Don't be so insulting just because YOU liked it.
In 3.14, we have no way to use them within your own empire but multiple civics, techs, traits, or origins that depend on doing that to have any benefit. That's not good at all.
The theoretical way to play around them is devastation mitigation that doesn't actually stop it from building, which makes all of the buildings to attract and keep storms around a new player trap. It's just killing your own economy. You COULD repel them, but just repelling storms isn't interesting gameplay - it's an entire mechanic whose purpose is to avoid the mechanic, much like 3.14 trade collection, which makes removal the optimal choice.
I do somewhat regret not having ANY way to use them as a kind of subtle sabotage, but it's too strong and too easy with no counterplay. Lock a Stardust Storm to gradually annihilate their economy with no way to counter the storm or detect the ship. What... "fun." Just having it for Nexus Storms MIGHT be doable, but it's probably too strong still. Devastation is just too strong a mechanic for it, as it was when CS released (which I said at the time, but here we are).
What is an insult there? Because I see absolutely no insult there. What seems to me is that you disagree and my mere opinion ins insulting to you.
Regarding your 2nd paragraph, it is just wrong. You can control storms in your territory very easily, you have an Ap that lets you spawn them for instance, and guess what? If you spawn them in specific places, then no other storm can spawn nearby as storms dont spawn next to each other. You dont even have to keep the ship there sutaining the storm if you prepared beforehand and didnt leave an 'escape' route for the storm and it will just sit there for the entire duration. So yeah, my point stands, a lot of people dont know enough about storms. I have had games where I have not been hit but more than 1 random storm that I didn't want, and it is the first which you actually want so you can unlock some tech. Ah, and I had 0 civics nor the origin for storms, I was riftworld origin, can share the save if you are not interested, or a couple more.
If people that do not understand storms actually tried to understand them they would see a lot of possibilities open up for them, but no, flooding every post (here in the forums, reddit, etc) with they are bad instead of trying to learn something is what has led to this entire sense that you cant do anything about them except repel them. It is wrong.
And, in any case, even IF it was right, so, we dont want adverse events? We want to play a game where absolutely nothing bad can happen, we want to stomp the AI etc. Everytime PDx adds some 'flavorful' mechanic that ruins ppls 'perfect' gameplay ppl complain and whosh, gone for all. Not to mention that the entire repelling/attracting buildings are in fact good as they are equivalent to a research lab in terms of production...
If anything, this removal should be a toggle, you dont like the meager 0.2 devastation per month that a storm will cause in an entirely undefended world? (And yeah, that is right, it is 0.2 per month with absolutely no protection, that is 24% devastation in 10 years, again with no protection, I already did the math for all storms and is on a post, you can actually have storms lingering for about 50 years with protection and it would still be positive for a planet production wise.) Then you go to the game settings and disable it.
Not to mention the entire potential they have to mess with others, the 100% damage risks are great to force bigger loses in battles, the devastation can screw up certain worlds in unison with the debuffs they add, you can spawn a storm somewhere and make sure that no other storm spawns or goes there, for isntance in an arc system. So yeah, there are lots of things you can as subtle sabotage. Mind you, not only they have severe debuffs increased fleet upkeep can sink an economy if used correctly for isntance, reducing output of certain jobs etc. And even if no storm can be used at a certain point, then at least you can make sure that worst storms travel a certain route by placing them in key spots. Again, your comment proves ythat you dont know how to use them, storms are currently almost THE ONLY THING you can use to sabotage other nations without direct conflict, in fact, it is better than espionage at that by miles.
Yeah, the stardust storm is an example of reking someone because of how it interacts with cloak, but that can be fixed by changing that storm type specifically. And the enxus storm, well, again, apparently people dont like to change the game in anyway, so having to move a scientist somewhere for a while or create some shields is such a 'Oh no, my game is ruined' moment.Again, ppl just dont want anything negative. The nexus storm at year 10 was a problem, yes, but it was changed, nexus storms now, when they appear, are usually not that big of a deal if you ACTUALLY do something, it is just that people dont want to do anything and have the buff with no counterplay... 'How fun'...