Sry, I really did not completely get all the points.
basically the game circle currently is
1st fight 50/50 chance of who wins
2nd fight whoever won the first fight has a 70% chance to win
if one player wins both fights the battle is effectively decided
if both win once its back to the start. however the player who won the second fight is probably better since he won the fight despite the odds being against him
I totally disagree with that. I have won several games, in some of them I lost even the first 3 fights and it is about -2 in the first 5min. But I still won at last, as Allies (4th armor) and axis (12ss). It is indeed that in most games the sides won the first 2 fights got the victory. However, from my observation, it is just one side is outskilled by the other. Even magically giving the losing side the same amount of units as the winning side, those players will still lost the next fight, and next and next until they learn something. It is the issue of the learning curve of this game. Unskilled player will just be destroyed by veterans. Without matching system, which requires a decent number of players, unskill players will struggle in games, and that really make some players frustration and completely quit this game.
If players at both sides are equally good, then what will result winning or losing other than a draw? If you want to argue for RNG, then I will say the losing side will gain its loss back later in the game due to the same RNG point, unless the RNG is completely in favor of one side. I admit that the losing side may need more 'luck' to comeback, but if the skills are equal, it is not a big issue. A magic 'one shot kill' of a tank from AT will be enough for the losing side to turn the tide if two players are equal.
From my experience, if my opponent is about the same level as me, there will be a lot of back-and-forth, winning or losing a single fight is not conclusive at all.
In Company of Heroes we have:
1. Upkeep for units so whoever ha smore units on the fiels has lower income allowing the other side to catch up.
2. Full squads cost more than reinforcing making it easier catching back up in strength than increasing it further.
if you ahve fewer troops and less territory you are in fact loosing
so what the income balance does is prevent you from loosing now because youve lost some units but gives you the chance to come back and retake the territory since especially fuel only kicks in later in importance. whatever should we call a mechanic that lets someone come back from a bad situation i wonder?
As (was about rank 150 in 1v1, 100 in 2v2, 20 in 3v3, far from top but better than many others) a coh2 player, I will say that the upkeep for units (which are just manpower) will not bring any significant help for losing side. The extra manpower gain by losing side in 5min will not even enough to afford an ostruppen squad. Any careless losing in coh2 will be punished very hard. When you are behind, you will have to rely on dedicate maneuver of AT/light armor to counter medium tank (Consider your oppoent will get a Panzer4 in 10 min if you had a bad fight in the early game, and you still have less inf than your oppoent). Except for some OP call-in commanders, most of the comeback I observed in top games (top 10 players) is about losing side win a big fight by excellent tactics, or it is a long time trade-off with patience and skills and gradually regain the advantage.
Same as that in SD, though losing side will not get that little bonus in points, it has shorter supply line and the troops will arrive and fight much earlier than winning side (same in coh2). You can argue that this is pointless, but from my experience, it allows me to reinforce and relocate quicker than my opponents and have a higher chance to regain advantages (maybe just small ones) somewhere. By repeating that with patience, for an equal opponent, I still have a reasonable chance to recover.
Also, same mechanism happen in other RTS (maybe not in Men of War), like SC. Come back of losing side is either from one excellent massive fight; or patient, long-term accumulation of advantages. Except for the shorter supply line, nothing magic to help the losing sides, but they do come back in some games.
Of course the losing sides have lower chance to win. Otherwise, what will be the point to win the first, or first several fights? Even for coh2 that losing side have more income in manpower, however, the winning sides have more fuel (for tanks) and ammo (for art and airstrike), which is not happen in SD. If bringing that system into SD, I will be fine if the losing sides gain some points in compensation if their units are restricted to infantry, AT, some small artillery piece and half-tracks, no armors, no heavy artillery, no planes. If that happens in SD, it will be a nightmare for losing side.