Some notes on the new planet UI:
1) I think the build queue should be open by default so it is easier to track the progress with less clicks.
2) I would get rid of the management tab - less tabs we have the better and the management tab carries the least information load.
2.1) Planetary features are mostly flavour + blockers + "oh, Betharian fields here, cool" - this should take less space than it occupies is right now.
2.2) Population breakdown by species, strata and ideology similarly does not deserve tab space. Normally, I would be interested in ideology breakdown on first contact which the pop breakdown used to do it better - "70% militarist, 30% xenophone, ok I prep for war" - simple info to decision making process. The current list at least should state something like "Human egalitarian specialist" instead of "human specialist" to even start to display similar info without extra clicks. Also, do I really care that it is 5436 priki-specialist-militarists and 3 spiritualists? Higher information resolution does not impact my decision making but it unnecessarily bloats the UI. And I would still have to do the math to figure out the fanatic ethics.
2.3) Also why is it called "management"? I'd expect some buttons I could press to "manage" the planet but all I have is terraform and blockers and automation. Do they really need a separate tab?
3) I don't like how the population tab feels.
3.1) I would like to see some expected pop growth values to plan the expansion speed accordingly.
3.2) The bars for increasing/decreasing jobs are too thick. I have to scroll down to find a specific job - I might overshoot and have to compensate losing time to find the correct job.
3.3) Getting the red warning about unemployed pops is triggering me - I keep thinking I need to take action only to realize that it is like 0.03 pops unemployed.
1) I think the build queue should be open by default so it is easier to track the progress with less clicks.
2) I would get rid of the management tab - less tabs we have the better and the management tab carries the least information load.
2.1) Planetary features are mostly flavour + blockers + "oh, Betharian fields here, cool" - this should take less space than it occupies is right now.
2.2) Population breakdown by species, strata and ideology similarly does not deserve tab space. Normally, I would be interested in ideology breakdown on first contact which the pop breakdown used to do it better - "70% militarist, 30% xenophone, ok I prep for war" - simple info to decision making process. The current list at least should state something like "Human egalitarian specialist" instead of "human specialist" to even start to display similar info without extra clicks. Also, do I really care that it is 5436 priki-specialist-militarists and 3 spiritualists? Higher information resolution does not impact my decision making but it unnecessarily bloats the UI. And I would still have to do the math to figure out the fanatic ethics.
2.3) Also why is it called "management"? I'd expect some buttons I could press to "manage" the planet but all I have is terraform and blockers and automation. Do they really need a separate tab?
3) I don't like how the population tab feels.
3.1) I would like to see some expected pop growth values to plan the expansion speed accordingly.
3.2) The bars for increasing/decreasing jobs are too thick. I have to scroll down to find a specific job - I might overshoot and have to compensate losing time to find the correct job.
3.3) Getting the red warning about unemployed pops is triggering me - I keep thinking I need to take action only to realize that it is like 0.03 pops unemployed.
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