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Blodwen

#1 Producer of lame excuses
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Jan 8, 2005
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Hey guys.

This is the HoI2 world with no borders.
map9nt.jpg

Pretty big yes. Plenty of opportunities. Frankly, you can do whatever the hell you like with it.

And that is what I’m asking you to do. If you don’t have an imagination, and/or play HoI2 for strictly game purposes, then this is not for you. Because I want to let you loose on this virtual planet earth, and there’s no place for “I SUPER CHARGE 4000 PANZERS YOU DIE”.

This is how you play:

1. Pick a nice batch of land somewhere, maybe with a few colonies. It can be anywhere. You can have a homeland in Sri Lanka with a big colony in Chile for all I care. A single province in the Arctic forests of Russia if that’s what you want. The size doesn’t really matter, but there is a minimum of one province (no invisible nations or governments in exile!) and a maximum of…. well I don’t know, just be reasonable.

2. Pick the name of your nation. I don’t have many rules at all for this game it’s pretty free, but an important one is: No fanboyism. Think Mordor is going to win you respect? THINK AGAIN.

3. Choose what type of country you have. It can be anything from a simple dictatorship to an army of drunkards headed by an uneasy CEO, and anything beyond that too. The problem is you will have to supply leader pics if you want complete originality, so if you’re not okay with having your Nordic anarchist leader look like Vidkung Quisling then you’ve got some work to do. This goes for different fictional species as well, feel free to pick them as long as they are terrestrial, but don’t expect me to go get some pictures of Flower-monkeys for you. That said, be inventive, do what you like. It’s up to you, but try and make it so you actually want your little nation of bob-sleighing midgets (Mussolini can be leader, I think he bobsleighed) to win.

4. Write up a little history about them. I’ll give some basic world history once I’ve got all your ideas, but in terms of what’s been going on with your nation, how it was formed, who’s in charge and why, that’s up to you. This isn’t for pure Role-playing purposes, it will determine your game nation. Write a history about your nation formed through massive fighter battles, with one Communist rising to the top, and guess what, when I put your nation on the map you’ll have an air focused military with a Stalinist (lets just say Stalin was some communist forefather) leader. Have an island chain with business based governments ultimately merging after a number of naval battles and would you believe it you have a Market Liberal government with a strong naval force. If you pick the aforementioned drunkard army then expect to be sending militia into battle. One of my few rules again: Technology must be based between 1918 and 1939! No “yeah, my nation invented nuclear weapons and jet engines 10 years ago thanks to finding them under the bed” and no “my nation is actually the initial task force of an intergalactic species of aliens with phaser cannons. You will be pwned”.

5. Wait a short time. Doomsday (which we will be using) will be out once everyone who wants to play has put forward their name, and then I’ll just have to put some nations in some provinces and we can get going. Note for those who skipped straight to option 5: You’ll be stuck for choice. Once I have got everyone’s entries, I’m making the map. All unused places will be filled up with various random nations (our NPC players, or “zOMG landgrab em” countries). Join late, and you’ll take over one of those countries. You still get to make your own government and history and whatever else (I’ll edit some stuff in for you), but you don’t get free choice for location.

6. Learn the other nations in the game, and learn your own. Realise that the nation to your north is a fellow fascist nation, so it would be better to team up with them on those Commies to the west, but not to ally with the fascist island nation 2,000km away because it hates outsiders. Read the other players histories, it will help the game.

7. You’re playing! Have fun! Seeing as there are no set alliances and the like (a bit like the Risk mod this game be) diplomacy is whatever you want it to be, there will be no events telling you what to do. Just try to represent your nation, forget being gamey and enjoy it!

Last points: The purpose of this game is to act as a sort of RPG, check the Baroque period RPG for what I’m pushing at. It will be written down as a collaborative MPAAR if it gets off well, so make sure it’s not a bad AAR. Your nation can be as unserious and inventive as you like, but if you’re not serious about taking part in a sensible and reliable manner and being dedicated, then don’t bother signing up. Finally, in things like the Baroque and Eutopia RPGs, there is a big difference between IC and OOC. Always remember this.

So, now I’ve lured you all in, who wants to join up? Or did I just waste the last twenty minutes?
 
I think this is a very interesting idea. I have a question. How is I.C. going to be determined, will it be based on the vanilla map or on our nations history?

I would like to participate in this game. It sounds like a lot of fun. I willpost again when I come up with my country and it's history.
 
BrownieEyes said:
I think this is a very interesting idea. I have a question. How is I.C. going to be determined, will it be based on the vanilla map or on our nations history?

Definetely not the vanilla map. This is how it works:

There won't be an equal spread of IC, different nations will have different amounts. However, there will be a similar amount of IC.

National history will play a part, but will not be the deciding factor, in fact there isn't a deciding factor. If you say your people still live in huts though, expect minimum IC.

Geography will also have some meaning , for example less IC if you pick a tiny island than if you pick some nice plains, but again not too much. In fact I like the idea of an industrial complex hidden in the heart of a desert or something (FF players, think Al Bhed).

The size of your nation will in fact not have that much of an effect, unless you pick a single province the size of Luxembourg.

The next point applies only to me, the game creator. I get the least IC. Lots of reasons, won't go into them.

The final point will be balance, the least relevant. It is just for those of you who have realised "hey, I can just have a multiple island nation with massive coastal forts and I'm impregnable". Don't expect to get much IC to garrison those islands.

As for the resources for your Industry, you will have less than enough resources (so trade!). The influences on your resources are similar to IC, but your national history will play a bigger part. Mention that your nation has an abundance of coal and you'll get more energy, but there'll be less of the other resources for you to use. Say that your nation is rich in everything and you'll get a slight deficit with everything.

I hope that answers your question and more.
 
