i need about 3 seconds to get the cursor from one end of the screen to the other, another circle for getting into a menu, another one for a click, and so on....that kind of slow :( thats why i always have to pause when arranging things. admitedly my machine is very old, but it fulfills the minimum requirements.
 
But that are the minimum requirements when the game was launched.

The patches have brought many good things, but all those things also mean that the minimum requirements on the box are no longer the real minimum
 
weird god said:
when i move the mouse it may take up to a second until the cursor moves (it´s circular and seems to depend on ingame-calculations).
it´s gonna like move for a second - one second break - move for a second - one second break...the faster the game speed the longer the breaks.
so i need about 3 seconds to get the cursor from one end of the screen to the other, another circle for getting into a menu, another one for a click, and so on....that kind of slow :( thats why i always have to pause when arranging things. admitedly my machine is very old, but it fulfills the minimum requirements.
Like I said in other threads related to this subject. The game engine needs to evaluate a huge number of events each game turn (which is the transition from one game day to the next). During the calculations, the game engine does not process any front end user interface interactions. When your mouse cursor is drawn by the game software (which happens to be the case on almost all systems), then the game engine will not come around to updating the mouse cursor position until after all game turn calculations have completed.

Setting the game to a slower speed setting will alleviate some of the perceived problems, but only because there now is a greater time interval between two successive game turns, with their respective 1-2 second freeze times.

As for the minimum specs reference. They are just that: minimum specs. It's what you need to have to be able to start and run the game at all. It says nothing about how fast or snappy it will run. In that regard it's the same as Windows itself. Just check the minimum requirements listed on Windows 95, 98, 2000 and XP, and ask yourself how well you think Windows will perform if you actually had such a minimum system. ;)