Originally posted by funkybax:
Hi folks,
I need help badly, too much 'sprechen sie Deutsch?' to translate. What is Stability?
How does it change? What does it do?
Thank you guys.
Stability is how your country is stable.
Stability is from -3 to +3.
The higher your stability is, the more wealth your provinces produce, you'll have less revolts and your colonies will develop faster.
You can raise stability by using the slider in the tech screen (don't know the name in german). It mean diverting money to stability or, depepding your point of view, draining less money to tech researches and treasure to improve you country welfare.
The larger your country is, the more time you need to increase your stability.
Stability can also raise because of events.
Stability decreases :
- when you are declaring war to a country with the same religion than you (-1), without a Casus Belli (-2). Modifiers are cumulative.
- when you break a royal mariage, either directly, either by declaring a war to a country you have a mariage with (-1) (cumulative).
- when you dishonor an alliance (-1)
- when you cancel a vassalization (-5 I think, but not sure)
- when you refuse trade with a country, means you not allow that country's merchants to enter the Centers Of Trade you control (-1). It also give to that country a CB against you as long as you refuse to trade with them.
when you convert to another religion (catholic to protestant). In that specific case, I didn't evaluate the amount of stability points lost. Bascially, converting to protestantism also break all your royal mariages, so it kicks your stability into the abyss. I have to admit I forgot the other influence of stability concerning conversion to reformed church or counter reform.
- because of events
I can have forgot some cases of stability changes.
Shortly, stability has an influence on your revolt risks, improve the rate of development of your colonies and improves your income.
Enough to try to increase it rather quickly.
As side effect, a good stability also allow you to declare war without Casus Belli and only drop to +1 or 0 (depending of the religion of your target).
A sudden and heavy loss of stability usually lead to a period of troubles in your country or at least, to a period of lower income.
The higher the drop in stability, the higher the risk to see revolts.
Be careful because with an AI set to the higher levels of aggressivity, a neighboring country can take his chance to declare war to you almost immediately. So when converting to protestantism, prepare your troops to face rebellions and invaders.
Hope that helps.
------------------
Pierre
Retired EU Beta Tester
[This message has been edited by pierre (edited 13-11-2000).]