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EUG_PapaYankee

Second Lieutenant
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Mar 2, 2017
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Hello everyone,

December will be a busy month on Steel Division: Normandy 44. Here's what's to come:



Thursday, December 7th: "Santa Claws" update beta
Since the release of the game in May, we have been listening very carefully to every comment made on the game. Forums, social channels, emails, reviews, survey made by and taken by our community... We already have released lots of free content and features to the game, including game modes, units, battlefields, dedicated servers, and more.

The next Steel Division: Normandy 44 update, "Santa Claws", will feature some significant meta changes, which aim to allow more tactical freedom, to increase the pace of the battles, and to make the game feel more authentic. As the changes are pretty heavy, we will make the beta version of this update available on Steam for everyone.

In a few words, here are the changes you'll be able to test in this beta:
  • Vehicles will be able to go through forests & hedgerows (at your own risk, the penatly will be quite severe)
  • Vehicles' critical hits will be repairable by supply units
  • Light AT units (up to 57mm) will now be able to enter buildings
  • Reworked global damage & critical hit systems
  • Decreased plane resistance (especially on bigger planes like J88 or B26)
  • Adjusted vehicle off-road speed (concerns about 80% of the vehicles)
  • Increased Short/Mid range precision
As you can imagine, your feedback on this beta will be extremely important to us, and you'll be able to tell us what you think about these changes through a survey, available from Friday, December 8th.

The beta and the survey will be accessible to everyone until Monday, December 11th.

Thursday, December 21st: ranked leaderboard reset
We are rebooting the ranked leaderboard on December 21st at 10AM CEST, which means this time for you. Online services won't be available for about an hour.

Thursday, December 21st: "Santa Claws" update release
Alongside the above-mentioned changes (well... if you like it), we're also working on some requested features, such as an active pause, private 2v2 breakthrough games, moddable DLC, and more.

Thursday, December 21st: Christmas Event Kickoff
Have you been good this year? We'll see...

So, stay tuned!
 
For the first time, i get the feeling they listen to the complains. What was missing of the good aspects of Wargame. Finally. Looking forward not to much disapionted that the i did wait for patches and fine tunning from the game. I was used to that with wargame series.
 
Vehicles will be able to go through forests & hedgerows
Are vehicles with special devices to go trough vegetation or build with this purpose, going to have a bonus stat?

Light AT units (up to 57mm) will now be able to enter buildings
Will you consider recoilless guns and high calibre light guns as "light AT"?

Can a light fire support gun be able to enter a building, since it is a light piece?
Or you are going to sacrifice consistency for balance?

to increase the pace of the battles
My English is not very good, i do not understand this, increasing the pace mean to make it more rush/fast based?
 
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Vehicles will be able to go through forests & hedgerows (at your own risk, the penatly will be quite severe)

I don't like these changes. Repeating dull mechanics from WG when you move vehicles with masses of infantry in forest is bad. Going through hedgerows should be possible only for vehicles with hedgerow cutting devices (there a lot of them in game already).

Vehicles' critical hits will be repairable by supply units

It's okay depending from what type of hits. Truth is that the most critical hits (repairing of transmission or engine) presented currently in game was almost unfixable on battlefield. Also such works were just too dangerous in combat. I like this feature in game currently.
Anyway, some hits should be reworked. Bailing out can be different. For example, in first case crew was just scared and left vehicle in working condition, in second they left almost destroyed vehicle. Also bailed out vehicles can't provide area of influence for you.

Light AT units (up to 57mm) will now be able to enter buildings

Interesting idea. I hope you won't make that AT units can shot in all directions like infantry.

Reworked global damage & critical hit systems

We'll see.

Decreased plane resistance (especially on bigger planes like J88 or B26)

Well, big planes aren't very tanky even now. Even 1 fighter can shot down big plane easily.

Adjusted vehicle off-road speed (concerns about 80% of the vehicles)

Dear God, I hope you won't increase off-road speed just for all? Current speeds are okay!

Increased Short/Mid range precision

Interesting.
 
to increase the pace of the battles
This is the line that worries me. Don't turn the game into a click-fest, please!

Some vehicles should be allowed to go through forests/hedgerows, but not all, imo. I like the idea that light AT can be stuck in a building, it'll make defending town perimeters more interesting (although there is a risk of light AT guns just becoming the SD equivalent of AT missile infantry from WGRD). "Increased short range precision" - does that mean my PIAT teams might actually be able to hit something finally? ;)
 
Looking forward to trying out the changes, but I want to ask (since the road map isn't mentioned anymore), does this mean the co-op missions are dead or are they just postponed?
 
For the first time, i get the feeling they listen to the complains.

Come on, that is a very very unfair remark. I have rarely seen a dev team that implements so many requested changes. Just because they didnt listen to all of your complaints, doesent mean they didnt do anything at all.

In that sense I really want to thank the dev team: You're doing an amazing job.
 
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  • Vehicles will be able to go through forests & hedgerows (at your own risk, the penatly will be quite severe)
How will this affect pathfinding? Will vehicles try to drive through trees by themselves, or do we get an additional hotkey for that?
Also, could you clarify what "severe" means in this context? Tanks breaking down at random?