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A new chapter in Star Reach coming soon!

Moscow Station has been attacked and the United Sol Governments and the Colonial Republic are at war! The real threat, however, is not the imperialist USG, or the rebels of the Republic, but rather the Deathshead Legion, a mercenary company so powerful they rival the might of even the USG and Republic fleets. As the fires of war spread across the colonies, it is up to the White Suns, a long time enemy of the Legion, to claim their rightful place as the greatest mercenary company of the colonies and finally cast the arrogant Legion down into dust.

Inspired by Emperor Grimm's Fortuna Unlimited, join the White Suns in their desperate fight against the superior Legion. Command your unit and rise in the ranks of the White Suns while amassing a fortune of your own. In the Great Colonial War, as fleets burn and colonies are torn asunder, the greatest fight of all awaits you...

Featuring
- A story/IC driven game where players set the pace
- Cooperative play against multiple enemies.
- Small Roster, 6-8 player game
- Assault, Mechanized, Stealth, Hacking/Engineer specialties
- Command your own unit, complete with frigate and multiple platoons
- A six to eight week adventure ranging from the Moscow Station to the Insectoid Quarantine Zone.

Player slots are limited so voice your interest today! Join the discussion at #Star_Reach

Players -

1. Aedan
2. Sneaky
3. Korona
4. King5000?
5. Tapp
6. Grimm
7. Pluto
8. Plank

Alternates

1. Alex
 
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Give me the spot bishop
 
That's a full roster. Game still may be a ways away, I'll reconfirm once we get closer to the start date, so slots may open up yet.

Feel free to ask any questions here or join me in IRC.
 
A look at the frame work of the game.

How to Play
Before you post your bios, I first like to determine your preferred specialty. Please list your preferred specialty, ranking from most preferred to least.

Assault - The standard unit within every mercenary company. Riflemen make up the bulk of their force, along with sniper teams, medics and heavy support.

Special Ops - A unit specialized in stealth. Mostly comprised of riflemen with augmented gear and hacking capabilities and snipers. Though they excel at infiltration and ranged support, they fare poorly in open combat.

Mechanized - Well suited to heavy combat, the Mech unit is comprised of tanks, walkers, heavy support teams and riflemen. They excel in high risk open warfare and can suppress enemies that may threaten other units on the field.

Engineers - Drones, riflemen, hackers and combat engineers make up this unit. Able to deploy automated turrets, mines, holo decoys among a wide array of technological weapons upon the battlefield. Engineers excel at altering the battlefield to favour the company.

Unfortunately, in the interest of balanced gameplay, White Suns will be comprised of four Assault, 2 Spec Ops, 1 Mech and 1 Engineer. So add any IC reason if you are competing for a role. It might just sway my decision.

After roles are determined, players may post their bios. You begin the game as a company commander within the White Suns Mercenary Corps. Keep in mind that you are a mercenary, and if you sway to rigidly in favour of either the USG or Republic, then you will fall outside the framework of the game. Keep in mind that we will be preoccupied with fighting the Deathshead Legion, and can expect to be working for both the USG and the Republic depending on the situation.

Orders
At the beginning of every turn I will post an IC and a list of contracts our company will be completing in the coming turn. Companies may then opt for a suitable contract and commanders may form a strategy for the coming turn. Orders are written in bold in the thread along with an IC that details the deployed tactics through the narrative, with a brief outline written in the bold orders below.

This game is intended to be IC driven, so your ICs will change the shape of the story. If you want to IC your spec op team infiltrating an enemy bunker to take out an enemy rocket team, then write an IC and post an order and you will thus change the narrative of the battle. You wish to IC your Mech being disengaged by EMP blasts from an enemy engineer. Write up an IC of your fire teams moving in to save the pilot and include an order and shape the battle with your narrative.

Stats
As I said earlier, this game doesn’t have any stats. Well, that isn’t exactly true. There are a couple things that you can monitor but they mainly act as literary devices. Troop numbers will fall as you conduct operations and take on casualties, but this is meant to communicate desperate times your company may fall on and the need to replenish ranks. Unit’s with weakened troop numbers should be kept in reserve or adequately supported by other units.

Aside from troops, each unit has a frigate with a stocked hanger and armory consisting of heavy ordinance, APCs, Dropships, Tanks and mechs, depending on your class.

Each commander also has a trust fund that will grow with each successful contract. It is to give you a sense of the wealth you acquire through the course of the game and give you a measure of success.

Though you begin the game as Commander, there is potential to climb to the rank of Major and Colonel for those of you who take a leadership role through your ICs. Those who exhibit leadership qualities through IC may be promoted to Colonel, the Corps’ second-in-command, or Major, the third-in-command. Players can expect a larger trust fund and possibly a greater say in the counsel of the admiral.