This is the best I could do. Maps are pretty poor (5 seconds on Paintshop Pro), and the history is overlong, but I have a right. Put your own in whenever you want (but soon). I did find it quite hard to write about the nation without mentioning the rest of the world, and my idea doesn't really stray for conventionalism too much, but I guess I'm letting you beat me.

Nation: Yavidion
Politics: Semi-Theocratic Democracy
Capital: Tenskwatawa
Other notable cities:
Catahecassa
Akaimoui
Iakota

nation38ad.jpg

Red is homeland, Blue is colony.

A brief history from the 400th year of the Global Calendar to the present day.

400-1000: The First Unification

In the year 400 what is today called Yavidion was a region made up of six distinct nations, with the two most prevalent being Iakota and Takhalar. These two countries in particular possessed incredibly differing cultures, society and government.

The people of Iakota lived relatively freely, with some early examples of democracy. Their government, with it’s elected chief at its head, played little part in their peoples lives, strongly believing that it was best not to intervene in such things as health care and education instead focusing on building a fair and balanced justice system, a safe state and a strong economy. However, the government had in many cases abused this idea, intervening in the lives of their poorer people not to give but to take. The lower classes found themselves constantly bordering starvation despite the nearby rivers providing water for their crops and livestock, as much of their produce often ended up being effectively stolen by government “collectors” and sold to other nations which suffered from a ridiculous lack of food and basic resources which Iakota contained. Those members of the lower class who did have the vote found it in fact quite ineffective. They may have been free, but no matter which government they elected it always ended up failing its people. The chance of a revolt was kept low at all times by the military, which the ruling party always made sure to keep exceptionally happy using their bountiful amounts of money earnt from their peoples hardships. It was a unique case, in which freedom was present but without advantages.

Takhalar on the other hand was made out of die-hard Monarchists, and this gave them an edge. Their King was an absolute ruler; there was not even a notion of freedom. The people though, were content. Previous kings had brought in sweeping reforms, bringing healthcare in particular to the masses. Iakota may too have built great stone towns, but they did not compare to the bastions of Takhalar, which were supplied with clean water by enormous structures stretching from the coast. The smaller population was much better off, and defended by an army with much more morale and love for their ruler, where in Iakota the lavishly decorated military still suffered from disillusionment. Culturally, a Romantic period of music was taking place, vast ensembles of dozens of musicians playing for music which praised their beloved leader. In society too, there was much less conflict. Realizing the importance of the “beasts” from the east, a sentient but quite primitive bipedal furred creature whose united tribes formed one of the other unmentioned nations in the region, the Kings of Takhalar had pursued friendly relations with them, hoping to gain them as firm allies. This policy effected the people, so much so that the average Takhalan treated one of these beasts with as much respect as a fellow man (though the term beast was still used), contrasting with the Iakotans bitter hatred of all different peoples and cultures.

nationfirst1yy.jpg

Iokata in blue, Takhalar in red, beasts in green, Dalant in yellow, Ovadia in light blue, Dakar in orange.

War was inevitable. In 409 AD, a Takhalan named “Matek Cuauhtemoc” (henceforth known as Matek II) succeeded his father as King of Takhalar. Having lived in Iakota during his adolescence, he had, like many other young men of Iakota, gained a strong hatred of the government system there. He was determined to destroy it, and with his natural talent in diplomatic and military matters began his movement almost immediately. He realized that the armies of both nations were in fact similarly matched. The benefit of morale for his smaller army which was based on the spear and the armored horseman was countered by the mass archers and swordsmen of Iakota, all of whom were exceptional soldiers not fodder. What would determine the war would be the other four countries, in particular the muscular beasts who proved fierce warriors in battle.

The beasts however, despite a strong friendship with Takhalar, relied on the great food output of Iakota. So Matek II decided to provoke Iakota to move against the beasts, and to do this he ordered the army to assemble and march on Dalant, a nation which had a long held rivalry with the beasts and good relations with Iakota. In a move of genius, he managed to ambush the numerically inferior Dalant army in its own territory, and destroyed it for almost no losses. In reaction to this, both the beasts and Iakota gathered armies to send into Dalant, one to loot and plunder, one to save Dalant from Mateks seeming intentions to annex the nation.

Once again Matek made a brilliant move, instead of pushing onto the city of Dalant itself he pulled east, towards Iakota. The overeager beasts and Iakotans however both continued at full speed to Dalant, and by early 411 were preparing to fight each other for possession of the city. With the beasts now at war with Iakota, Matek began his invasion of Iakota itself. The people did not welcome the invaders, but did not oppose them either. The smaller army which was supposed to defend Iakota meanwhile fell apart before the sight of the armored Takhalan knights, and in the city of Iakota protesting turned to rioting against the much weakened government. The Chief resigned and was replaced, the leading political parties forced to make a coalition government.

The vast Iakotan army ended its long skirmishes with the beasts marched at full speed to its leaders rescue, expecting to find their capital under siege. Unfortunately for them Matek had brought his army back to the river, preferring to let the pro-democracy “extremists” in the Iakotan capital perish at the hands of their own government. It all came together for a perfect battle, and a perfect victory. As the Iakotan swordsmen crossed the river back to their own country they were hit hard by the Takhalan charge. Tired, they were unable to hold their ground, and as they began to reform on the other side of the bank an hour later, the beasts smashed into their archers from the rear. With no threat of a huge volley of arrows directed at his cavalry, Matek once again unleashed the almighty charge, and the Iakotans were wiped out.

