I sincerely hope this game doesn't use STEAM. I have been unable to install or run Empire Total War due to that horrible software. I will never buy another game that uses it.:wacko:
I sincerely hope this game doesn't use STEAM. I have been unable to install or run Empire Total War due to that horrible software. I will never buy another game that uses it.:wacko:
nope its like dawn of war 2.
you can buy it on CD but that just saves your download limit from downloading the game. You still have to run Steam to play the games... what makes it worse is you always have to be online, which sucks if you plan on going anywhere without wireless on your laptop...
FWIW Paradox, speaking as a consumer, it is exactly this that has stopped me buying Dawn of War II and Empire:Total War.
I can afford them - and I have the internet.
But I won't buy them on principle because of this.
Also I think these are standards to uphold.
Refer in this case to: "Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play."
FWIW, I used to spend $100 + per month on games.
But, I have not purchased a game in more than a year now with the exception of X3 in a bargain bin and the Introversion Pack.
That's $1200 + per year revenue lost to the 'industry' because of bad practice, poor products and outright greed.
I wonder how many others have done the same?
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So with the all the hoops that customers have to go through just too play a game such a securom/steam and high price if drives customers too altered methods such as pirating.
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FWIW Paradox, speaking as a consumer, it is exactly this that has stopped me buying Dawn of War II and Empire:Total War.
I can afford them - and I have the internet.
But I won't buy them on principle because of this.
Also I think these are standards to uphold.
Refer in this case to: "Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play."
FWIW, I used to spend $100 + per month on games.
But, I have not purchased a game in more than a year now with the exception of X3 in a bargain bin and the Introversion Pack.
That's $1200 + per year revenue lost to the 'industry' because of bad practice, poor products and outright greed.
I wonder how many others have done the same?
....
i don't think the dev's from games like DOWII and E:TW helped consumer faith in their ability by releasing faulty games... Seriously who wants to pay good money on release for a game that is flawed, many people argued it was a waste of their money and they may as well have waited for a month or 3 later for a non bugged game. So people resort to pirating, Why pay $100+(australian, and in australia get the game late.) ...
I payed a good $100 or so on release day for both games and was dissapointed, but told to hang on for patches... kinda like buying a tennis raquet without the strings...
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Piracy is wrong, it hurts the industry we love and want to succeed and everything like that. But the industry needs to respect its consumers, some developers need to be a bit more honest and open about problems, and polish their games a bit more, as well as not release crap that we may accidently spend good money on.
I wouldn't say it was bad practice, poor products or greed at all.That's $1200 + per year revenue lost to the 'industry' because of bad practice, poor products and outright greed.
I wonder how many others have done the same?
...
I'd say it was the damage done by software piracy that drives developers into more and more intrusive protection methods.
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They're not doing it to hurt their customers, believe me.And who do these intrusive protection measures hurt?
Certainly not the pirates.
But it only takes one person to 'crack' a game.They're not doing it to hurt their customers, believe me.
Of course it hurts the pirates, if its harder and harder to crack a game, fewer and fewer people will be able to do it. Eventually it'll be so hard only a tiny minority of criminals will consider it worth their time. At which point those criminals become easier to track down and smack with a big legal stick.
I will wait a bit longer to see. I think EA actually noticed the feedback on Spore.You pays your money and you takes your choice. Clearly those voting with their feet is not enough of the market to hurt game companies since they churn out more and more intrusive protection systems as the years go by.
Not a good argument to use with Australians. We have metered internet.Providing a game I buy works I don't really care if it dials home to momma every ten minutes or not, its not like its affecting my ability to play it.
The laptop-without-a-connection fraternity must be such a tiny minority game developers must think its worth losing that market, don't you think? I mean this is 2009, the age of the internet. Everyone on here moaning about their machine having to be online for their game to work IS online so its no hardship to everyone here who is complaining, is it?