• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.

Eladrin

Stellaris Game Director
Paradox Staff
Apr 4, 2019
1.059
37.473
www.paradoxplaza.com
Today's update includes some AI improvements and fixes to the new breadthwise job allocation.

Stellaris 3.99.4 ‘Phoenix’ Open Beta update​

Fixes and Improvements​

  • Significant improvements to the breadthwise job assignment distribution.
  • AI now understands the use of Zones.
    • (Known Inssue: Scripting weights are not yet balanced.)
  • Fixed cloaking detection tooltip overwriting value breakdown with generic description
  • Fixed demotions not working as they should
  • Fixed factions not forming.
  • Fixed the integration cost for subjects
  • Fixed tooltips for Commercial Zone building mentioning clerks and soldiers
  • Tier 1 Development focus tasks now award progress
  • Decreased habitat district cost and upkeep
  • Void Dweller prescripted systems now have larger deposits
  • Habitat districts now have the same base number of jobs as regular districts
  • Demense Zones now have the number of squire jobs increased by taking the Voidborne AP.
  • Shattered Ring, Ringworlds and Arcologies should now be semi-functional.
    • (Known Issue: The "rural" segments of Ringworlds do not yet have Agricultural or Generator zones to choose from.)
  • Add toggle on the header of the automation side panel to enable/disable planet automation
  • Move "decisions" in management tab and "resettle" in economy tab
  • Small fixes for planet view
  • Toggle icon in surface tab and add tooltips
  • Revamped several tutorial entries
  • Added a new Medical Center building that gives access to Medical Workers before Gene Clinics
  • Rebalanced Medical Workers
  • Rebalanced the Mutagenic Spas building
  • Entertainers and Traders no longer benefit from Gene Clinics, Augmentation Centers or Ranger Lodges
  • Added a has_any_industry_zone scripted trigger
  • The Revolutionary Medi-Gel now provides +25% Job Efficiency for Medical Workers

How Do I Opt Into the Beta?​

  1. Turn off your mods. They will almost certainly cause you to crash.
  2. Go to your Steam library, right click on Stellaris -> Properties -> Betas -> select "stellaris_test - 3.99.4 Open Beta" branch in the Beta Participation dropdown.

All previous 3.99.* Open Beta branches will also remain available. If you are having issues accessing the latest version of the 3.99.* Open Beta, please see this forum post for troubleshooting.

For more information on the Open Beta, as well as the intentions and goals of releasing such an early, unpolished version, please see this dev diary.

We have another new feedback survey this week, which looks at first impressions of Precursor selection, Databank, Species Modification, and Game Pacing Adjustments.


 
  • 29Like
  • 9
Reactions:
Will the 4.0 be launched along side the dlc?
I hope paradox can take the time to flesh this 4.0 update out without the timepressure of the dlc launches... because so far the beta definitly isnt fully playable yet.
(I have not tested this current update yet)

Yes, the 4.0 Phoenix update is releasing on May 5 alongside BioGenesis.
 
  • 28
  • 5Like
  • 3
Reactions:
What’s the current state of the “zone experiment”? Is it here to stay, or is it still in testing?

We do not consider zones an experiment.

We do believe that there are some changes that need to be made, but that the additional level allows us to provide more customization to planets and open up some interesting design space in the future.

Well, I can already report quite the unfortunate bug. After my first colony was formed, the pops migrated away from the new planet and now keep migrating between the planets, unforming the new colony every other month, making so that no improvements can be built on it.

Update: The colony uncolonized

Well that sounds like something to look into for the update later on this week.

Void Dwellers might need some help.

This is a hefty hole to start in.

It should refresh and stabilize after the monthly tick recalculates.
 
  • 15Like
  • 7
  • 3
  • 1
Reactions:
Just as a note - we did actually have Urban Zones in the design from the start, they're not a "half measure" reaction to desire for more generic building slots.

I mentioned them in the original dev diary.

The Government Zone and Urban Zone can, however, accept most Urban buildings.
 
  • 9
  • 3
Reactions: