First of, that was not the ORIGINAL question. So this starts bad. 2nd, he is right, you answered to something different. 3rd, you are plain wrong. Why? read ahead:
Jobs dont exist to be jobs. Technically yes, I am being nitpicky, but yeah rocks exist to be rocks, same with jobs. I do get your point though, you don't make them to have them, but to get and end result, which is output (again, just being nitpicky since you seem to like it that much).
Now, that logic is just wrong. Because while jobs exist for their output and not to 'just be jobs' output is obtained from them. Which means that when someone asks for something like: I want/need X Artisans, they dont actually want the artisans, they want their output. It is as IF they said isntead that they need + X*O (where O is artisans output). I find it weird, in fact to be honest I just think you are doing it on purpose, that you don't know this.
When someone says that they need 2 miners they dont mean that they need 2 miners, but rather 2 miners worth of output, it is known in this forums by everybody. So again, when I said that I wanted X and Y I meant their output. And this is valid for both systems. Period.
Overall your entire comment is nitpicking nonsense things that everybody knows. The point still stands: it is harder to ahve the right ratios of jobs (and thus resources, as those jobs produce them) in a planet. So your entire comment about how jobs ratios don't really matter that it is the output etc, is just nitpicking nonsense that is more hollow than the Storm Capsule once you open it.
And, to add, goals are very subjective, RP exists for example, as well as many other things. What if I want to be the biggest factory in the galaxy even if I dont need the produced CGs, what IF I am playing obsesional directive? So saying that X things isn't a goal by itself shows a lack of thinking out of the box from your part.
I could continue. But I think I left things clear now.
However, I am very curious about this part:
Before you get any ideas, I am not curious of how it is easy, I know how to do it. For instance, just adjust the job sliders, see? Easy. What I am curious is about why, if you knew all along what he meant, then you essentially accused him and me of being dumb? I don't see a good answer coming from here except that you are not arguing in a constructive way with us but just being an 'undesired' fellow. And by the way, the current system has it better, with some jobs (researchers, bureaucrats etc as an example )I can just disable the building temporarily instead of having to go to the jobs tab and fiddle with it. This was also already said, perhaps you ignored a portion of the thread?
Jobs dont exist to be jobs. Technically yes, I am being nitpicky, but yeah rocks exist to be rocks, same with jobs. I do get your point though, you don't make them to have them, but to get and end result, which is output (again, just being nitpicky since you seem to like it that much).
Now, that logic is just wrong. Because while jobs exist for their output and not to 'just be jobs' output is obtained from them. Which means that when someone asks for something like: I want/need X Artisans, they dont actually want the artisans, they want their output. It is as IF they said isntead that they need + X*O (where O is artisans output). I find it weird, in fact to be honest I just think you are doing it on purpose, that you don't know this.
When someone says that they need 2 miners they dont mean that they need 2 miners, but rather 2 miners worth of output, it is known in this forums by everybody. So again, when I said that I wanted X and Y I meant their output. And this is valid for both systems. Period.
Overall your entire comment is nitpicking nonsense things that everybody knows. The point still stands: it is harder to ahve the right ratios of jobs (and thus resources, as those jobs produce them) in a planet. So your entire comment about how jobs ratios don't really matter that it is the output etc, is just nitpicking nonsense that is more hollow than the Storm Capsule once you open it.
And, to add, goals are very subjective, RP exists for example, as well as many other things. What if I want to be the biggest factory in the galaxy even if I dont need the produced CGs, what IF I am playing obsesional directive? So saying that X things isn't a goal by itself shows a lack of thinking out of the box from your part.
I could continue. But I think I left things clear now.
However, I am very curious about this part:
So what you're "really" saying is that it's impossible to set up a planet that has a research:cg output of 2:3 per city district built... and that's very easy.
Before you get any ideas, I am not curious of how it is easy, I know how to do it. For instance, just adjust the job sliders, see? Easy. What I am curious is about why, if you knew all along what he meant, then you essentially accused him and me of being dumb? I don't see a good answer coming from here except that you are not arguing in a constructive way with us but just being an 'undesired' fellow. And by the way, the current system has it better, with some jobs (researchers, bureaucrats etc as an example )I can just disable the building temporarily instead of having to go to the jobs tab and fiddle with it. This was also already said, perhaps you ignored a portion of the thread?
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