• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
nope its like dawn of war 2.

you can buy it on CD but that just saves your download limit from downloading the game. You still have to run Steam to play the games... what makes it worse is you always have to be online, which sucks if you plan on going anywhere without wireless on your laptop...
 
I sincerely hope this game doesn't use STEAM. I have been unable to install or run Empire Total War due to that horrible software. I will never buy another game that uses it.:wacko:

The game is sold on Steam, but we are not using their software as DRM or for online checks for any version outside the Steampowered community.

F
 
nope its like dawn of war 2.

you can buy it on CD but that just saves your download limit from downloading the game. You still have to run Steam to play the games... what makes it worse is you always have to be online, which sucks if you plan on going anywhere without wireless on your laptop...

FWIW Paradox, speaking as a consumer, it is exactly this that has stopped me buying Dawn of War II and Empire:Total War.
I can afford them - and I have the internet.
But I won't buy them on principle because of this.

Also I think these are standards to uphold.
Refer in this case to: "Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play."

FWIW, I used to spend $100 + per month on games.
But, I have not purchased a game in more than a year now with the exception of X3 in a bargain bin and the Introversion Pack.

That's $1200 + per year revenue lost to the 'industry' because of bad practice, poor products and outright greed.
I wonder how many others have done the same?
 
FWIW Paradox, speaking as a consumer, it is exactly this that has stopped me buying Dawn of War II and Empire:Total War.
I can afford them - and I have the internet.
But I won't buy them on principle because of this.

Also I think these are standards to uphold.
Refer in this case to: "Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play."

FWIW, I used to spend $100 + per month on games.
But, I have not purchased a game in more than a year now with the exception of X3 in a bargain bin and the Introversion Pack.

That's $1200 + per year revenue lost to the 'industry' because of bad practice, poor products and outright greed.
I wonder how many others have done the same?

Add me to the list...I can't justify paying for a single player game that requires me to have a Internet connection 24/7...not that I don't have it. It's just principle.

Oh first post and am seriously checking this game out. Gonna love to try the DC feature!
 
I have too agree with alot of people that securom or other 3rd party programs for games aren't the way to go. I don't believe in pirating anymore but I know why its done. Many customers who by the game get upset with the hassle to get the game activated. And I don't believe that pirating is as rampant as pc game magazine are suggestiong it is. When it becomes a hassle too install and "just" play the game then customers resort too pirating.

Plus when a pc game is released here in Canada it starts out at $49.99+ tax which ends at $59.99. After the release, thirty day later the price drops too $39.99 from $49.99 and three months later the price is now $25.99.

So with the all the hoops that customers have to go through just too play a game such a securom/steam and high price if drives customers too altered methods such as pirating.

I bought Mount and Blade and I believe there was a patch I needed too get too install and play the game without internet and that was cool. I'm hoping its the same for East India Company.
 
...

So with the all the hoops that customers have to go through just too play a game such a securom/steam and high price if drives customers too altered methods such as pirating.
....

If customers want to play a game badly enough to 'pirate' (which is illegal BTW) then they shouldn't have a problem paying for it.
Not enough money?
Get a job.

If you don't like the way a company does business then simply vote with your wallet and don't play the game.
It's hard to take the 'moral high ground' if you do so while stealing.
 
FWIW Paradox, speaking as a consumer, it is exactly this that has stopped me buying Dawn of War II and Empire:Total War.
I can afford them - and I have the internet.
But I won't buy them on principle because of this.

Also I think these are standards to uphold.
Refer in this case to: "Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play."

FWIW, I used to spend $100 + per month on games.
But, I have not purchased a game in more than a year now with the exception of X3 in a bargain bin and the Introversion Pack.

That's $1200 + per year revenue lost to the 'industry' because of bad practice, poor products and outright greed.
I wonder how many others have done the same?

+1

I could have written that post myself. I feel the same way about the situation.
 
piracy will happen regardless i don't see why they are trying to protect it... its like war and weapons, create a defence and an offence is quickly developed, and so on.

i don't think the dev's from games like DOWII and E:TW helped consumer faith in their ability by releasing faulty games... Seriously who wants to pay good money on release for a game that is flawed, many people argued it was a waste of their money and they may as well have waited for a month or 3 later for a non bugged game. So people resort to pirating, Why pay $100+(australian, and in australia get the game late.) when you can pirate the shit game, play it like a beta for free and purchase the game later on when its patched.

I payed a good $100 or so on release day for both games and was dissapointed, but told to hang on for patches... kinda like buying a tennis raquet without the strings...

oh oh and not to mention some of the CRAP! that comes out these days from developers just for the sake of making a buck, no wonder why some developers think that there is piracy, its because their shit isn't being sold because it is CRAP!


Piracy is wrong, it hurts the industry we love and want to succeed and everything like that. But the industry needs to respect its consumers, some developers need to be a bit more honest and open about problems, and polish their games a bit more, as well as not release crap that we may accidently spend good money on.
 
....

i don't think the dev's from games like DOWII and E:TW helped consumer faith in their ability by releasing faulty games... Seriously who wants to pay good money on release for a game that is flawed, many people argued it was a waste of their money and they may as well have waited for a month or 3 later for a non bugged game. So people resort to pirating, Why pay $100+(australian, and in australia get the game late.) ...

