Greetings space travellers!
I have been building my EvE Online Galaxy pretty successfully. The systems appear where they should with proper names, hyperlane connections and planet placements.
I am still fiddling with how moons should spawn, how many habitable worlds per system etc.
But I have hit a roadblock because I can't seem to get pre-scripted and custom empires into the galaxy without it the galaxy generator adding additional system just for them at random locations.
My pre-scripted Amarr Empire always spawns at a random location in a second Amarr system. All the planets are the same.
The only way I can get stuff to appear in the right location is by hard-coding them into the initializer. The problem with that is, that the player can't play these empires as they do not show up in the selection screen.
Has anyone figured out how to do this? Either get pre-scripted/custom empires to spawn in a specific location or make hard-coded spawned empires playable by selecting them in the starting screen. The only way to do this I can think of right now is to have events to tag switch the player, but that is way too much of a hack...
And another minor thing: I managed to remove all the systems from the base game, except Sol. For some reason every map I make has a primitive sol system at a random location in it.... Can someone tell me how to get rid of that?
I have been building my EvE Online Galaxy pretty successfully. The systems appear where they should with proper names, hyperlane connections and planet placements.
I am still fiddling with how moons should spawn, how many habitable worlds per system etc.
But I have hit a roadblock because I can't seem to get pre-scripted and custom empires into the galaxy without it the galaxy generator adding additional system just for them at random locations.
My pre-scripted Amarr Empire always spawns at a random location in a second Amarr system. All the planets are the same.
The only way I can get stuff to appear in the right location is by hard-coding them into the initializer. The problem with that is, that the player can't play these empires as they do not show up in the selection screen.
Has anyone figured out how to do this? Either get pre-scripted/custom empires to spawn in a specific location or make hard-coded spawned empires playable by selecting them in the starting screen. The only way to do this I can think of right now is to have events to tag switch the player, but that is way too much of a hack...
And another minor thing: I managed to remove all the systems from the base game, except Sol. For some reason every map I make has a primitive sol system at a random location in it.... Can someone tell me how to get rid of that?