With only the victors remaining after Matek led his men into the Iakotan capital in mid-412, the peace was an easy one to make. Iakota and Takhalar merged together, and Dalant became its vassal (annexed 30 years later). The beasts gained all the territorial concessions they wished, and were guaranteed complete support both in war and in famine.
And so peace reigned throughout many rules of the Kings of the Takhalan dynasty. Even after Malek II’s death in 446 at the age of 67 (a huge monument was raised in his honour), his successors remained strong. A strong fleet was built, and in 512, one century after the conquest of Iakota, the island of Adna was taken. Expeditions were launched to trade with peoples for hundreds of miles around, and brief wars were fought to maintain Takhalars power.

nationsecond0az.jpg

Takhalar upon Malek II's death. Red is Takhalar, Green are Beasts.

However, Takhalar began to decline by the late-600s. More isolationist Kings had taken control in the few decades previously, and had desposed of the mighty fleet and completely stopped any further attempts at expansion. This effort to create a more closed society, rather than continuing to grow, was an attempt to silence the reborn voice for the democracy Iakota had failed to provide, but was in hindsight very foolish. The only two nations which had not fought in the war in Maleks war had combined to create “The Republic of Dakar”, and promoted their own language, culture, and above all free beliefs. Immigrants heading from this nation to Takhalar soon began efforts to make a change, a move away from the absolute power of monarchy and to a democracy that provided all the good things the Takhalans received from their rulers. Ultimately though it would take decades of integration to bring tensions to conflict in 784. Desperate to maintain his power, Takhalan King Tinek IV, invaded Dakar. Dakar was overwhelmed, but its people refused to give up, and the invasion only increased dissent. There was also problems in the upper ranks, as generals who wanted to equal Matek II’s achievements wanted to continue the expansion once more. After a failed coup by soldiers in 786, civil war finally broke out in 811 after efforts to curb the new generation of troops lack of belief in their King failed. Without a unified army under a strong monarch, there could be no unified country.

Decades of battle ended with the ruling family keeping control of Takhalar, but their grip had been loosened extensively. The beasts, who had remained neutral throughout the war, finally ended their alliance with Takhalar and began a migration. It soon turned to bloodshed as the beasts looted Takhalan cities in the way of their route, and it all ended when a (albeit weakened from civil strife) Takhalan army crushed them just as they were heading to the eastern outskirts of the Kingdom in 875. The beasts, who had remained primitive despite Takhalan advances, were spared extinction when it was decided that they would make a good part of the labour force, and some powerful infantry regiments in the army.

Modern Yavidion was now united completely for the first time, with only the King of Takhalar remaining out of the six rulers in 400. It was a shortlived era. 80 years after the victory against the beasts, the Kingdom once again collapsed into civil war between ambitious generals, and no-one quickly triumphed. In 987, the city of Takhalar was razed to the ground by one of these power-hungry traitors, it’s memory wiped out due to the extremist views of this particular general. As it burnt to the ground, with it went the corpses of the slaughtered Royal Family. And so ended the dynasty of Takhalar.

nation1ou.jpg

Takhalar at its height.

1000-1100: A Bitter Period

Records of this period are near non-existant, as much of it was made up of mankind slaughtering each other. Needless to say, still there was no successful re-unification.

1100-1500: The Last Great Experiment

On the island of Adna, there remained some semblance of civilization. Descendants of various members of the former Iakotan government (parts of which made a slow exile west, ending up in Adna three generations later) had managed a reunion, and decided to form a new political party, which remained anonymous. With only 14 members, all of whom sharing similar beliefs, there was no attempt at a multi-party system as the one that reigned in 400. All records of their names have since been destroyed, but it is reasoned that a particularly intelligent individual took control and decided to dictate the actions of the party. The Adnese, who had no leader and power base since the garrison there had departed to fight on the mainland, were promised the usual by this party (a generally better life), and with no real opposition the Adnese decided to allow this charismatic new party to govern Adna.

At first the party governed as a simple collaborative dictatorship, but the leader invented a new theory by which to rule, a new plan. The party recognized that the hollow democracy of Iakota had failed because it lacked the strength of a national identity, a true cause. Racism and prejudices were part of Iakotan society, but they were strong enough to give the nation meaning. The government also was too accessible, too weak, and only capable of deterring the inevitable revolution with its police force. The leader proposed that Adna should firstly take over the former Takhlaran lands, using both military force and offering the various warlords’ power in return for co-operation and annexation.

Once this had been accomplished, the capital was not to be moved to Iakota. It would remain in Adna. The common people of the mainland were to work to make the people of Adna live in luxury. The warlords and the middle class would also receive bountiful rewards if they co-operated the party and ruled over the mainland with an iron fist. The party itself would go into obscurity, and would be regarded as near divine. It would govern from Adna, defended by a strong fleet and making minimum amounts of communication with their “vassals” on the mainland, the warlords their would have large amounts of political and economic freedom as long as they did not step wildly out of line. People and beasts alike would be forced into a massive army which would crush and resistance. This resistance was futile anyway, as with a centralized government with no central point they had nothing to fight against, and no way of succeeding. The only people who could possibly defeat the government were the Adnese, but they would be living in paradise and would have absolutely no contact with people on the mainland.

The only problem with the theory was that there was no reason for the people of the mainland to love their rulers in the first place. It was essential that there be a love for the party no matter what, and this had to have its foundations. There had to be some form of belief. Finally, after four years of debating, the party found the answer. Yavid. Yavid was the founder of a new and incredibly zealous religion, Yavidian, and possessed a powerful following. It promised peace and prosperity, but also had the elements, or at least could be interpreted as having the elements, of a religious war. It was perfect.

