Hey guys.
This is the HoI2 world with no borders.
Pretty big yes. Plenty of opportunities. Frankly, you can do whatever the hell you like with it.
And that is what I’m asking you to do. If you don’t have an imagination, and/or play HoI2 for strictly game purposes, then this is not for you. Because I want to let you loose on this virtual planet earth, and there’s no place for “I SUPER CHARGE 4000 PANZERS YOU DIE”.
This is how you play:
1. Pick a nice batch of land somewhere, maybe with a few colonies. It can be anywhere. You can have a homeland in Sri Lanka with a big colony in Chile for all I care. A single province in the Arctic forests of Russia if that’s what you want. The size doesn’t really matter, but there is a minimum of one province (no invisible nations or governments in exile!) and a maximum of…. well I don’t know, just be reasonable.
2. Pick the name of your nation. I don’t have many rules at all for this game it’s pretty free, but an important one is: No fanboyism. Think Mordor is going to win you respect? THINK AGAIN.
3. Choose what type of country you have. It can be anything from a simple dictatorship to an army of drunkards headed by an uneasy CEO, and anything beyond that too. The problem is you will have to supply leader pics if you want complete originality, so if you’re not okay with having your Nordic anarchist leader look like Vidkung Quisling then you’ve got some work to do. This goes for different fictional species as well, feel free to pick them as long as they are terrestrial, but don’t expect me to go get some pictures of Flower-monkeys for you. That said, be inventive, do what you like. It’s up to you, but try and make it so you actually want your little nation of bob-sleighing midgets (Mussolini can be leader, I think he bobsleighed) to win.
4. Write up a little history about them. I’ll give some basic world history once I’ve got all your ideas, but in terms of what’s been going on with your nation, how it was formed, who’s in charge and why, that’s up to you. This isn’t for pure Role-playing purposes, it will determine your game nation. Write a history about your nation formed through massive fighter battles, with one Communist rising to the top, and guess what, when I put your nation on the map you’ll have an air focused military with a Stalinist (lets just say Stalin was some communist forefather) leader. Have an island chain with business based governments ultimately merging after a number of naval battles and would you believe it you have a Market Liberal government with a strong naval force. If you pick the aforementioned drunkard army then expect to be sending militia into battle. One of my few rules again: Technology must be based between 1918 and 1939! No “yeah, my nation invented nuclear weapons and jet engines 10 years ago thanks to finding them under the bed” and no “my nation is actually the initial task force of an intergalactic species of aliens with phaser cannons. You will be pwned”.
5. Wait a short time. Doomsday (which we will be using) will be out once everyone who wants to play has put forward their name, and then I’ll just have to put some nations in some provinces and we can get going. Note for those who skipped straight to option 5: You’ll be stuck for choice. Once I have got everyone’s entries, I’m making the map. All unused places will be filled up with various random nations (our NPC players, or “zOMG landgrab em” countries). Join late, and you’ll take over one of those countries. You still get to make your own government and history and whatever else (I’ll edit some stuff in for you), but you don’t get free choice for location.
6. Learn the other nations in the game, and learn your own. Realise that the nation to your north is a fellow fascist nation, so it would be better to team up with them on those Commies to the west, but not to ally with the fascist island nation 2,000km away because it hates outsiders. Read the other players histories, it will help the game.
7. You’re playing! Have fun! Seeing as there are no set alliances and the like (a bit like the Risk mod this game be) diplomacy is whatever you want it to be, there will be no events telling you what to do. Just try to represent your nation, forget being gamey and enjoy it!
Last points: The purpose of this game is to act as a sort of RPG, check the Baroque period RPG for what I’m pushing at. It will be written down as a collaborative MPAAR if it gets off well, so make sure it’s not a bad AAR. Your nation can be as unserious and inventive as you like, but if you’re not serious about taking part in a sensible and reliable manner and being dedicated, then don’t bother signing up. Finally, in things like the Baroque and Eutopia RPGs, there is a big difference between IC and OOC. Always remember this.
So, now I’ve lured you all in, who wants to join up? Or did I just waste the last twenty minutes?
