Description
[3.0.1][c04b] Hive mind, maintenance drones job with too low priority
Game Version
3.0.1
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Federations
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
The exact same thing happen to me, playing as Gestalt Hive mind empire with Tree of Life. I always got specialists being primary job for new pops.
The only way out of this was to prioritize jobs manually.
Steps to reproduce the issue.
1. Be a hivemind
2. Pre-build your planet with enough amenities jobs and all the other stuff
3. Observe how planet stability goes downhill as maintenance job does not have high enough priority and no pops are being assigned.
PS: I don't remember if I have not fixed the job priorities manually in the attached save, so just restore closed jobs on each planet and observe.
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[3.0.1][c04b] Hive mind, maintenance drones job with too low priority
Game Version
3.0.1
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Federations
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
I've seen a lot of stuff written on the forums about the increasing cost per pop on an empire basis. I'm still at less than 400 pops myself, so it still hasn't gotten to full effect for me (I'm doing fine at the moment), but I can imagine what will happen at larger galaxies (such as if you get up to 1000s of pops through conquest/vassalization). I don't think the concept itself is a bad idea - it can represent a demographic transition in your society as it gets larger and more developed, or imply that pops are logarithmic in nature (or something similar). So I don't recommend scraping the system entirely - just perhaps it needs some fine-tuning.
Though I think robots in particular need an examination, as they don't get to benefit from logistic growth and fall badly behind.
I will say that I LOVE that you include the indicator of how long it will take the pop to finish growing. You could already infer this from the growth rates and the progress bar in the prior versions, but it makes it so much more convenient to do so now, allowing faster planning without needing to stop to make a calculation in one's head (even if its an admittedly easy calculation).
EDIT: I also am loving the extra envoys from Shared Destiny and Bureau of Espionage. They are really helping me run a diplomatic game.
EDIT: I will let you know how my experiences evolve as my pop numbers get bigger.
Hey!
Thanks for the feedback. Can you give us a bug report on this with the save attached, as it sounds the like the maintenance drones don't have a high enough priority!![]()
The exact same thing happen to me, playing as Gestalt Hive mind empire with Tree of Life. I always got specialists being primary job for new pops.
The only way out of this was to prioritize jobs manually.
Steps to reproduce the issue.
1. Be a hivemind
2. Pre-build your planet with enough amenities jobs and all the other stuff
3. Observe how planet stability goes downhill as maintenance job does not have high enough priority and no pops are being assigned.
PS: I don't remember if I have not fixed the job priorities manually in the attached save, so just restore closed jobs on each planet and observe.
Upload Attachment
File(s) attached