while probably the best suggestion to go back to old numbers i've heard. Please no. I'd rather not deal with decimal places. At least for me, they are so much harder to work with and think in. Plus, whole numbers just look better. Removing every instance of a fractional number in the UI is one of those things I think the game should do automatically because its just a real pain.I have no doubt that people will learn those two scales and it won't be that much of a problem but I feel that small numbers are way more readable. Plus gaining 0.01 pop instead of one kinda makes sense as you need 100 pops to man one "complete" job so saying that it's 1 pop feels natural. And 0.01 shows that this single extra pop doesn't change a lot in the economy. In fact I personally found no reason to track that number as precisely in the beta (as a player I mean, it's great that the game does for pop growth purpose).
I feel that the slider will also make more sense : sliding to 4 pops mean you get the base production 4 times. More intuitive than 400.
I really don't understand the problems with large numbers. at least for me it doesn't feel that odd to deal with and flows rather intuitively. I do think the numbers for resources could use a change. but some of that appears to be tool tip issues.
They've mentioned in several places--most recently the stream i think--that they want to remove the colony designation and move all its bonuses to the colonist jobs. So I think that's what is the plan in the future. I'm guessing that job is to go away when you upgrade the capital building or something like that. hopefully they don't just poof away when you reach a certain number of pops.Do the colonist jobs on new planets seem useless?
- 2
- 1
- 1