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Hexas87

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May 29, 2012
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I've noticed that allies will no call you to a war even if it gives you stability hits. It can be anywhere form -1 to -6 or more. I'm pretty sure devs made it impossible for the AI to call you in a wars that would ''destabilase'' your country in the same way it wouldn't accept the same call to war. Is this a bug and when it's going to be fixed?
 
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I can confirm that this happens, just playing a campain and had several stab hits, mostly cause of good relations.
But i am not sure if its a bug or works as it should.
 
It's a reported and known issue, we're currently investigating it.
 
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Since 1.30 attempting to co-belligerate someone meant their truces with your allies were taken into account, so you'd get the "-1000 has a truce" or the "-250 would destabilize" penalties to calling them into the war. It looks like the AI is disregarding any such truces you have with co-belligerents.

It's a side effect of a frustration I have with how AI Alliances work: You can see that the AI will refuse your war, okay, no problem, but they cannot consider your woes when calling you to arms, making it an ultimatum: Join or Lose the Alliance.
 
It's a side effect of a frustration I have with how AI Alliances work: You can see that the AI will refuse your war, okay, no problem, but they cannot consider your woes when calling you to arms, making it an ultimatum: Join or Lose the Alliance.

The ai is supposed to apply the exact same criteria to your nation as if it was run by the ai when determining whether to send any diplomatic request. If the result would be a no with the ai at the helm of your nation the ai isn't supposed to send the request (even if you'd actually want them to do so). Thus anything that would cause you to take a stab hit for joining an offensive war should block the cta from being sent. If this isn't happening then it's a bug
 
The ai is supposed to apply the exact same criteria to your nation as if it was run by the ai when determining whether to send any diplomatic request. If the result would be a no with the ai at the helm of your nation the ai isn't supposed to send the request (even if you'd actually want them to do so). Thus anything that would cause you to take a stab hit for joining an offensive war should block the cta from being sent. If this isn't happening then it's a bug
To build on this, you can intentionally make the AI more/less likely to call you into wars against certain countries through diplomacy. For example, manually setting your attitude towards relevant AI countries makes a clear difference and is much less committal than RMs or rivalry slots.

Personally though, I rarely want to get called into an ally's war - I'd rather support with condottieri to avoid devastation in my lands should matters turn sour.
 
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It's a side effect of a frustration I have with how AI Alliances work: You can see that the AI will refuse your war, okay, no problem, but they cannot consider your woes when calling you to arms, making it an ultimatum: Join or Lose the Alliance.
Late to the party, but AFAIK, the AI uses the exact same weights to gauge whether a human "would join" as it does for itself, so it doesn't call you into any wars an AI country wouldn't accept the CtA for. If you want to be exempted no matter what, there's a checkbox for that, though it makes them less eager to keep the alliance and stops favour gain. Though Curry Favours might be able to get past that, I don't rightly know.