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unmerged(417914)

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Nov 30, 2011
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  • Magicka
Me and my friend were talking, and we both thought what would be extremely useful in Magicka is to have a "quick cast" ability, where you can assign common spells to your number keys, obviously you'd have to exclude certain spells from it, most of the Magickas and there would have to be a cool down on casting maybe 1 second between casts from your quick bar. enough that good players can cast faster than the quick bar would allow bad players to play, but not so bad that it's not even worth using.

Magicka is clearly a game where you use nukes to kill ants, so I can see why this feature isn't one that was implemented initially, but it'd be really convenient and it'd make the game more fun to play for casual people if you had the ability to quickly cast spells rather than having to memorize or spam buttons to cast.

Thanks for Reading this and I hope you consider it.
 
But that takes out the whole point of casting, it would be the same thing as a hotkey or macro! :p

If you really wanted to do that, I'm sure there's a macro program or your mouse/keyboard may have drivers that allow you to do such a thing!
 
i understand that it takes away from some of the design of the game, but for some people it'd make the game a little more fun/playable. the challenge can be picking the right spell for the right situation as much as it is scrambling to cast it before you get your face eaten off.

i avoid macro programs/keyboards because i play starcraft 2 ladder and blizzard bans users for having those kinds of programs active. i don't want to risk a ban because i forgot to disable a program.
 
No, the point of Magicka is to make up the spell combinations on the fly, and often being an incompetent wizard by getting it wrong, and having it blow up hideously! You're SUPPOSED to be scrambling for the right spell, and getting your face eaten off!

Mapping spell combos to keys would remove ALL of that, and also remove the tense "oh shi, gotta get this cast off" moments in combat, and just make it easy mode pressing the same button over and over.

I'm generally for optional stuff like this, but not with this sorta game where it would take so much out of it. The gameplay and spellcasting is basically the main point of the game, there's no point playing it at all if you remove that.
 
you're supposed to scramble for the right spell... but what often happens is you spam one spell because you've got the pattern memorized and can hammer it out fast. i've done most of the game using one type of spell because i die the least using this method. my friend just spams thunderbolt repeatedly.

i want to use other spells. it's just not feasible. all i'm asking for is the option to map combos to keys. im not asking them to rewrite the game so everyone has to play it that way.
 
but what often happens is you spam one spell because you've got the pattern memorized and can hammer it out fast. i've done most of the game using one type of spell because i die the least using this method. my friend just spams thunderbolt repeatedly.
You have no idea how many people say the exact thing on the forums over, and over, and over again. And the answer remains the same. If you don't like using a spell all the time to do something, how about NOT USING THE SPELL ALL THE TIME. That is the lamest excuse in the forums that I know, "I only cast one spell, this is boring." Then why do you keep using the same spell! Rawr! Drives me mad!
 
You have no idea how many people say the exact thing on the forums over, and over, and over again. And the answer remains the same. If you don't like using a spell all the time to do something, how about NOT USING THE SPELL ALL THE TIME. That is the lamest excuse in the forums that I know, "I only cast one spell, this is boring." Then why do you keep using the same spell! Rawr! Drives me mad!

The way the game is designed, you're better off using one spell that's effective than trying to use a variety of spells. Which game have you ever played where you decided "Hmm, i really want to play in the least effective manner", you never choose to use pistols when you have an assault rifle, you never choose to use workers to fight with in starcraft when you have marines or zealots, and you never choose to spend time casting a variety of spells when spamming out a single combo is significantly easier and faster.

Actually, an even better analogy is World of Warcraft, arcane mages have a number of spells they can use in combat, but it's much more effective to stick with one spell (and another spell just to drop the negative debuff you get from casting the first). so for most arcane mages they cast 2 spells during an entire fight. you could say, that's stupid if it's boring for you to only cast 1 spell the entire game why would you? the answer is because it's the most effective way to play your class.

All i'm asking for is the option to add variety to the game for a number of people by implementing an OPTIONAL feature.
 
Variety is IN the game already, you have f***loads of combinations there.

Using one spell all the way through is NOT effective. If you want to make wow comparisons then it IS the same as someone who spams a single spell, someone who used a variety of moves, blowing the right cooldowns at the right times and so on would do lots more damage than spamming fireball and nothing else. The spammer may say "waa but that's too hard and too much work", but that's exactly what you're doing!

The situation is you can GET BY with only using one spell, but to be most effective and have the most fun, use a variety. If that causes a few deaths or problems, then great, that IS the point of Magicka! You're not meant to be able to breeze through everything doing the max possible damage / effectiveness with no work and no problems, the wizards are meant to be inept and have things go wrong! But ultimately be very powerful due to the array of skills at their disposal. No risk = no reward, this isn't supposed to be one of those games that plays itself for you, (like a lot are now).

The problem is how you're playing it and what you're expecting, the game has more than enough functionality to give you, if you use it. And the great thing about Magicka is you CAN just smash your face into the keyboard and see what comes out. It may be something uber, it may be something crap, heck it may even kill you but again, that's Magicka.
 
RQRASE will destroy almost every enemy in the game quickly and easily. There's little reason not to use it in most situations. The only things it doesn't work on are the final boss(in which case you use FQFQASA) and the beastmen with frost immunity(again, use FQFASA). This is why the campaign has very little replay value.

That said, being able to hot key spells would totally ruin PvP and really wouldn't make much of a difference in the campaign(if you have a spell you want to use repeatedly, you'll get better at casting it over time).
 
To everyone saying the game is boring and has no replay value and most spells are useless: How about trying to have fun instead of just grinding to find the most effective way to get through the game?
Obviously you CAN just steambeam your way through everything but the most fun in this game is trying to figure different ways to get through situations.
 
Not so much about macros, but at least in story and challenge mode, some spells are way stronger than others. Thunderbolt, conflagration, haste and rock/fire armor cover almost everything, and only rarely will you need to use right-click-cast-shield (against rock nuking dwarf priests) or lighting shield (against those huge lightning spamming guys, until you kill them in 1-2 thunderbolts).

This game has so many possible spells, but a lot of them need some major buffs/nerfs to make sure they all have their use (in an effective fashion!).


Optional macros are just there to make them easier to use, which may be good or bad. Honestly, they're not used simply because they're not as good, and not because they're hard to use.



And instead of looking for more gimped ways to get yourself through the game, we need higher difficulty levels that will really push us to our limits. Of course in order for that "push to the limits" to actually include using more spells, the spells would need to be more balanced.
 
To everyone saying the game is boring and has no replay value and most spells are useless: How about trying to have fun instead of just grinding to find the most effective way to get through the game?
Obviously you CAN just steambeam your way through everything but the most fun in this game is trying to figure different ways to get through situations.

This man just won the thread guys, not much else can be said.