In 1121, eight years after the party had taken power in Adna, the Yavid religion began its move into the mainland. When in 1123 the first Adnese army landed on the coast, it was welcomed as the coming of the great heavenly armies Yavid had “promised”. The religion had been an unprecedented success for a population left faithless after so much war. It took just six years for the conquest of the mainland to be complete, just thirteen more after that for the leaders ideas to be fulfilled. The 14 members of the party (if there even were 14 members left at this point, it is unknown when various members died), were declared the representatives of Yavid, the new Empire was renamed Yavidion, and Adna became the holiest point of the nation. The party had used religion to bind the people together as one, and then nationalism to get away with heaven in Adna and slavery in the rest of the Empire. The re-unification had taken place, but it was certainly not for the better.

Yavidion as a nation immediately looked for conquest, and with only barren, worthless landscapes for miles around, an expedition was made southwards. A strong army eventually landed jungle landscape on the central western coast of the continent after being hit by a storm, and war began with natives there, a strange species of giant lizards. These lizards had the amazing ability of a speedy evolution rate which could be affected by the mind. Rather than the variety and adaptation of normal evolution, the attributes gained could be dictated by thoughts, though some things had to be given up in exchange. Within a hundred years of fighting the lizards had gone from four legged dog like creatures to flying and having a thickly scaled protection. The Yavidian army also adapted to counter these new threats, as it had moved in those a hundred years from the spear armed cavalry which were suitable to hunting the “dog-lizards”, to being based on armored crossbowmen with a long curved dagger which could get behind the lizards scales. For this reason, no side could ever win the war.

nation26ml.jpg

Red is warzone.

The undoing of the party after over 350 years of rule came down to several issues.

Descendants of the warlords had, one by one, slowly become much more aware of the suffering they were causing. Previous attempts at rebellion had easily been crushed, so it was decided to overthrow the slavery system in peaceful means. In former Dakar, the old language and culture of that nation and it’s ideals were allowed by the ruler there to seep back in. In numerous provinces, music and the arts moved away from the Romanticist images of the party and the people (a theme which had been the most important for a millennia) and towards more cynical views of the nation. Beautiful religious paintings often held ingenious undertones. New scientific ideas and discoveries were being made, a move away from the unity promoted by the party. All this was allowed by the rebellious governers, and the earlier methods of brute strength used by the party to crush them were no longer possible. The party had relied on one belief for everyone, and the silent rebellion had done everything it could to bring in more diversity.

Important as these changes were, most important of all though was the actual direct assault on the parties power. Powerful foreign and pirate fleets noticed the strength of the Yavidian fleet and began competing with it. Victories in defence could not carry on forever, and finally after incurring the wrath of the pirate Hiatha Wayra, the Yavidian navy suffered a terrible defeat. Hiatha then lead his strong force of raiders on to Adna, overcoming the light garrison. The population, which had lived in heaven for 350 years, lived in hell for seven days. For those seven days, the raiders looted, pillaged, raped and murdered their way through every town, every single village on the island. The party disappeared.

1500-1800: A New Era


As the 1500’s began, it was a time to rebuild after the brutal rule of the party. Much of the population was scarred by it, and it was hard to see what the future would lead to. For them it was eerie not to live in what could only be called slavery. The beast population in particular was confused, and what was left of them left the country to walk into the desert in search of some form of a better place. Their fate is unknown. The military too was in ashes, as the last few decades of the party began soldiers started their withdrawal from the war against the lizards after so many lives had been lost.

In 1536, after a period of multiple rulers in various regions, the Dakarian ideals prevailed. With the advent of democracy and the spread of Dakarian culture (which had been the driving force for dissent at home during the party’s rule), Yavidion became bilingual. Every city now had a Dakarian name as well as its ancient name: Iakota also became known as Bamako, the beast city of Catahecassa as Bissao, and Akaimoui (near where former Takhalar used to stand) even used a word adopted off foreign traders- Freetown. Dakar took the ancient name Tenskwatawa, so it would not be an exception to the rule, and also became the capital of Yavidion. As for the name Yavidion, it was to stay, as though the party had been defeated Yavidian remained strong, the notion that the party members were representatives of the religion had been dismissed, “proved” wrong.

The next 250 years were spent rebuilding the nation and bringing in the collectivist ideas into democracy. It was a time of the arts, but that will not be delved into for now.

1800-1936: Peace and Prosperity…Somewhat.


Finally, by the 1800s, Yavidion had recovered and was moving forward at a brilliant rate. Yavidion possessed a full democratic nation, unlike the hollow Iatoka, having a thriving economy and a content people. Industry began forming as capitalism took hold of the country, and new technology brought better and better services from the health service to the military.

2131lafayettecannonsnowwithbir.jpg

After the reconstruction of Yavidion, Industry became a key factor in Yavidions rise and rise.


In 1850, dreams of Empire took hold again. The wars during the party’s time were remembered, and the government decided it was important to stress to the people that Yavidion was better than ever. In 1852, an expedition was sent to the lizards again. It was a massacre. The lizards had suffered just as much as the humans had during the previous wars, and their society was shattered. Former cities had also become obsolete for the ever changing lizards, and the manpower was not there to rebuild them. Disease had flourished in the jungle, causing great loss of life for their population. After over three hundred years of peace, they were still in an awful state, and what civilization they had possessed over seven hundred years before had only just been maintained. Also, without a need to adapt for war, they had not advanced anywhere near the rate the Yavidians had. They were instead suited for manual tasks like rebuilding their cities, and so in fact resembled men, rather than the monstrous fighting machines they had in previous times. The men of Yavidion however had rifles, and so thus the lizards were wiped out in a three year campaign consisting of very one-sided battles. Like the beasts, it is unknown if any survived or still live on. The tract of land the Yavidians gained was larger than their own nation.

