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The Apprentice

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Oct 28, 2011
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  • A Game of Dwarves
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  • Warlock: Master of the Arcane
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I thought that all of the new spells would be terraforming type spells. But then I was able to research a new spell called "Experienced Mind"- which provides a +30% boost to spell casting speed. So, I thought I'd list the ones I'd come across thus far and others could post any other ones they've found. I'm particularly interested in the spells that can't be researched, but only found in lairs.

New Spells:
-Cleanse Land: Removes one tile of corruption/lava per use. 0.5 base cast speed.
-Raise Land: Raises one tile of land. Can turn shallow sea into land.
-Greater Lands Rising: Raises more tiles of land. [Thanks Great Warlock!]
-Lower the Lands: Lowers a hex and the surrounding tiles. Mountains to hills, plains to shallow sea observed. [Thanks Great Warlock!]
-Fertile Land: Turns one tile and surrounding tiles into fertile plains.
-Experienced Mind: Improves Great Mage Spell Casting by 30%.
-Volcano: Spawns a Volcano in the targeted tile. [Researchable per PkK!]
-Transfer Capital: Move you Capital to a different City. [Researchable- thanks 2Coats!]
-Make Barren Land: Turns one tile into a Barren Tile. Says it works on Corrupted Tiles as well.
-DragonFire Storm: 80 damage AoE spell. [Thanks numbers-man! Found in Pocket Dimension, unsure if researchable.]
-Make Desert[?]: Creates a desert tile. [Thanks Fenryder! Is this a lesser version of Desertification, which is AoE and has a Helia rep requirement to cast?]
-Pat of the Ancient: 1500!! Mana, 90 Elemental damage to target hex and all others in radius of 2
-Mind of the Ancients: +150% increased casting speed.
-Lands of the Dead: Terraforms terrain and adjacent hexes into greyish land with damage to non undead and healing for undead. [Thanks to johnmedgla for the above 3!]
-Lands of Life - requires a minimum of 25 reputation with Agrela to be cast, 50 mana cost, 0.9 turn casting time, changes a chosen hex and an area around it into living plains. Counters Corruption.(heals living units for 4 hp every turn, does 2 damage to undead units every turn, boosts food production by 100%)
-Desertification - requires a minimum of 25 reputation with Helia to be cast, 45 mana cost, 0.9 turn casting time, changes a chosen hex and an area around it into desert.
-Pestilence Swamps - requires a minimum f 25 reputation with Grum-Gog to be cast, 50 mana cost, 0.9 turn casting time, changes a chosen hex and an area around it into swamps. [Thanks to Dellesaen for the above 3!]
-Restore Ardania (Kolm). Works on destoryed or contaminated. AoE. [Thanks 2coats!]
- Care of the Ancients: An AoE 3 (a total of 13 hexes, chosen hex and two sets of six hexes around it) restorative spell, which heals your units for 50 health.[From Dellesaen!]
-Land of Order: requires a minimum of 25 reputation with Dauros to be cast. Turns any land to frozen lands. Area of effect: Target plus the surrounding hexes [From Great Warlock!]

Thanks to those of you who chimed in with finds!
 
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I found a combat spell in a supermonster lair - Dragonfire Storm: 80 elemental damage on target and all surrounding hexes, burns land. Costs 700 mana.
 
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Pat of the Ancient:
1500!! Mana, 90 Elemental damage to target hex and all others in radius of 2

Two variants of Agile Mind whose name I forget:
+30% increased casting speed; +150% increased casting speed.

Lands of the Dead:
Terraforms terrain and adjacent hexes into greyish land with damage to non undead and healing for undead.
 
There are quite a few spells in Armageddon DLC. This is what I found so far:

-Experienced Mind - 2 turns casting time, 150 mana cost, increases casting speed by 30%.
-Raise the Land - 20 mana cost, half a turn casting time, raises a single hex of terrain. (Deep Sea --> Shallow Sea --> Plains --> Hills --> Mountains)
-Greater Lands Raising - 55 mana cost, 1 turn casting time, raises a hex of terrain and every other hex around it.
-Make Barren Land - 50 mana cost, 0.4 turn casting time, turns a chosen hex into barrens.
-Clean the Land - 40 mana cost, 0.4 turn casting time, restores a chosen hex back into its original terrain.
-Lower the Lands - 90 mana cost, 1 turn casting time, lowers a hex of terrain and every other hex around it.
-Fertile Lands - 40 mana cost, 0.9 turn casting time, changes a hex of terrain and every other hex around it into plains. Doesn't affect water. (means that you can't create additional tiles of land just by AoE of spell)
-Volcano -300 mana cost, 2 turns casting time, creates a Volcano in chosen hex and lava hills around it.
-Lands of Life - requires a minimum of 25 reputation with Agrela to be cast, 50 mana cost, 0.9 turn casting time, changes a chosen hex and an area around it into living plains. (heals living units for 4 hp every turn, does 2 damage to undead units every turn, boosts food production by 100%)
-Desertification - requires a minimum of 25 reputation with Helia to be cast, 45 mana cost, 0.9 turn casting time, changes a chosen hex and an area around it into desert.
-Pestilence Swamps - requires a minimum f 25 reputation with Grum-Gog to be cast, 50 mana cost, 0.9 turn casting time, changes a chosen hex and an area around it into swamps.
-Transfer Capital - 200 mana cost, 2 turns casting time, moves your capital to a chosen city. (not sure if researchable, received it from Dremers' Gate)

I am not exactly sure about casting times, because I have experienced mind and agile mind turned on. If someone is willing enough to correct me, feel free to do so.
 
Updated OP with list of those found thus far. There are supposed to around 20 new spells from the patch, right? Anyone know for sure? 17 or 18 identified thus far, depending on the Desert spell situation. Not bad at all. ;)
 
I found one more spell: Care of the Ancients - it's an AoE 3 (a total of 13 hexes, chosen hex and two sets of six hexes around it) restorative spell, which heals your units for 50 health.

Oh and the 150% casting speed spell is called Mind of the Ancients.
 
I just found a new one. It's a researchable Divine spell.

Land of Order - requires a minimum of 25 reputation with Dauros to be cast. Turns any land to frozen lands. Area of effect: Target plus the surrounding hexes.
 
Desertification: 45 mana, 25 Helia Favor, Area of effect: Target plus the surrounding hexes
Nature Forests: 45 mana, 25 Fervus Favor, Area of effect: Target plus the surrounding hexes

Mind of the Ancients: +150% increased casting speed. ??? where did you find that! In my game now im clearing the 6th plane and so far nothing, but at least i found the Spirit of Kings, keep finding only the Elder Witch
So with the Archmage perk 20% + Experienced Mind 30% + the other one that gives 100%, and now with Mind of the Ancients 150% for a total of 300% Casting time! :blink: