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knuckey

AGOT Mod
51 Badges
Oct 10, 2010
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A small note is that if you change the .mod file while the Stellaris launcher is open, the .mod file will be replaced with the cached version (the state of the .mod file when the launcher opened) when you try to upload.

In short, close the Stellaris launcher before changing the .mod file!
 
What size does it need to be? I tried this and it did not work.
The image size doesn't matter but you probably want to make it a square otherwise you get some black padding.

How does it not work?
Things you can check:
* make sure you're not uploading it as a different mod. Check here: http://steamcommunity.com/id/YOUR-STEAM-ID-HERE/myworkshopfiles/?appid=281990
* close the launcher, check that the .mod file still has the picture line, open the launcher and try again
 
dosaki said:
The image size doesn't matter but you probably want to make it a square otherwise you get some black padding.

How does it not work?

Doesn't show up on steam at all. I only have one mod up right now so I'm sure that isn't it. I'll try again.
 
I tried it again multiple times. The picture just doesn't show up. Here's what the .mod file says:

path="mod/realtime"
path="mod/realtime/common/defines"
path="mod/realtime/common/ship_sizes"
picture="mod/realtime/thumbnail.png"

Everything else in there works. The picture doesn't show up on steam. It is in the proper location in the mod/realtime directory.

Any ideas what I'm doing wrong?
 
I just put the picture in the main folder of my mod and called it preview.jpg, also added it just with the picture="preview.jpg" in the .mod to it. Then reuploaded my mod and it worked.
 
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I don't know what to tell you. Not only is it not working for me, but now it's uploading duplicate copies of my mod -- still without the picture(I didn't change any of the information, mod ID, etc.) and selecting Fetch Info tells me the mod doesn't exist on steam even though it clearly does. Which leads me to another question -- does anyone know a way to delete the duplicate mod on the steam workshop, since I don't want to be confusing people.
 
Delete your mod completely and just let the local one stay, then upload your mod again, that should fix the fetch info bug. Thats done and the picture still not working, just open up your .mod file and add picture="preview.jpg". Directly after that restart the stellaris launcher, if it is still open or launch it, fetch infos for your mod and upload it.
 
Figured out why I was getting duplicates/not uploading properly -- apparently I can't change the mod title on the workshop which I had done to reflect an updated version. Picture issue is the only thing still eluding me.
 
Changing the mod title was causing issues for me as well. I found that pressing "fetch info" before I uploaded a new version helped to resolve that, since it will check the mod ID against the workshop.

I also had an issue with the picture, especially the thumbnail. To resolve it I first uploaded the picture via the Steam Workshop, then dropped a copy in the main folder of the mod. That worked for both of my mods.
 
I tried it again multiple times. The picture just doesn't show up. Here's what the .mod file says:



Everything else in there works. The picture doesn't show up on steam. It is in the proper location in the mod/realtime directory.

Any ideas what I'm doing wrong?
This .mod file seems very strange, you only need one path file line and are missing quite a few other lines. For instance, here is my .mod file for my mod "Playable Robots":
Code:
name="Playable Robots"
path="mod/playablerobots"
tags={
   "Gameplay"
   "Leaders"
   "Species"
   "Graphics"
   "Utilities"
   "Fixes"
}
picture="PLR.PNG"
remote_file_id="112367865"
supported_version="1.0.*"
Notice the single path and other lines your file seems to be missing. Also you have a path in your picture location, the Steam Workshop picture is placed in the main directory of your mod (the mod/yourmodname folder) and not given a path, Steam will grab it if you put it in the right spot.
 
c8b89f0a23.jpg

Have this error, then add line picture="k.PNG" in
name="Insane map (5k stars)"
path="mod/insane"
tags={
"Galaxy Generation"
"Gameplay"
}
picture="k.PNG"
remote_file_id="681933510"
supported_version="1.0.*"


without this line it works fine.
That i doing wrong?
 
Thanks. I have other lines in the mod file I just didn't include them for brevity. Tags, supported version, etc. The picture was in the correct directory as you mention, but I moved the "picture=" line below the tags where yours is and tried it again. The picture still isn't up there. Image itself is just a placeholder. I tried it twice more. The only part of yours I don't have is remote_file_id ... does that matter?

The contents of the mod/yourmodname folder are the common folder for the files that it needs, the preview picture, and the mod file itself.
 
The contents of the mod/yourmodname folder are the common folder for the files that it needs, the preview picture, and the mod file itself.
That might be your issue, the .mod file does not go in the mod/yourmodname folder but rather JUST the /mod folder.
 
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Huh. Thanks for the info, thing is I followed a guide in this subforum that specifically said you copy the mod file into the /mod/yourmodname folder and edit that one. Which makes things rather confusing -- is there an official guide somewhere to help new people sort fact from fiction here?
 
I tried putting it in the /mod folder, and got 'error uploading mod'. Put it back in the /mod/yourmodname folder, and the upload said it worked again. So I'm getting even more confused at this point, basically.