Militarily Yavidion saw no reason to start using tanks in large amounts, as terrain was very unsuitable. Aircraft were embraced, but there were no plans to have any form of air armada. Yavidion depended on the common infantry man as their power on land, and though manpower was low there was quite some effort to make sure these soldiers were well equipped and trained. However, there was no attempt to give these soldiers large forts to occupy. The primary arm of Yavidion remained its navy, despite the fact that most of it's land was continental, and there was still no effort to start concentrating on things more suitable. The navy was Yavidions pride, and an important part of any possible conquest.

After the great victories had more than doubled the nation in size, Yavidion started to suffer some setbacks. Further campaigning did not make any progress, and the economy started to stagnate. Due to this, the priests of Yavid started to earn considerable political power. Rather than the rise of nationalism, the countries religion gained focus. An important part of a party’s political campaign was now how strong their leader was in his faith. After the economic crash and widespread famine in 1900, this was amplified. Religion was a vital part of the average Yavidians life now, they needed faith to get through the troubles they faced.

Today, Yavidion is bordering on Theocracy. Though Democracy is well loved by the people, Yavid is adored. Lives are based around faith, and all political moves must be valued in the eyes of Yavid. In the future, it is unknown whether or not this will continue. As Yavidion looks set to expand in all aspects, it could inflict a grievous wound on its national identity and religion. Indeed, failures at this time, with the recovery from the economic stagnation at the turn of the century, could be fatal. Still, Yavidion remains diverse in many ways and entirely open to new ideas and theorys. Whether or not religion could start to repress that is a major factor of the future of Yavidion.


Base IC: 68

Military OOB:
(I advise you give more military historical advice than I did, I knew what I was having. You can pick your own OOB, but overdo it and I'll edit it.).

Land forces:
11 Infantry Divisions
1 Motorised Division
4 Artillery Brigades
1 Anti-Tank Brigade

Total: 12 Divisions and 5 Brigades

Airforce:
3 Interceptor Squadrons
2 Tactical Bomber Squadrons

Total: 5 Squadrons

Navy:
4 Battleships
2 Battlecruiser
6 Heavy Cruisers
14 Light Cruisers
14 Destroyers
8 Submarines
2 Transport Flotillas

Total: 50 ships (12 Capital) and flotillas.
 
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All right, here's the begining of my country's history. I'm not quite finished with it yet, but I know what I want to do. I will post the rest
when I am done.

Name of Country: Koming
Government Type: Very Authoritative Communist
Capital: Koming City
Largest City: Changtao (Former Chang-Kai Capital)
Places of Interest:
Kokoro- Largest Indusrial Center
Kaifo- Second Largest City
Kokomin-Huge Iron deposits and Largest Steel Mill

Blue is the National Land of Koming. Green is the Colonies.

10th century B.C. - 7 century B.C. : The Chang-Kai Empire

The Chang-Kai are the closest ancestors of the people of modern day Koming. While not natives of the island of Koming, their culture and way of life replaced that of the indeginus komings.

The Chang-Kai empire started as a union of the lands of Chang and Kai. The leaders of both tribes acted to support each other and eventually realtions between the two grew to the point where they were basically one country with two rulers. The alliance between the two tribes was as a result of the growing power of the Hotu tribe in the south. The Hotu were very xenophobic and fought every one they came in contact with. The constant desire for was what made the Hotu weak. The did not develop there lands and had very crude weapons. The Chang and Kai, on the other hand, had developed a fairly advanced civilization. They had iron tools, bows, agricultur, currency and a written language. They army was also superior in terms of weapons. They had bows, iron swords and armor and more disipline. The Hotu army had one advantage, numbers. The small Chang-Kai army was enough to defend from the small border skirmishes. However, the tribe of Sanju, south of the Hotu lands, sent an emissary to the Chang-Kai informing them that the Hotu were planning to attack all three of them. The Chang-Kai agreed to help the Sanju, as their armies were not enough to defeat the Hotu. They immediatly began to equip their army for war.



Dark Green is Chang, Light Green is Kai, Orang is Hotu, Pink is Sanju, Blue is Foko.
The Chang-Kai were in trouble. The Sanju's army wouldn't arrive untill a day after the Hotu would reach Changtao. The Chang-Kai sent their small army to to stall the Hotu army untill Sanju arrived. The Hotu outnumbered the Chang-Kai nearly three to one but that did not deter the brave Chang-Kai. They were fighting for there country and would do anything to save it. The massive Hotu army immediatly found out just how tough the Chang-Kai were. The Chang-Kai archers tore into the troops of the Hotu and killed a lot of them before they could close for melee fighting. The copper spears of the Hotu could not penetrate the iron armor of the Chang-Kai, while the Chang-Kai had no problem piercing theirs. The Hotu's losses were enormous and they could not force the Chang-Kai to route. The Chang-Kai army held out for the entire day untill the Sanju arrived to surround and smash the Hotu. The Allied armies quickly advanced on the lands of hotu and brought the numerous small villages and land under their control. The relations of the Allies would soon spoil. The former lands of Hotu were occupied by Chang and Kai and Sanju, despite playing a critical role in the war, was completly cut out. The Sanju set out against the Chang-Kai to claim land the though was rightfully theirs. This couldn't have been a bigger mistake. The Sanju forces hadn't prepared for another conflict and was easily overwelmed by the powerful Chang-Kai forces. Within 4 years, the entire penisula was united under the Chang-Kai empire. Now the Chang-Kai were hungry for even more land and invaded both the islands of Foko and Koming. The army's of Chang-Kai were unstobbable at this point and easily assumed control of these lands, bringing with them their culture, currency, language, tools, and weapons. With all enemies defeated and a vast amount of land under their command, the Chang-Kai sought to further solidify their hold on power. The idea of dualism was thrown away and Chang-Kai would be controlled by one ruler selected from either the Chang or Kai royal familiyies. People from the provinces of Hoto, Sanju ,Foko and Koming could not become emperor. This was the height of the Chang-Kai empire.