That sums it up for stats. Remember that this isn’t a game about faction building and gaining and spending resources, but a collaborative fiction in a sci-fi setting. This is a game about storytelling.


Admiral Clement Baines

Baines is the commander-in-chief of the White Suns Mercenary Corps. In his youth he was a pupil of General Scythe, leader of the Deathshead Legion. Baines was an idealist and became appalled by the lengths Scythe and his officers would go to in order to incite conflict across the colonies.

Descent is not something tolerated among the ranks of the Legion and Baines was left for dead in the Uchre System in the Outer Rim. Baines narrowly escaped death and amassed a wealth over the decades in the private military sector before procuring his own carrier and forming his own mercenary company; the White Suns. Dubbing his ship the Vengeful Destiny, Baines has gathered highly motivated personnel to his cause with the overall goal of destroying the Deathshead Legion.

Vengeful Destiny
An aged carrier of over three decades old. Despite it’s age, the ship is well maintained and retrofitted with top of the line digital, offensive and defensive suites. The immense hanger of the ship can dock right frigate class ships at a time as well as accommodate a squadron of fighter ships.

Once belonging to the USG Navy, the Vengeful Destiny served many years in the Helix Campaign as a mobile fortress, able to bring entire inmate companies to serve against the insectoids. After a string of bug assaults the ship was decommissioned, Baines was able to acquire at a discount and complete repairs to made it space worthy once again.
 
1. Special Ops: I generally like taking the less direct approach in your games Bishop, since it provides more options for dealing with situations. It also seem like the unit best suited for my 'moral pragmatism'.

2. Mechanized: Alternatively blowing stuff up and using overwhelming firepower can also be fun. 'Acceptable levels of collateral damage' will be be my most used phrase if this happens.

3. Engineers: Battlefield control is important, and creating veritable fortresses could be entertaining, though has less proclivity than the above to my usual style.

4. Assault: Basic and simple, but gets the job done.
 
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1. Engineers - Controlling the battlefield seems interesting, and functioning more as a support class than a direct class fits my usual play style better.

2. Spec Ops - Again, a less direct role, while still providing plenty of opportunity for ICS

3. Assault - Basic, but with plenty of different oppritunities, especially comparing and contrasting with the other assault groups.

4. Mechanized
 
1. Spec Ops: My vastly prefered play style, I find it the most fun to IC as and generally have the greatest amount of fun in such a role. I prefer to work more behind the scene rather than go in guns blazing and attack left and right. It can also provide some more fun missions and IC those missions as this role gives a wide array of different apporeaches to deal with different situations that might be encountered.

2. Mechanized: Imma go heavy Spartan on yo ass.

3. Assault: Imma go lighter Spartan on yo ass.

4. Engineer: someone needs to repair yo ass when I am done.
 
Military Ranks within the White Suns' Mercenary Corps
Note that each player is free to create a cast of characters within their unit or even outside their unit and within enemy ranks relevant to their ICs. *Some ranks within the company, however, may only be filled by NPCs or designated by the Admiral.

The White Suns Corp is divided into two branches; the Fleet and the Marines. The Fleet is under direct command of the Corps admiral and consists of the Air Group, and Vengeance Destiny and her crew. The Marines is divided into eight units, each with their own frigate, and under the command of their respective commander, or admiral.

Flag Officer
Admiral - Clement Baines AKA Overlord *

Vice-Admiral - Vacant *

Rear Admiral - Vacant *

Senior Commissioned Officer
Commander - Player Characters *

Colonel - Player characters, specific to each unit

Lieutenant Colonel - PCs

Junior Commissioned Officer
Major - PCs

Captain - Iman Mesheen AKA Raven CAG (NPC), PCs

Lieutenant - PCs

Second Lieutenant - PCs

Ensign - PCs

Senior Enlisted/ NCOs
Master Chief Petty Officer - Vymen Grimhold AKA The Chief (NPC) *

Chief Petty Officer - PCs

Petty Officer 1st Class - PCs

Petty Officer 2nd Class - PCs

Sergeant Major - PCs , Marine Corps branch of the White Suns, rank equivalent to Master Chief Petty Officer

Gunnery Sergeant - PCs

Sergeant 1st Class - PCs

Crew Sergeant - PCs

Junior Enlisted
Specialist - PCs

Crewmen - PCs

Crewmen Apprentice - PCs

Corporal - PCs, Marine Corps branch of the White Suns, rank equivalent to Specialist

Private 1st Class - PCs

Private - PCs
 
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Game thread is up here. Excitement over this game is getting the better of me, and I am launching it quicker then anticipated. Those of you playing, you have until monday to post a bio. If you can't have one up by monday but still wish to play, just send me a PM for an extension.
 
Gorramit. I really liked playing the Hero of Canton, but I can't possibly commit to the time or energy. I have trouble enough keeping my aar crawling forward.