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Hackspett

Private
17 Badges
Aug 26, 2010
18
8
  • Europa Universalis III
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris Sign-up
  • Shadowrun Returns
  • Prison Architect
When I start Steam in offline mode, no content from the workshop is available anymore.
I tested a savegame with a downloaded map. The map loads fine, however the mod used in the save is gone/not available in the start menu. The map also doesn't show up if I want to create a new game, except in the savegame.
When loading Steam in online mode, it all works fine, even after disabling the internet connection.

Please fix this bug asap - the offline mode was one of the key features of the game to distinguish it from the SC-failure. It's a major issue if content which has been already downloaded is unavailable when playing offline.
 
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Found a workaround (windows 7). Apparently the workshop items are only stored in the steam folder, not your user directory.
The content is stored in directories at STeamApps-> workshop -> content -> 255710
You can copy the crp files of buildings into AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
The mods are a dll file which should be stored under a separate directory for each mod in Colossal Order\Cities_Skylines\Addons\Mods
Maps belong into Colossal Order\Cities_Skylines\Maps
 
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Thanks a lot for the tip, definitely something that needs to be fixed, it is quite annoying sorting through every single mod and placing them in the correct folder. Offline play was indeed one of the selling points of this game, though I can understand a few hiccups at launch as long as it is fixed in a timely manner.

(I imagine it is a relatively easy fix, the game probably only checks for mods if it can connect to the workshop. They need to make it check regardless of failure to connect.)
 
Hi Hackspett and redjerico3! I know we've already had a conversation by PM, Hackspett, but I might as well write here officially that we have forwarded this info to the developers :)