Greetings !
[3.3.3 and 3.3.4 - No mods - Realtek ALC 1220 audio drivers up to date]
My problem is that the game is producing a crackling/popping noise that sounds like an interference. It occurs randomly and mostly when viewing the galaxy map.
However, I can reproduce it consistently this way : (1) by zooming through a star, as close as possible. (2) Then, click the galaxy view icon to switch to the map of the galaxy. (3) When the sound of the star is fading (because it is de-zooming), the noise will happen. This is the only moment where I can reproduce the 'bug'. Otherwise I can only hear it randomly.
Quickly, it can be distracting and particularly painful while wearing headphones. While it is not painful to hear and to feel in your head with speakers, it is still distracting.
I think it is related to software rather than hardware for several reasons :
1/ - I can reproduce it with both my headphones and my speakers.
2/ - Moreover, and mostly, the noise seems to be related to the stereo imaging : it occurs either with the right or the left driver (never both), and with the Headphones I can even pin point where it sounds (like if it was a normal stereo object).
3/ - The sound volume depends on the game/windows/hardware volume. The louder the game is, the louder the noise. If the game is muted, the problem isn't audible as well.
I don't experience it with other similar Paradox titles using Clausewitz. I do not experiment crackling/popping noises outside Stellaris with my computer.
I don't use any sound gadget from windows (surround, exclusive mode, enhanced signal etc...) and I setup my sound to be as raw (pure) as possible. I do not equalize. I am using only one audio channel and I have tested two outlet (rear and front). I am using the integrated sound card from the motherboard which is MSi X570 A-PRO with the Realtek ALC 1220.
(A) Is it a known problem ? I have seen quit a few threads on static noises with Stellaris, but a bit old and never really like mine. (B) Any other ideas to what I could do ?
I haven't played the game for a year or two, so I can't remember exactly if the problem was already there. I just have the feeling it's not new.
Thanks for your help !
[3.3.3 and 3.3.4 - No mods - Realtek ALC 1220 audio drivers up to date]
My problem is that the game is producing a crackling/popping noise that sounds like an interference. It occurs randomly and mostly when viewing the galaxy map.
However, I can reproduce it consistently this way : (1) by zooming through a star, as close as possible. (2) Then, click the galaxy view icon to switch to the map of the galaxy. (3) When the sound of the star is fading (because it is de-zooming), the noise will happen. This is the only moment where I can reproduce the 'bug'. Otherwise I can only hear it randomly.
Quickly, it can be distracting and particularly painful while wearing headphones. While it is not painful to hear and to feel in your head with speakers, it is still distracting.
I think it is related to software rather than hardware for several reasons :
1/ - I can reproduce it with both my headphones and my speakers.
2/ - Moreover, and mostly, the noise seems to be related to the stereo imaging : it occurs either with the right or the left driver (never both), and with the Headphones I can even pin point where it sounds (like if it was a normal stereo object).
3/ - The sound volume depends on the game/windows/hardware volume. The louder the game is, the louder the noise. If the game is muted, the problem isn't audible as well.
I don't experience it with other similar Paradox titles using Clausewitz. I do not experiment crackling/popping noises outside Stellaris with my computer.
I don't use any sound gadget from windows (surround, exclusive mode, enhanced signal etc...) and I setup my sound to be as raw (pure) as possible. I do not equalize. I am using only one audio channel and I have tested two outlet (rear and front). I am using the integrated sound card from the motherboard which is MSi X570 A-PRO with the Realtek ALC 1220.
(A) Is it a known problem ? I have seen quit a few threads on static noises with Stellaris, but a bit old and never really like mine. (B) Any other ideas to what I could do ?
I haven't played the game for a year or two, so I can't remember exactly if the problem was already there. I just have the feeling it's not new.
Thanks for your help !
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