The Shang Kai empire at it's height.
7th century to 4th century a.d. : The rise of Koming

Koming was the largest provence in the empire and consequently had the most problems with the emperor. It was taxed very heavily and thought of by most people of the empire as useless. Despite this assement, it produced nearly 60% of the total gold, silver, and copper of the empire as well as 75% of the total fish eaten by the people. The unfair treatment of the peoples of Koming led them to grow discontent of the emperors, but not of the empire itself.

However, the steadly waning power of the empire as well as corrupt and weak emperors led to an ever increasing resentment for the emperor. The emperors refused to let the people of Koming raise their own army and consequently they were required to depend on the Empires army for protection form rebels, barbarians, and pirates. As the Empire grew weaker and weaker, more and more troops were required to defend the main land of Chang-Kai and pleas from Koming were going unheeded more often. The army of the empire continued to barely support Koming untill 212 A.D. when the emperor made it illegal for the army to travel to Koming. This was the last straw for the Koming. They could not comply with the law against having their own army and formed the national Koming army in 215 A.D. The emperor did not want a war with koming and thus allowed them to have their own army.

This was the begining of of what led to people of Koming breaking away from the Empire. To spite the Koming upstarts, the new emperor increased the tax rates for any solider in the Koming army in 250 A.D. The rate of new recruits started to fall as a result. When the amount of recruits began increasing again in 275 A.D., the Emperor increased tax rates for farmers, who made up the largest percent of recruits. The people of Koming had had enough of the Empire's greed and his constant attempts to belittle them. In 276 A.D. the people of Koming declared independence from the Chang-Kai Empire. The people elected Vabiric Hatanabe to be the King of Koming. Vabiric first move as King was to try to establish a friendly relationship with Chang-Kai. However, the emperor would not give up his most prized provence so easily. The emperor sent a large army to quell the uprising and bring Koming back into the empire. The days of the Chang-Kai empire's invisibilty in battle were long over, and was proved in the Battle of Kokomin. The people of Koming had developed the process to make steel and had not shared the information with the empire, thus were far better equiped. They had also developed better bows and employed cavalry, a concept still foreign to the Chang-Kai. The Empire still used the same outdated bows and foot soliders as the had in the days of the Hotu. When the two army's met, the Koming archers decimated the Chang-Kai, being abled to fire at a greater range than the Chang-Kai. The Chang-Kai took heavy losses before they were able to fire back. When the Empire troops closed in for melee, they were in for a shock. The Koming swordsmen were able to completly stop the Chang-Kai advance. This was all a distraction for the real show was about to start. The Koming cavalry moved in behind the Chang-Kai and charged, driving the Chang-Kai into a panic. Nearly the entire army was kill by the koming, 45,000 out of 50,000, while the Koming lost only 150 0f there 30,000 troops. The emperor was so engrieved by this defeat he took his own life. With, the new emperor's coronation came the restoring of friendly relations between Chang-Kai and Koming.


The border changes in 276. Koming is blue. Chang-Kai is red
 
Okay just bear with me a moment as I struggle on without the ability to post pictures.......

Country Name: Scandia Federation
Capital: Stockholm (why not use the real name...?)
Population: Similar to present day Scandinavia
Territory: Norway, Sweeden, and (if allowed) Finland. Denmark as well (please).

(I'm going to use real life names......not much of an imagination guy)

History:

The Scandia Federation rose from the ashes of decades of conflict. Though united loosely centuries ago, only recently have the people been reunited once again and only through military force.

Nearly 800 years ago, all the peoples of Scandia were united under one kingdom. However, as time went on, the Eastern Peoples and the Western Peoples (they have been given no other names, and any original title has been lost to time) pressed on her borders looking to inherit its vast riches. Eventually, the people of Scandia were overcome, unable to resist the power of a two front war on their doorstep. The peoples of the East and West fought for control; eventually the western peoples won, and ruled for around 700 years.

A revolt occurred about 90 years ago, and a now famous Scandia general reestablished the Scandia nation as the Scandia Federation. His name was Douglass Olson, and he modeled the new government after other republican governments of the time, hoping to avoid the failures of an autocratic government in Scandia like the one of the Western people.

(The western people were a tribe from the west; they are not of the same people currently in the western lands, only formerly a seperate tribe formerly living in the same lands.)

Military Description:

Due to the harsh terrain and climate, the Scandians are a hardy people who have learned how to thrive in the dead of cold where others would crumble. Their military abilities resemble this, as the Scandians are formidable mountain warriors as well as being adept at strategy and stealth (they are good at training guerilla Commandoes, as these troops were necessary in the Revolution). Their tactics reflect this; often times during the revolution it was not uncommon for a Scandian army to appear seemingly out of nowhere and attack fiercely or reinforce an allied position.

Although they have had little use for the comparitively young tank, the Scandians are quite fascinated with the aircraft and have quite closely researched and developed them----particularly fighters, interceptors, and Close Air Support. They also have a fledgling Tactical Bomber Wing, which---although small---has been heavily developed and perfected.

The Scandians are also masters of infantry, and maintain---although small---a well trained Infantry core of quality armament.

On another note, mention should be made of the Scandian Navy. Though land battles have been few in Scandia itself (some attempts have been made on Denmark, which is why the Scandian military is always ready to fight), Naval success has been key in keeping the peace on land the status quo. The scandian navy, though small, is comprised of a strong Capital ship core and a large light-cruiser core, with destroyers and submarines combined often equaling about the same number as light-cruisers.

Diplomatic notes: The SF (Scandian Federation) has been very isolated since its revolution; they have only acted enough to the extent of keeping their borders safe from invasion, but they watch all conflict around them for and potential future threats so they can learn to defeat them.

