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May 30, 2016
73
2
  1. a hardcoded bug?

    all sprites (stand, move, fire) for light tanks for Czechoslovakia is always the same as for France.

    ex.
    T-L_PANZER A-STAND C-CZE L-1.spr >>>>
    Sprite = {
    Bitmap = "T-L_PANZER A-STAND C-CZE L-1.bmp"


    T-L_PANZER A-STAND C-FRA L-1.spr >>>>
    Sprite = {
    Bitmap = "T-L_PANZER A-STAND C-FRA L-1.bmp"

    In the game i always see the sprite T-L_PANZER A-STAND C-FRA ....bmp for Light tanks of CZE ( not this T-L_PANZER A-STAND C-CZE....bmp), and this for each level (model) of light tanks of CZE.

    (in all Versions of AoD)

    please help


  2. After a nuclear strike in a province with enemy units we saw decrease org of these units

    Not sickness and death from radiation? Why the troops in the province are not destroyed after the atomic bombing?

    Is it a bug or a feature? :)
 
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Please you one thread per bug report. Those 2 are apparently unrelated.

Atomic bombs destroying org seems proper, or do you actually want to say that strenght is not reduced? That would not seem like intended, would it?
 
It seems to be a change done to game as nukes (even dirty bomb) always killed at least some divisions. But now even a semi-fission bomb failed to kill a single division out of 32 chances. Admitably, many of those 32 divisions were almost dead... but dead is dead... and the bomb failed to deliver that.
 
Reproduced.

Part of a larger issue: The sprite system seems to be partially incompatible with the unit structure found in HoI2. Likely it was ported over from an earlier game and abandoned half-baked.

To keep down redundant work, I will postpone this until the following two features have been implemented:
  • arbitrary division definition
  • SDL2 port
That does mean a fix is quite a while off. On the plus side, as I already know how to do it, there is a good chance it will eventually happen.
 
  • 1
Reactions:
Reproduced.

Part of a larger issue: The sprite system seems to be partially incompatible with the unit structure found in HoI2. Likely it was ported over from an earlier game and abandoned half-baked.

To keep down redundant work, I will postpone this until the following two features have been implemented:
  • arbitrary division definition
  • SDL2 port
That does mean a fix is quite a while off. On the plus side, as I already know how to do it, there is a good chance it will eventually happen.

Cool ! ;)

I am currently working on the sprites section of my mod !!!