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Yenzen

Stagnant Descendant
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Jul 23, 2012
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Stellar Sundays II - Highway to the Hyperlanes

As the first Stellar Sundays campaign ended with everyone remaining agreeing that it was time to start over.

This campaign is expected to take off on the 3rd of July, using either Asimov or an Asimov Beta. It will be a hyperdrive-only campaign with 1000 stars, with up to 24 players and 12 AI. As the name implies, this is a Sunday game.

The game will use the existing ruleset of the Stellaris MP community:

Rules

Player Behaviour
- No stupid bullshit.
- Don’t be an asshole to other players and respect the GMs and Mods.
- GMs will refrain from making up rules in the middle of sessions.
- Absent players may be protected from other players pr GM announcement. Players who have given warnings that they will be absent or lose connection in the middle of the session are considered protected, unless otherwise stated by the GM. Players are expected to try and find substitutes for expected absences.
- Show up on time. The game will have hot join, so there will be little leeway given.
- No nation ruining. This includes giving away all your planets to alliance or federation mates and then leaving the game, also including disbanding your fleet and removing your defenses before quitting. Since the receiver has to accept such deals, they are also held accountable.
- The game proceeds at a speed chosen by the GM(s). Players are not allowed to pause the game other than for:
*** War declarations.
*** War goal additions by defender before the time window closes.
*** An absolute crisis (a bad event is, by itself, not a crisis! The start of an end-game crisis? Yes, maybe.)
*** Catching someone breaking rules (take screenshots!)
- Players are not allowed to communicate their location, or that of other players, in the Galaxy. Communicating who your neighbours are is fine. Players with special access to this information (likely the host and GMs) are especially restricted from announcing such information. The GMs may allow the Galaxy map to be revealed by a certain date (such as 2300).

Signup/Faction rules
- We’re here to have fun, but to keep things tolerable for everyone, we won’t accept:
*** A direct copy of a historical or a fictional faction (inspiration, even heavy, is okay).
*** No “The Evil Empire of Evilness”. You don’t have to write epic fantasy, but make up something tolerable.
*** A GM may specifically void this rule for their campaign. This should be made clear in the signup thread.
- We encourage players to have some regard for the type of empire they’re playing so there’s not a complete disconnect, such as the fanatical pacifist xenophile empire being a complete warmonger.
*** If a GM marks a campaign as explicitly 'competitive', this rule is void.
*** If a GM marks a campaign as explicitly 'roleplay(RP)', this rule is not 'encouraged', it is actively enforced.
- GMs have autonomy regarding how they form their rosters, deal with absent/rulebreaking/malicious players and all the settings of their games. However, we strongly encourage GMs to utilize a standard template including Homeworld, FTL, Species, Ethos, Traits, Government and Description. This will help players pick a variety of homeworlds and create a more unique and well-thought out faction.
- At GM discretion, defeated players can be let back into the game, if another faction donates a vassal or there is an available AI/abandoned faction. However, not near the one who defeated them, unless the victor is alright with it.

Warfare
- If a player surrenders to all your war goals, you must accept.
- Players are constrained to war goals that are feasible in-game.
- Acceptance of peace terms must be accepted by either by the target of the claims or a majority of players on either side.

Diplomacy
- No more than 5 player factions may be in an alliance or a federation. If alliances between factions and federations are possible, they count for the number of people inside.
*** For games of 12 players or less, or in order to face a late-game threat or other great non-player enemies, this rule is void. Small game GMs can formulate other limits.
- Players are not allowed to abuse leaving alliances or federations to declare multiple wars against factions as a way to bypass limits on warscore or truces.

Exploits
- Allies are not allowed to break apart and reform alliances at will to abuse influence savings.

Membership of the Stellaris MP community is required, if you're not already a member then request me on steam so that I can add you.

VOIP used is the Stellaris MP Discord channel, permanent invite: https://discord.gg/0pRqs0ngiyBAiMc7

Beyond the rules, the following are expected:

- That players have hardware that will now slow down the game for everyone (reason for removal)
- That players will be dedicated to the campaign, show up for sessions, and if unable, find a sub! It is incredibly frustrating for your alliance to lack a vital ally suddenly.