I payed a good $100 or so on release day for both games and was dissapointed, but told to hang on for patches... kinda like buying a tennis raquet without the strings...
...


Piracy is wrong, it hurts the industry we love and want to succeed and everything like that. But the industry needs to respect its consumers, some developers need to be a bit more honest and open about problems, and polish their games a bit more, as well as not release crap that we may accidently spend good money on.

If you purchase the game in Australia then you cannot use faulty games as an excuse.
Check the ACCC website.
This is a purpose of use issue.
If the product does not work as per its 'purpose of use' you can return it for a full refund.
If anyone tells you otherwise (and EB are chronic for this:mad:) then they are breaking the law.
Money back - not store credit - not exchange for another product.
It does not matter if you have opened the box and broken the seal.
The EULA also does not factor into the argument.

http://www.accc.gov.au/content/item...5cca31e65abbd498cf96806b0f839f&fn=Refunds.pdf
"Statutory rights apply to all consumer purchases.
These rights are:
• the goods must be of merchantable quality (they must
meet a basic level of quality and performance considering
their price and description)
the goods must be fit for their purpose (they have to
do what they are supposed to do)

• the goods must match the description you are given
or the sample you chose."

Note that this includes:
"have defects that were not obvious or were not
brought to your attention when you bought them."

And:
"‘No refund’ signs and extra promises (such as store
policies, warranties or guarantees) do not affect your
statutory rights."

And "no", you do not have to wait for a patch. How do you know the patch will even work?

If you have any problems - one phone call to the ACCC is all it takes.
My local EB don't even display their old 'no refunds' sign anymore since someone ;) called the ACCC about it.
 
That's $1200 + per year revenue lost to the 'industry' because of bad practice, poor products and outright greed.
I wonder how many others have done the same?
I wouldn't say it was bad practice, poor products or greed at all.

I'd say it was the damage done by software piracy that drives developers into more and more intrusive protection methods.

Don't blame devs, blame yourself if you've ever downloaded music, movies or software for free when it shouldn't have been.
 
And who do these intrusive protection measures hurt?
Certainly not the pirates.
They're not doing it to hurt their customers, believe me.

Of course it hurts the pirates, if its harder and harder to crack a game, fewer and fewer people will be able to do it. Eventually it'll be so hard only a tiny minority of criminals will consider it worth their time. At which point those criminals become easier to track down and smack with a big legal stick.

You pays your money and you takes your choice. Clearly those voting with their feet is not enough of the market to hurt game companies since they churn out more and more intrusive protection systems as the years go by.

Providing a game I buy works I don't really care if it dials home to momma every ten minutes or not, its not like its affecting my ability to play it.

The laptop-without-a-connection fraternity must be such a tiny minority game developers must think its worth losing that market, don't you think? I mean this is 2009, the age of the internet. Everyone on here moaning about their machine having to be online for their game to work IS online so its no hardship to everyone here who is complaining, is it?
 
They're not doing it to hurt their customers, believe me.

Of course it hurts the pirates, if its harder and harder to crack a game, fewer and fewer people will be able to do it. Eventually it'll be so hard only a tiny minority of criminals will consider it worth their time. At which point those criminals become easier to track down and smack with a big legal stick.
But it only takes one person to 'crack' a game.
It's not like everyone who subsequently downloads the pirate version has to start from scratch.
And as for the legal stick - that would be true if laws were uniform worldwide.
But countries like Singapore make any kind of consistent action almost impossible.

You pays your money and you takes your choice. Clearly those voting with their feet is not enough of the market to hurt game companies since they churn out more and more intrusive protection systems as the years go by.
I will wait a bit longer to see. I think EA actually noticed the feedback on Spore.

Providing a game I buy works I don't really care if it dials home to momma every ten minutes or not, its not like its affecting my ability to play it.

The laptop-without-a-connection fraternity must be such a tiny minority game developers must think its worth losing that market, don't you think? I mean this is 2009, the age of the internet. Everyone on here moaning about their machine having to be online for their game to work IS online so its no hardship to everyone here who is complaining, is it?
Not a good argument to use with Australians. We have metered internet.
 
I brought agame that uses steam but it does allow you to set it up for offline play so you will only need to go online with it once to set this up. I think that would please alot more people than having to play the game online all the time.
 
If you read my post I was not accusing anyone of pirating and in some countries its not consider "AGAINST THE LAW' to make a copy if you have the retail game just the same with music. Boot leggers like Pirates Bay are breaking the law. I myself being in Canada am allowed to make copies of items that I own so long as I have the original retail item. I as a mature adult am not supposed to hand out copies to others but we all do such as burn a beatles cd for a friend or make a burned copy of Johnny Cash to listen to in the car on the way to work.

All I was trying to get at with my post above is that it is becoming more of a hassle too play a game then its worth. People are choosing what can be an can not be installed on the computer. I don't want too make an account with steam install the game that has securom. Or maybe the game will on;y allow me too install it five times before I have to call someone too allow more installs.

I have more fun buying from a gaming company that understand that people want to play and have fun and make it easy too install and play. When you start chaining your game and making players jump through hoops then people would rather cuss and pirate the game instead.