To be honest, I do think that the current way the mod works, it is biased towards to Axis. I wonder if this remains later in the game, as we still need to feel the impact of SU and US on the game.
Looking at the UK (the only opponent at the moment), it seems it lacks the forces to put up a fight. I wonder if this is because of the higher unit cost compared to the lrge starting armies of notably Japan and Italy? Or could UK have managed it's IC differently next time?
It's to early to have any conclusions on how the mod balances out, but I think forcing Japan to DOW US the moment it gets into war with Allies or SU might help. Having the large starting Armies of Italy and Japan on top of fighting the Germs confronting the UK might be a bit to much.
Another solution might be to remove/lighten the Peacetime penalty of the Allies. I was Canada last session, and the starting IC (~19) was hardly enough to build a single Inf division at a time.
On a more positive note, I do like the smaller ammount of units in the game (mostly the smaller amount of Allies

jk). It seems Tanks are more impressive then in Vanila as well.
I have heard people talking about the increased effectiveness of Airpower. I wonder in what way it effects the battle. So far I had a single, moving Armored Division under nearly round a clock bombing by some old type TAC's, and the effect was marginal (lost 2 Strength points in roughly 2 weeks of continous air attack). Wonder if better models and better Docs will have a more significant effect.