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Originally posted by funkybax:
Hi folks,
I need help badly, too much 'sprechen sie Deutsch?' to translate. What is Stability?
How does it change? What does it do?
Thank you guys.

Stability is how your country is stable.
Stability is from -3 to +3.

The higher your stability is, the more wealth your provinces produce, you'll have less revolts and your colonies will develop faster.

You can raise stability by using the slider in the tech screen (don't know the name in german). It mean diverting money to stability or, depepding your point of view, draining less money to tech researches and treasure to improve you country welfare.
The larger your country is, the more time you need to increase your stability.
Stability can also raise because of events.

Stability decreases :
- when you are declaring war to a country with the same religion than you (-1), without a Casus Belli (-2). Modifiers are cumulative.
- when you break a royal mariage, either directly, either by declaring a war to a country you have a mariage with (-1) (cumulative).
- when you dishonor an alliance (-1)
- when you cancel a vassalization (-5 I think, but not sure)
- when you refuse trade with a country, means you not allow that country's merchants to enter the Centers Of Trade you control (-1). It also give to that country a CB against you as long as you refuse to trade with them.
when you convert to another religion (catholic to protestant). In that specific case, I didn't evaluate the amount of stability points lost. Bascially, converting to protestantism also break all your royal mariages, so it kicks your stability into the abyss. I have to admit I forgot the other influence of stability concerning conversion to reformed church or counter reform.
- because of events

I can have forgot some cases of stability changes.

Shortly, stability has an influence on your revolt risks, improve the rate of development of your colonies and improves your income.
Enough to try to increase it rather quickly.

As side effect, a good stability also allow you to declare war without Casus Belli and only drop to +1 or 0 (depending of the religion of your target).

A sudden and heavy loss of stability usually lead to a period of troubles in your country or at least, to a period of lower income.
The higher the drop in stability, the higher the risk to see revolts.
Be careful because with an AI set to the higher levels of aggressivity, a neighboring country can take his chance to declare war to you almost immediately. So when converting to protestantism, prepare your troops to face rebellions and invaders.

Hope that helps.

------------------
Pierre
Retired EU Beta Tester

[This message has been edited by pierre (edited 13-11-2000).]
 
Stability can also be improved by building the 'manufacture' Art Academy (Kunst Akademie).
The manual does not contain information on how exactly this influences stability, however. I suppose it could be wise to have a few art academies before converting your nation to a different religion. Expensive.
 
Originally posted by Chyron0:
Stability can also be improved by building the 'manufacture' Art Academy (Kunst Akademie).
The manual does not contain information on how exactly this influences stability, however. I suppose it could be wise to have a few art academies before converting your nation to a different religion. Expensive.

Stability doesn't directly improve when you built a fine arts academy. It only increase the rate of your stability raisings. (raisings ? does that word exists in english ?).

Fine Arts academies give you a bonus on the tech screen to the 'stability' slider.

------------------
Pierre
Retired EU Beta Tester

[This message has been edited by pierre (edited 13-11-2000).]
 
Originally posted by pierre:
Stability doesn't directly improve when you built a fine arts academy. It only increase the rate of your stability raisings. (raisings ? does that word exists in english ?).

Fine Arts academies give you a bonus on the tech screen to the 'stability' slider.


Pierre,
Yes the word exists. The grammar is perhaps not correct, but I'm not about to correct any of you non-native English speakers.
I can only wish that my second language was half as good as what I see here from all of you! :)
 
For the English-only-speakers without a manual:
Just in case you don't realise - If you hold the mouse over the on-screen data, a pop-up window often appears showing the factors influencing the data (this is a brilliant idea, to whoever thought of it at Paradox).
If you could read the info, you will see manufactories affect revolt risk of a province and in the money sliders the rate of 'research' in one or more categories.

As Pierre stated, stability affects revolt risk in a province. The longer a war lasts, the more war exhaustion your country incurs, which is a big factor in revolts. So if you have poor stability (anything worse than +2 or +3 usually) and you are at war, then you need to keep an eye on the revolt chance in your high risk of revolt provinces, with a view to ending the war before widespread revolt begins.

Bailiffs increase revolt risk by +3, sherriffs and marshals reduce by -1.
Tip - don't put bailiffs in provinces who have high risk of revolt.
Tip - fortresses don't stop revolts, but the revolters must besiege the fortress. So the bigger the fortress the better.