Description
[3.4.2] [7836] Tracking and/or evasion doesn't appear to be working properly.
Game Version
3.4.2
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Federations, Nemesis, Aquatics
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
I started a new game with Overlords + patch 3.4.2, and ended up with a hostile Federation/Hegemony just a few systems away. They didn't waste much time declaring war on me, but fortunately I was able to find and salvage a Gas Giant Cruiser from an early anomaly before the war started. Ordinarily, the S-class weapons on my corvettes would be hitting far more often in these very early game fights than the L and M weapons on the salvaged cruiser would; but now it's the exact opposite. In the first major battle, the Small Mass Drivers of my corvettes had a hit ratio of 15%, while the Medium Mass Driver on my starbase hit twice as often at 30%. My Small Red Lasers in the same battle hit 30% of the time, while the Large X-Ray Laser of the cruiser had a hit ratio of 43%. The second major battle had pretty similar hit ratios, with the difference in my lasers actually being slightly larger than in the previous fight.
The enemy hit ratios on their small weapons do seem a little better than mine, but the numbers are still pretty different from what I'm used to at this stage of the game. Evasion numbers are definitely quite a bit higher (ballpark of 45% - 60%), which makes me believe that something is funky with weapon tracking.
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I posted the above text on the Stellaris subreddit, and as someone else there pointed out - combat, at least in the early game, is lasting much longer than it used to, presumably due to the very high number of attacks being evaded.
Steps to reproduce the issue.
Get into combat, especially in the early game with corvettes, and check out the % of attacks being evaded.
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File(s) attached
[3.4.2] [7836] Tracking and/or evasion doesn't appear to be working properly.
Game Version
3.4.2
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Federations, Nemesis, Aquatics
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
I started a new game with Overlords + patch 3.4.2, and ended up with a hostile Federation/Hegemony just a few systems away. They didn't waste much time declaring war on me, but fortunately I was able to find and salvage a Gas Giant Cruiser from an early anomaly before the war started. Ordinarily, the S-class weapons on my corvettes would be hitting far more often in these very early game fights than the L and M weapons on the salvaged cruiser would; but now it's the exact opposite. In the first major battle, the Small Mass Drivers of my corvettes had a hit ratio of 15%, while the Medium Mass Driver on my starbase hit twice as often at 30%. My Small Red Lasers in the same battle hit 30% of the time, while the Large X-Ray Laser of the cruiser had a hit ratio of 43%. The second major battle had pretty similar hit ratios, with the difference in my lasers actually being slightly larger than in the previous fight.
The enemy hit ratios on their small weapons do seem a little better than mine, but the numbers are still pretty different from what I'm used to at this stage of the game. Evasion numbers are definitely quite a bit higher (ballpark of 45% - 60%), which makes me believe that something is funky with weapon tracking.
------------------------
I posted the above text on the Stellaris subreddit, and as someone else there pointed out - combat, at least in the early game, is lasting much longer than it used to, presumably due to the very high number of attacks being evaded.
Steps to reproduce the issue.
Get into combat, especially in the early game with corvettes, and check out the % of attacks being evaded.
Upload Attachment
File(s) attached
Attachments
- 1