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Eladrin

Stellaris Game Director
Paradox Staff
Apr 4, 2019
1.059
37.473
www.paradoxplaza.com
Today's update includes some AI improvements and fixes to the new breadthwise job allocation.

Stellaris 3.99.4 ‘Phoenix’ Open Beta update​

Fixes and Improvements​

  • Significant improvements to the breadthwise job assignment distribution.
  • AI now understands the use of Zones.
    • (Known Inssue: Scripting weights are not yet balanced.)
  • Fixed cloaking detection tooltip overwriting value breakdown with generic description
  • Fixed demotions not working as they should
  • Fixed factions not forming.
  • Fixed the integration cost for subjects
  • Fixed tooltips for Commercial Zone building mentioning clerks and soldiers
  • Tier 1 Development focus tasks now award progress
  • Decreased habitat district cost and upkeep
  • Void Dweller prescripted systems now have larger deposits
  • Habitat districts now have the same base number of jobs as regular districts
  • Demense Zones now have the number of squire jobs increased by taking the Voidborne AP.
  • Shattered Ring, Ringworlds and Arcologies should now be semi-functional.
    • (Known Issue: The "rural" segments of Ringworlds do not yet have Agricultural or Generator zones to choose from.)
  • Add toggle on the header of the automation side panel to enable/disable planet automation
  • Move "decisions" in management tab and "resettle" in economy tab
  • Small fixes for planet view
  • Toggle icon in surface tab and add tooltips
  • Revamped several tutorial entries
  • Added a new Medical Center building that gives access to Medical Workers before Gene Clinics
  • Rebalanced Medical Workers
  • Rebalanced the Mutagenic Spas building
  • Entertainers and Traders no longer benefit from Gene Clinics, Augmentation Centers or Ranger Lodges
  • Added a has_any_industry_zone scripted trigger
  • The Revolutionary Medi-Gel now provides +25% Job Efficiency for Medical Workers

How Do I Opt Into the Beta?​

  1. Turn off your mods. They will almost certainly cause you to crash.
  2. Go to your Steam library, right click on Stellaris -> Properties -> Betas -> select "stellaris_test - 3.99.4 Open Beta" branch in the Beta Participation dropdown.

All previous 3.99.* Open Beta branches will also remain available. If you are having issues accessing the latest version of the 3.99.* Open Beta, please see this forum post for troubleshooting.

For more information on the Open Beta, as well as the intentions and goals of releasing such an early, unpolished version, please see this dev diary.

We have another new feedback survey this week, which looks at first impressions of Precursor selection, Databank, Species Modification, and Game Pacing Adjustments.


 
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Will the 4.0 be launched along side the dlc?
I hope paradox can take the time to flesh this 4.0 update out without the timepressure of the dlc launches... because so far the beta definitly isnt fully playable yet.
(I have not tested this current update yet)
 
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Will the 4.0 be launched along side the dlc?
I hope paradox can take the time to flesh this 4.0 update out without the timepressure of the dlc launches... because so far the beta definitly isnt fully playable yet.
(I have not tested this current update yet)

Yes, the 4.0 Phoenix update is releasing on May 5 alongside BioGenesis.
 
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Well, I can already report quite the unfortunate bug. After my first colony was formed, the pops migrated away from the new planet and now keep migrating between the planets, unforming the new colony every other month, making so that no improvements can be built on it.

Update: The colony uncolonized
 
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They are launching in a month, no way there is time for any other mayor changes to the new system. so its definitly here to stay
I hope he can speak for himself. I'd rather see a flawed system scrapped than forced into release. Owning up to a failed experiment shows more integrity than pushing mediocrity just to justify sunk time or meeting a deadline.
 
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Rebalanced the Mutagenic Spas building
1742897039662.png

Rebalanced
 
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enjoying the progress so far of the updates any ideas on when we will start seeing modifires like extra build slots getting a rebalance ? or anything on when we can start seeing pop growth and migration numbers on our worlds
 
On Sunday, I encountered the following problems.
1. I have a large number of unemployed specialists, as there are more such jobs in the capital. This is logical for the caste system, but not logical for the democracy.
2. When I add a third zone in the metropolitan world (many jobs at once) The disco begins. The population jumps between the same positions non-stop every game day.
 
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On Sunday, I encountered the following problems.
1. I have a large number of unemployed specialists, as there are more such jobs in the capital. This is logical for the caste system, but not logical for the democracy.
2. When I add a third zone in the metropolitan world (many jobs at once) The disco begins. The population jumps between the same positions non-stop every game day.
This is the 3.99.4 beta thread.
Those bugs were all 3.99.3 or earlier.

And this update specifically touched both those issues. So you are reproting a bug under the update that hopefully fixies it?
 
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Well, can't really get that far with only 1 planet as it stands, but do have some notes.

Demotions and promotions seem to work as intended and constant unemployment is no longer a problem. Also didn't have any issues with pops refusing to work any jobs so these all seem to be fixed.

Gene clinics still don't produce any medical worker jobs and I don't know how I feel about having to have 2 buildings to get the extra pop growth. The building slots for these types of buildings are already extremely limited, so this would make it almost mandatory to build an urban zone on each planet.
Autochathon monument says it makes civilians produce unity but this doesn't seem to be the case. No sure if this was changed and tooltip hasn't been corrected or if the building is broke.

With new colonies uncolonizing, I don't think this version is realistically playable without some heavy shenannigans.
 
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Void Dwellers might need some help.

This is a hefty hole to start in.

Screenshot 2025-03-25 at 7.00.12 AM.png
 
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