My main issues have reflected what a lot of people have said about the staffing of certain buildings and spires, which has now been solved, and the launching of rockets, which hasn't, but can be worked around by toggling auto-launch.
For those who still get the rocket landing blue light hexagon after a rocket has left - this can be selected and disappears when toggling off the auto launch.
Some people have said that saved games are broken, I may be wrong bit surely loading a saved game after subsequent fixes should be in the state that their first saved in, then run the code of game plus that of the hotfixes and so then be fine? The introduction of a buggy patch doesn't overwrite or corrupt a save file.
Less of a bug and more of a balance issue - since the Spirit patch I'm being eaten out of house and home, diners and grocers can't be replenished with food cubes fast enough so my colonists run outside to have unprepared food then suffer the sanity penalty for it. Also my fair stock of food has been diminishing after being nicely balanced. This isn't a surprise as the patch notes said they'd eat more, but the consequence is that I need several farms per dome, limiting space for other services and limiting the viable population per dome. I don't know what the figured are but of consumption has gone from 0.2 food per sol to 0.3 per sol, then maybe 0.25 would be a more balanced compromise (assuming the game can work to a second decimal).
Thanks by the way for issuing the hotfix so quick before the weekend. I'm confident that after a few teething problems the game will get there.