Protection will not be granted unless you announce your absence on the forums at least a day in advance, and there is a honour system here where abuse of this privilege to try and safeguard your faction instead of real life emergencies will not be well received.

Signups

Signups are done by filling out a standard application as seen here (bolded are required information). Edit: Since I've been asked: Players are free to edit their species up until game time, once they've been approved and gain access to the Google Docs roster.

Steam Nick:
Nation Name:
FTL Type:

Phenotype and Species (see spoiler just below, humans would be "mammalian 1"):
Homeworld Type:
Homeworld name:
Species Name:
Species adjective form:
Nation Ethos:
Species Traits:

-
-
-
-

Government type:
Current Leader Name:
Ship Prefix:

Description (short):

Species selection

As a roster I am making a private google document where I will give editing access to you once you've filled out an acceptable application. Access to the document is given to all existing veterans. A public version of the roster will be shown later as a screenshot and statistics will also be public.

The campaign is capped at 24 players.

Veterans of the Stellar Sundays game who pulled through to the end have reserved spots until the 26th, after which all positions are available. These include:

- Myself
- @sajjed
- @nuke4
- @Lairek

- @Eoino
- @Togee
- @Gamer31133
- @Icendoan
- @Revan1
- @dipwood


Meaning there are only 16 seats available for new players!

New players joining (11/16)

- @xMer
- @Axelius
- @NTGuardian
- @Tiaexz
- @Karkinos
- @CynicalLiberal
- @Windlife (Mothey)
- @Niartepar
- @CrunchyCHEEZIT
- @Daffor
- @Ziggi Zuggi

If the veterans do not apply within a week, or say they do not want to play this new campaign, their seats will no longer be reserved.
 
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I'd like to join large moderated game. I wonder how much diffrent it is from fast multiplayer games played like RTS.

Steam Nick: xmerrus
Nation Name: Behe'Nuka Gudziolarnia
FTL Type: Hyperlane
Phenotype and Species (see spoiler just below, humans would be "mammalian 1"): Mammalian 18
Homeworld Type: Tropical
Homeworld name: Behe'Nuka
Species Name: Gudziol
Species adjective form: Gudziol
Nation Ethos: Fanatic Collective, Xenophile
Species Traits:

- Decadent
- Sedentary
- Thrifty
- Enduring
Government type: Despotic Empire
Current Leader Name: SQL the Great
Ship Prefix: BH

Description (short):
 
Steam Nick: Axelius
Nation Name: Divine Confederacy
FTL Type: Hyperdrive

Phenotype and Species : Avian 14
Homeworld Type: Jungle
Homeworld name: Green Down

Species Name: Choson
Species adjective form: Choson
Nation Ethos: Spiritualist/Xenophile/Pacifist
Species Traits:
- Enduring
- Conformists
- Weak
Government type: Theocratic Oligarchy
Current Leader Name:
Ship Prefix: Divine Vessel
 
Steam Nick: Fisherino The Top Sardineroni
Nation Name: Lambda Collective
FTL Type: Hyperlane
Phenotype and Species: Molluscoid 7
Homeworld Type: Ocean
Homeworld name: Alpha-0
Species Name: Psi
Species adjective form: Psion
Nation Ethos: Fanatic Materialist/Collectivist
Species Traits:
- Intelligent
- Natural Physicists
- Weak

Government type: Science Directorate
Current Leader Name: Primus
Ship Prefix: CSV (Collective Sigma Vessel)
 
I would like to join this campaign. I can't seem to find a way to join StellaMP on Steam, but I sent a friend request to you Yenzen and hopefully you can add me.

I will submit a species when I get home today.

EDIT: Something I just remembered: one issue with the last MP campaign I was in that turned out to be extremely annoying was players choosing the same colors; my borders were by another empire's borders, they were exactly the same color, and it was hard to ttell the two apart (naturally that sparked a war). I suggest that players reserve colors, and possibly we use the mod that has 120 colors, here: http://steamcommunity.com/sharedfiles/filedetails/?id=682090850
 
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Steam Nick: cgmil
Nation Name: Supreme Klax Dendegoniate
FTL Type: Hyperlanes
Phenotype and Species
: molluscoid 14
Homeworld Type: Ocean
Homeworld name: Karkuq
Species Name: Klax
Species adjective form: Klax
Nation Ethos: Fanatic Militarist/Materialist
Species Traits:

