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tuore

Caramelised Utopian
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Mar 16, 2009
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I'm trying to take some HoI2 sprites I downloaded ages ago, and now decided to use them in my mod. They show up in the game fine, but the sprite animations for moving and attacking don't work, even though the files exist. It becomes a pixel-filled mess. What's wrong?
Some screenies:
1. Unit in position, sprite seems to work fine.
sprite1.jpg

2. Ordering to move. Sprite doesn't turn, even though the files are correct and it worked in HoI2.
sprite2z.jpg

3. Ordering to attack. Sprites turn into a mess:
sprite3.jpg


What I did to get the sprites to AoD:
1. I copied gfx/map/units from HoI2 mod to AoD gfx/map/units. Also copied the bmp folder.
2. I copied gfx/palette from HoI2 mod to AoD gfx/palette.
 
Last edited:
could you attach the sprites in your post?

I could look into it then....

The unit sprite folder is 448 megabytes, I'm not sure... maybe I'll see how much I can compress it and then upload to filefront.

E: WHAT...THE...? After a compression, the file size went from 448 MB to 19,5. Well, I guess bmp files compress easily. I'll upload it.
 
ok i looked over it, and the sprites seems to be alright, but i found inside the .spr-files some issues:

some .spr-files have only the name of the pallete, some of them have their endings like SOV-INF.bmp

open the .spr-files with an editor and check if:

Palette = "Name of palette.bmp"

has a ".bmp"
 
ok i looked over it, and the sprites seems to be alright, but i found inside the .spr-files some issues:

some .spr-files have only the name of the pallete, some of them have their endings like SOV-INF.bmp

open the .spr-files with an editor and check if:

Palette = "Name of palette.bmp"

has a ".bmp"

I'll see. But I copied them directly from HoI2 MDS mod's folder, I wonder why it didn't cause problems in HoI2.

Btw, what does the C-SOV mean?
 
Last edited:
I'll see. But I copied them directly from HoI2 MDS mod's folder, I wonder why it didn't cause problems in HoI2.

Btw, what does the C-SOV mean?

The Name of a Sprite tells you pretty much everything:

T-INFANTRY A-FIRE C-SOV L-1 D-SW.bmp

T-IFANTRY = the Tech the Sprite represents ( in this example Infantry )

A-FIRE = what Action the Sprite does ( in this example it fires )

C-SOV = which Country will use the Sprite

L-1 = Tech-Level which the Sprite represent ( in this case 1918 Infantry, unless you create Multilevels )

D-SW = Direction of the Sprite ( 8 Sprites for every direction per action, except the Stand sprite )
 
Last edited:
The Name of a Sprite tells you pretty much everything:

T-INFANTRY A-FIRE C-SOV L-1 D-SW.bmp

T-IFANTRY = the Tech the Sprite represents ( in this examle Infantry )

A-FIRE = what Action the Sprite does ( in this example it fires )

C-SOV = which C will use the Sprite

L-1 = Tech-Level which the Sprite represent ( in this case 1918 Infantry, unless you create Multilevels )

D-SW = Direction of the Sprite ( 8 Sprites for every direction per action, except the Stand sprite )

Okay. I still wonder why HoI2 didn't complain.
E: And it can't be those files. GER and FRA files have .bmp endings, only the SOV one's don't have. And as you can see from the screenies, the problem also occurs with Germany and France.