It doesn't have tooltips with any details, just stuff like "gives alloys".do i understed it right ? picking zoone is no longer black magic where you have no idea what that zoone give you ?
damm fianly we move from pre apha to alpha + :3
It doesn't have tooltips with any details, just stuff like "gives alloys".do i understed it right ? picking zoone is no longer black magic where you have no idea what that zoone give you ?
damm fianly we move from pre apha to alpha + :3
Do fallen empires and pre-FTLs still automatically decline? I'd like to know before I start a new game so I can disable them in galaxy settings if they're still broken.
Not a chance the Toutorial is updated for a early beta like this.Does anyone know if the Tutorial is updated for the beta changes yet? I tried firing up a play through and was thoroughly confused. In addition I'm seeing an indication that my planet has unemployment in the quick view in the map, but the planet itself lists no unemployment which is confusing.
And likely related to the one where pre-sapients decay once you colonize.From my testing in v3.99.2, yes. Both pre-ftls and Fallen empire population continue to decay. I know there is a bug report for the pre-ftls declining that Eladrin commented on, but I haven't seen one about Fallen empires. The root cause of both is likely related.
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Stellaris - Pre-ftl pop decline (phoenix v3.99.0-open-beta (da20))
Description Pre-ftl pop decline (phoenix v3.99.0-open-beta (da20)) Game Version phoenix v3.99.0-open-beta (da20) What version do you use? Steam What expansions do you have installed? Plantoids, Humanoids, Synthetic Dawn, Utopia...forum.paradoxplaza.com
Does anyone know if the Tutorial is updated for the beta changes yet? I tried firing up a play through and was thoroughly confused. In addition I'm seeing an indication that my planet has unemployment in the quick view in the map, but the planet itself lists no unemployment which is confusing.
still better than... nothing good is here ( or what it say befor )It doesn't have tooltips with any details, just stuff like "gives alloys".
If you drop below 10 income (for most jobs), emergency weights are applied.Yikes, pops are moving from job to job like crazy around 60 years in. Unless you only have just enough jobs for the population, it becomes a weird mess of them moving around. I find I end up having to tweak my planets using the sliders a lot more than when I had to babysit them in 3.14,
Not even capital unique, but just for an unspecialized planet.I think it would be much better to have a "do-it-all" zone that is capital-unique and upgradeable.
It's nice that you're working on the update, but I'd like at least a little bit of news about the new dlc
Not yet. They just have icons representing resources for now.do i understed it right ? picking zoone is no longer black magic where you have no idea what that zoone give you ?
damm fianly we move from pre apha to alpha + :3
They're called infernals or something, I replied "moltoids?" to the person who posted it because I'm wondering if they'll get to live on molten worlds.There are clues that suggest that
1) the species portraits of the expansion will have a "molting" theme
(someone noticed a mention of "moltoids" in a script line somewhere in the beta; a molting species could perhaps have dual templates, one juvenile and one adult, where the juvenile template adds no pop growth and eventually matures into the adult template, which can spawn pop growth for the juvenile template)
2) the expansion adds biological ships
(the devs did not want to show a screenshot related to ship design because it is something the expansion team is working on, and previous comments have implied that biological ships are on their radar, and therefore...)
3) the expansion will focus on boosting biological ascension
(we are supposedly supposed to get it this year, and it fits better with the two items above than the supposed psychic ascension boost)
Did you just overbuild specialists jobs, skyrocketing your Amenities demands while starving you of clerks to actually produce any?Year 15, I have no Civilians, 0 jobs producing amenities on my capital and 90% crime. Not good...