Earlier today I was musing about the direction Rome modding should go in... here are my musings.
Rome is unique among Paradox games in mixing a character system with a high degree of control over your provinces.
This gives an opportunity to make things happen across the levels of character, province and country. An 'event' should not be a one-off, it should be a series of occurences which require decisions by rulers, characters and the population of the provinces which are affected. Taken together a sophisticated event-seried might give the feel of a narrative involving characters, rulers and cities that you get by reading classical history.
Of course Paradox have done this quite well with one aspect of Rome - which is the civil wars. They have been a bit let down by the 'troop-spam' problem but they are genuinely character-driven.
It would be cool if other aspects of the game could be made deeper along these lines.
Rome is unique among Paradox games in mixing a character system with a high degree of control over your provinces.
This gives an opportunity to make things happen across the levels of character, province and country. An 'event' should not be a one-off, it should be a series of occurences which require decisions by rulers, characters and the population of the provinces which are affected. Taken together a sophisticated event-seried might give the feel of a narrative involving characters, rulers and cities that you get by reading classical history.
Of course Paradox have done this quite well with one aspect of Rome - which is the civil wars. They have been a bit let down by the 'troop-spam' problem but they are genuinely character-driven.
It would be cool if other aspects of the game could be made deeper along these lines.