-Industrious
-Slow Breeders
-Communal
-
Government type: Military Dictatorship
Current Leader Name: ???
Ship Prefix: DSFS

Description: In ancient times, the planet of Karkuq was ruled by a mass of feuding city-states. War was the natural state of affairs, with every Klax adult a warrior in some form. These city-states slowly crystallized into a handful of island empires, some martial democracies, others weapons traders, and imperial cults aplenty. The Kovon Dendegoniate, from the small island of Kovon, eventually emerged supreme over Karkuq, with the First Supreme Dendegon, Kroko Xiuqu the Great, embowling the last President-Admiral of the once hegemonic Stirx Union of States. The epoch of the Supreme Klax Dendegoniate had begun.
 
@Yenzen
Could you write update game info with galaxy settings(galaxy shape) or if any galaxy creation mods would be used (ex. balaced starting positions, no cluster start)?
Could you write update game info with AI settings(difficulty, aggressiveness, no of adv AI, amount of Fallen Empires)?
 
Steam Nick: CynicalLiberal
Nation Name: Pukaci Hegemony
FTL Type: Hyperlane
Phenotype and Species: Molluscoid #6

Homeworld Type: Ocean
Homeworld name: Puk
Species Name: Pukaci
Species adjective form: Pukacin
Nation Ethos: Militarist/Collectivist/Materialist
Species Traits:

- Industrious
- Sedentary
- Repugnant
- Intelligent
Government type: Military Dictatorship
Current Leader Name: The Glorious and Wise, General Oog
Ship Prefix: Majestic Ships of the Hegemony (MSH)

Description (short): The brilliant scientists of Puk once before designed a promised method for FTL, called Warp, but all trials left everyone involved MIA/KIA. After years of mismanagement and mounting overpopulation, the people of the Pukaci Hegemony grew tired with inaction and decided to route their own path to the stars. Installing a well-spoken and honored general from the Pukaci Defense Force as Leader of the Puk, the people hope this man of action can course a future for the Pukaci that brings greatness once again. Perhaps the newly discovered Hyperlane FTL method can be used to ensure our greatness.
 
Steam Nick: Mothey
Nation Name: Cosh Republic
FTL Type: Hyper
Phenotype and Species
(Avian 12):
Homeworld Type: Tropical
Homeworld name: Cosh
Species Name: Coshin
Species adjective form: Coshins
Nation Ethos: Militarist, Fanatic Individualist
Species Traits:

- Rapid Breeders
- Natural Sociologists
- Sedentary
- Communal
Government type:
Current Leader Name: Cosher
Ship Prefix: COS

Description (short): A republic born on freedoms of the one from the ashes of a fallen on-world empire. We are many, so we must have a government the reflects that in every way. If others feel differently, they must be forced to become the many by any means.
 
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I'd love to join, but I haven't played with Asimov much so I don't know what I'll play. Hopefuly by the time I decide there will still be spots left!

Keep in mind that once you've been approved, you can edit your faction at any time in the google document.
 
All right then, I'd like to signup.

Steam Nick: juliandark
Nation Name: Blessed Birds
Phenotype and Species (see spoiler just below, humans would be "mammalian 1"): avian 12
Homeworld Type: Tundra
Homeworld name: Soul
Species Name: Believers
Species adjective form: Believing
Nation Ethos: Collectivist Spiritualist Militarist
Species Traits:

- Industrious
- Very Strong
- Non-adaptive
- Sedentary
Government type: Plutocratic Oligarchy

Description (short): Doesn't matter what you believe in, but you have to believe in something. We will make you, it's all for the greater Good.
 
All right then, I'd like to signup.

Steam Nick: juliandark
Nation Name: Blessed Birds
Phenotype and Species
(see spoiler just below, humans would be "mammalian 1"): avian 12
Homeworld Type: Tundra
Homeworld name: Soul
Species Name: Believers
Species adjective form: Believing
Nation Ethos: Collectivist Spiritualist Militarist
Species Traits:

- Industrious
- Very Strong
- Non-adaptive
- Sedentary
Government type: Plutocratic Oligarchy

Description (short): Doesn't matter what you believe in, but you have to believe in something. We will make you, it's all for the greater Good.

Accepted, link sent.