This is the HoI2 world with no borders.

Pretty big yes. Plenty of opportunities. Frankly, you can do whatever the hell you like with it.
And that is what I’m asking you to do. If you don’t have an imagination, and/or play HoI2 for strictly game purposes, then this is not for you. Because I want to let you loose on this virtual planet earth, and there’s no place for “I SUPER CHARGE 4000 PANZERS YOU DIE”.
This is how you play:
1. Pick a nice batch of land somewhere, maybe with a few colonies. It can be anywhere. You can have a homeland in Sri Lanka with a big colony in Chile for all I care. A single province in the Arctic forests of Russia if that’s what you want. The size doesn’t really matter, but there is a minimum of one province (no invisible nations or governments in exile!) and a maximum of…. well I don’t know, just be reasonable.
2. Pick the name of your nation. I don’t have many rules at all for this game it’s pretty free, but an important one is: No fanboyism. Think Mordor is going to win you respect? THINK AGAIN.
3. Choose what type of country you have. It can be anything from a simple dictatorship to an army of drunkards headed by an uneasy CEO, and anything beyond that too. The problem is you will have to supply leader pics if you want complete originality, so if you’re not okay with having your Nordic anarchist leader look like Vidkung Quisling then you’ve got some work to do. This goes for different fictional species as well, feel free to pick them as long as they are terrestrial, but don’t expect me to go get some pictures of Flower-monkeys for you. That said, be inventive, do what you like. It’s up to you, but try and make it so you actually want your little nation of bob-sleighing midgets (Mussolini can be leader, I think he bobsleighed) to win.
4. Write up a little history about them. I’ll give some basic world history once I’ve got all your ideas, but in terms of what’s been going on with your nation, how it was formed, who’s in charge and why, that’s up to you. This isn’t for pure Role-playing purposes, it will determine your game nation. Write a history about your nation formed through massive fighter battles, with one Communist rising to the top, and guess what, when I put your nation on the map you’ll have an air focused military with a Stalinist (lets just say Stalin was some communist forefather) leader. Have an island chain with business based governments ultimately merging after a number of naval battles and would you believe it you have a Market Liberal government with a strong naval force. If you pick the aforementioned drunkard army then expect to be sending militia into battle. One of my few rules again: Technology must be based between 1918 and 1939! No “yeah, my nation invented nuclear weapons and jet engines 10 years ago thanks to finding them under the bed” and no “my nation is actually the initial task force of an intergalactic species of aliens with phaser cannons. You will be pwned”.
5. Wait a short time. Doomsday (which we will be using) will be out once everyone who wants to play has put forward their name, and then I’ll just have to put some nations in some provinces and we can get going. Note for those who skipped straight to option 5: You’ll be stuck for choice. Once I have got everyone’s entries, I’m making the map. All unused places will be filled up with various random nations (our NPC players, or “zOMG landgrab em” countries). Join late, and you’ll take over one of those countries. You still get to make your own government and history and whatever else (I’ll edit some stuff in for you), but you don’t get free choice for location.
6. Learn the other nations in the game, and learn your own. Realise that the nation to your north is a fellow fascist nation, so it would be better to team up with them on those Commies to the west, but not to ally with the fascist island nation 2,000km away because it hates outsiders. Read the other players histories, it will help the game.
7. You’re playing! Have fun! Seeing as there are no set alliances and the like (a bit like the Risk mod this game be) diplomacy is whatever you want it to be, there will be no events telling you what to do. Just try to represent your nation, forget being gamey and enjoy it!
Last points: The purpose of this game is to act as a sort of RPG, check the Baroque period RPG for what I’m pushing at. It will be written down as a collaborative MPAAR if it gets off well, so make sure it’s not a bad AAR. Your nation can be as unserious and inventive as you like, but if you’re not serious about taking part in a sensible and reliable manner and being dedicated, then don’t bother signing up. Finally, in things like the Baroque and Eutopia RPGs, there is a big difference between IC and OOC. Always remember this.
So, now I’ve lured you all in, who wants to join up? Or did I just waste the last twenty minutes?