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pmchem

Major
24 Badges
Apr 13, 2018
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Description
[3.1.1] [22a5] AI economic problems (4/many)

Game Version
3.1.1

What version do you use?
Steam

What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
I went to observer mode immediately via console commands. "observe" was the only console command used for beginning the test: no fast_forward or anything to do with ticks. I let the game run at fastest speed (minimized window). I inspected what the AI did with its empires via the "play" command to take them over and see warnings/planets/etc. I will post discovered problems individually. All default settings (as before, including difficulty, thus no AI bonuses) and a human empire.

this AI, 'play 6', (different year), is still running into planet issues. here is a low stability planet, for example, in which the capital is not being upgraded. still short on minerals but 24k food, 8.4k consumer goods. not using the market to get minerals?

many of its planets have issues.

Steps to reproduce the issue.
QA via observe and looking for problematic AI planets/empires

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On normal dificulties, as long as there is positive income, and there are no major problems, AI should not use market, because most casual players dont do that
 
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Wrong. I know noone who does not use the market and seeing an op awakened fallen empire with overflowing ressources die, just because it gets a strategic ressource deficit and therefore becomes unable to build any ships is just sad. The ai just has to be able to use the market properly and afe the internal market in general.
 
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Wrong. I know noone who does not use the market and seeing an op awakened fallen empire with overflowing ressources die, just because it gets a strategic ressource deficit and therefore becomes unable to build any ships is just sad. The ai just has to be able to use the market properly and afe the internal market in general.
Im talking about buying minerals from market, when income is positive, and only issue is minor unemployement. If You want example them You have me - when playing casualy, or rping, then in that situation i would also NOT buy minerals and just wait for them to be gathered naturaly.
But of course, min-maxing, and competetive play would do otherwise, so AI on admiral dificulty should use the market, yet normal one should not.
 
the primary issue here that makes it so glaring is the complete imbalance. the AI can have literally maxed-to-cap in every other resource, but like 24 minerals, and it will do nothing but wait. there has to be a happy compromise between "be intentionally bad and never buy from the market when you're Bill Gates levels of rich" and "min-max".

the AI should use the market to buy stuff when it has an abundance of other resources to trade.
 
the primary issue here that makes it so glaring is the complete imbalance. the AI can have literally maxed-to-cap in every other resource, but like 24 minerals, and it will do nothing but wait. there has to be a happy compromise between "be intentionally bad and never buy from the market when you're Bill Gates levels of rich" and "min-max".

the AI should use the market to buy stuff when it has an abundance of other resources to trade.
The idea of AI having handicaps, having to build stuff, and having actual naval, admin cap and others is that AI have to imitate real players. If some players do not buy minerals to build stuffs faster, then some AIs also shouldnt. Im totaly against AI handicaped, AI should behave differently depending on its lvl, so that easy AI should never use market unless negative income, and grand admiral should min-maxing its economy.
The empire You have shown is doing what most casual players do. Minor unemployement is not the issue that require buying minerals on market. Yes. More exeprience players like You would do that, but more casuals ones dont, do the not difficult AI also should not.
 
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