Also, as for Trade, Scandia has done little trading with outside groups but recently with the shortages of necessary materials showing up in the rare materials sector, trade with some of the new "friends" of Scandia has been a necessity.

Resource note: Though the stock of rare materials has dwindled, there is enough in the country for the Scandia to continue normal operation within a decent limit, but pushing the industry beyond that causes shortages to quickly prop up. However, the energy stock is stable and the supply of metal ore is very plentiful, as well as the oil available within the country more than enough to maintain the small navy and airforce.

Base IC (god willing...): 62

Land forces: 30 infantry battalions (most with with engineers attached, some of the border troops have AT guns and AA guns equipped, with a bare few toting some artillery)
5 Mountain Divisions (each with light artillery attached)
5 Marine Divisions (they also have engineers attached)

Total Land: 40 Divisions of infantry

Airforce:
10 Fighter Divisions
8 CAS
6 Tactical Bombers
3 Interceptors
3 Escort Divisions (Well, maybe not too necessary.....but preferable)

Total Air: 26 Divisions

Naval Forces:
8 Battle ships
6 Heavy Cruisers
12 Light Cruisers
6 Submarines
6 Destroyers

Total Sea: 38 Flotillas

If someone could inform my stupid mind on how to post pictures, I may be able to highlight the areas I'm referring to.

And I hope my military isn't too much; I tried to balance it out according to my knowledge of play regarding the baltic nations, so I think it is well rounded (and necessary to cover that much territroy).
 
If someone could inform my stupid mind on how to post pictures, I may be able to highlight the areas I'm referring to.

Use imageshack.us, upload the picture and then paste the link into the "insert image" box here. Also, Finland and Denmark are yours.

Good job so far, nice to see the first two recruits. Any edits that I want to make to your given IC and OOB will be told once all submissions are in.
 
Sign me up, I will post my country ASAP.
 
Sign me up to, I'll post my country soon. Could I reserve Tunisia for now.
 
Name of Country: The Carthagian Republic
Government Type: Democracy
Capital: Carthage
Largest City: Carthage
Other Cities:
Nuevo Cathago - Main city of the Iberian Peninsula
Syracuse- Important trading city and naval base, largest city on Sicily
Oran - Capital of Numidian Provence one of largest cities
Current President: Hannible
Territory: (all modern) Tunisia northern libyan coast, Southern and Easter Spanish coasts, Corsica, Sardinia, Sicily, Balearic Islands, Morracoo, Northern Algeria
Allies: Basque Federation (Northern Spain and little bit of France) League of Naples (Southern Italy), Republic Of Venice
Primary Military Service: Navy based on Carriers


Map and Backstory to Come soon
 
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Wahey, another two d00ds. Sorry I haven't been in this thread for a while, had AAR to right, RL, one day holiday and since a few minutes ago, Doomsday, to attend to. Go ahead.
 
Name of country: Empire of Czechia (A. K. A Bohemia-Moravia)
Emperor: Jan VIII (Jan Syrovy)
Ruling Cabinet:
Head of State: Jan VIII (Jan Syrovy)
Head of Government: Rudolf Beran
Foreign Minister: Constantin von Econovec
Minister of Armament: Antonin Pavlik
Minister of Security: Kavka (no picture and unknown real name)
Minister of Intelligence: Kavka (same as above)
Chief of Staff: Vladimir Kajdos
Chief of Army: Bohumil Bosek
Chief of Navy: Robert Rychtrmoc
Chief of Airforce: Augustin Malar
State religion: Calvinism
Government type: Authoritarian absolute Monarchy with an emperor (very melancolic)
Capital: Prague (14 million)
Population: 53 million
Other large cities: Brno (11 million), Pizen (6 million), Rudolf (2 million), Ostrava (1,2 million), Olomouc (1,1 million.
Two largest industrial centers: Brno and Prague
Base IC: 139 (high effeciency because of Calvinism)
Sliders: almost full authoritarian, between closed-open society, fully drafted army, hawk-dove lobby and interventionism you can decide for me, slightly right wing.

Army: (fully mobilised) : 9 infantry divisions model 36,
21 infantry divisions model 18 (strength 40-60) with 5 great war heavy artillery, 1 heavy tank brigade, 2 tank destroyer brigades, 2 half strength motorized model 36 divisions with two engineers brigades, 3 (one 75 strength) armoured divisions of model 3 (one with model 2) and 3 light armoured divisions of model 3, 15 millitia divisions model 18, 2 HQ divisions model 36.

Airforce: 2 interceptor squadrons model 2, 4 tactical bomber squadrons model 3 and 3 close support squadrons model 1.

Navy: None.

Currently at war with: Carthage, and their allies (attacked league of Naples and Venice 2 years earlier) and The British Empire (the greatest empire in the world, much larger and stronger than historically).
Currently allied to: Magyar Empire, Bavaria, Republic of Brügge and American Rebels.


I can't post a picture for the country since I dont know how to post one but the Czech Empire stretches (cores) from Silesia and Cracow to Czechia and northern Austria while occupying the rest of Austria, Northern Italy and small parts of Germany (controlled without cores).
OK I figured out how to upload a picture now
my.php

Green shows national provinces (owned as well) and red shows non national owned provinces

I will write the history soon.
 
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Sounds interesting... sign me up

for now I claim Texas, and a few of the bordering provinces (some in Mexico, New Mexico, Louisiana, Oklahoma, etc.)

map and history on its way
 
Current player list:

Blodwen- Yavidion (West Africa)
General Hannibale- Carthagian Republic (North Africa)
Samilou- Empire of Czechia (Bohemia)
Kagernaut- Scandin (Scandinavia)
Brownieeyes- Koming (Japan-Korea) not heard from for a while
Kenneththegreat- unconfirmed
Hatethemcommies- unconfirmed (Texas)
Lurken- unconfirmed




Oh, and feel free to claim bigger territories than I did. As creator, I find it important to make mine the weakest nation.

Seeing as I'm a late nighter European, we may be able to stick in some Americans (I see some have applied). Game begins soon, very busy right now.
 
Sorry for not posting in a while. Been busy with school and Doomsday. Anyway, here is the rest of my history.


350 A.D.- 1300 A.D. : Koming Expansion and establishment of the Council.

After Koming declared Indepence from Chang-Kai, a breif period of peace insued. However, in 346, the new king Vabric Hatanabe the 2nd took over the rule of Koming and was not satisfied with the current lands of Koming. It was just his luck that the lands of Chang-Kai were in a state of disorder. The emperor was very corrupt and the people were becoming tired of the oppression that was being bestowed upon them. Hatanabe quickly assembled an army to "liberate" the people of Chang-Kai. The people of Chang-Kai welcomed the invading army with open arms, feeling safer with Hatanabe then with their own emperor. Hatanabe had the emperor and all supporters round up and killed. The lands of Chang-Kai flourished under the rule Hatanabe, but all was not well in Koming. Hatanabe was a champion for the rights of the lower class and issued many changes to the government that gave more power to the lower and middle classes. The elite upper class began to fear that Hatanabe was becoming too powerful and felt that he was threatening their power and wealth. They kidnapped his family and forced him to sign in to agreement the formation of The Council. The Council would be made up of the upper class and would have the power to veto any government changes that the king might make. This angered Hatanabe to the point were he considered having the army kill the upper class. He relized, though, that doing so would only make things worse. Hatanabe launched another campaign to the islands of Honjo, which had never been explored by the Koming of Chang-Kai before. There he found something he didn't expect. He found a new sentient species of humonoids. They were very much like humans except for they were an avergae heightof 8 feet and had a bluish tint to their skin. They called themselves the Gangi. Hatanabe was very impressed with their culture and immediatly befriended them. He offered them a chance to join the empire of Koming as a colonial state with full representation in The Council. The Council was reluctant to allow others into a governing position, especially since it was an obvious attempt to spit them by Hatanabe, but could not resist the riches of trade with the Gangi. In 385, Hatanabe the Great, as he would later be called, passed away and was replaced by his son. The Council began pushing it power in the government more and more, the Gangi represenative being exluded from these new powers, to a point were the King was merely a puppet. The last actual king was in 1276, when The Council executed him and decided they were going to rule directly.


The Lands of the Gangi are in Green


1300-1890: Rule under The Council and the Koming civil war

The rule under The Council is considered the darkest time in Koming history. Learning was stifiled and most people were living in poverty. They had few rights and The Council did little to alleviate the problems of the people. Whenever the people gathered to protest the unfair treatment of the lower class, The Council would merely turn a blind eye. The continue for nearly 600 years until in 1885 tensions boiled to a head. A group of idealists lead by Kojing Sakitawa began to gain power as they went through the lands of Koming preaching their new idea for government called Communism. The people were tired of the upper class and this new idea appealed to a great many of them. At Koming City, a large group of these Communists gathered to protest The Council. The Council was afraid of this group and ordered the army to kill them. This order did not sit well with a lot of the army members and many deserted upon hearing the order. What remained of the army opened fire on the protestors. This sparked the civil war between the The Council Loyalists and The Communists. With most of the support of the army and peopl falling to Kojing Sakitawa and the Communist, the war quickly turned into gurrila operations. The Gangi refused to join either the Loyalists or the Communists, as they were afraid of retribution if the side they supported lost. The Loyalists were ultimately unable to gain any support from the people and were defeated after five years of war. After the war, the new Communist Regime welcomed back it's Gangi friends with open arms, as they would need their help in rebuilding the country. What the Loyalist did succesfully ,though, was manage to almost completly destroy the industy and infrastructure of Koming. This meant Kojing Sakitawa had alot of work cut out for him as the new President of Koming.

1890 to Present: The Restoration

The new reforms of Sakitawa are what has shaped Koming into what it is today. His first act was to give out nearly two million government jobs in rebuilding and maintaining the industry and infrastucture of the country. While, his welfare and job reforms did not completly solve the problems of Koming as the people had hoped, the majority of the people now had jobs, food, and rights. Kojing would stop at nothing to ensure the welfare of his people.

One thing that Kojing could not accomplish because of his massive industrialization was modernization of the army. Kojing was more interested in rebuilding the country than in warfare. The army remains almost as it was in 1885 with very little advances being made. Now that his country has been industrialized, Kojing dreams of bringing the Glory of Communism to the rest of the world and the only way to do that is with a strong army. While reforms are being made, there is still a long way to go before the army is even close to being modern or even large for that matter. Advances in Naval and Air forces have been given priority over the ground because of Koming's island status.

The future of Koming remains unclear, however if things go as they are Koming will more than likely begin a campaign to bring the way of communism to the rest of the world. The undying support of the national hero, Kojing Sakitawa means that their will be no shortage of people willing to give their lives for Communism.

Base I.C. 100 (I know it's a little high but the incredibly weak state of the army justifies, I think. You can change if you think it's too high.)

Army:
5 1918 infantry divisions
2 Great War Light Artilery
5 Militia
2 Garrisons 1918

Naval:
2 Great War CV
3 Great War Battelships
5 Great War Light Cruisers
4 Great War Destroyers

Air:
2 Interwar Bombers
3 Interwar Fighters
 
May I post a general backstory of mediterranean/european history since 1900, if anyone has any objections tell me and I will edit after the initial post. It will include a Great War between The Republic of Carthage and The Czech Empire, as well as a few other things and will end up with explaining the current crisis.