
Status: Pending
Mods: Stellaris Revamped (Mod changelog at the end of the post)
Less confident players are still welcome as survival and an eventual victory is more than possible through alliances and federations.
GM: Cuddletonite
Host: Cuddletonite (Can change)
Password: asdf
Speed: Fast (Normal during war upon request)
Date: Saturdays & Sundays (1st session: the 18th)
Start & End Time: 17:00 CEST (GMT+2) - 20:00 CEST (GMT+2)
Teamspeak IP: eurots9.gameservers.com:9232
Galaxy Size: (Mod feature)
6-10 players = Competitive (300 Stars)
10-12 players = Average (400 Stars)
12-15 players = Intermediate (500 Stars)
15-20 players = Medium (600 Stars)
20+ players = Big (800 Stars)
Spread: Spread-out (Mod feature)
Galaxy Shape: Spiral 2 Arms (Can be voted on)
FTL Restriction: Hyperdrive-Only (Can be voted on)
Rules
- Agreements made privately either ingame or on Steam will not be enforced by the GM.
- If you cannot attend a session, you need to find your own sub and notify a GM or post here. If you do not attend or notify anyone beforehand you may lose your nation to another player or have it run by the AI.
- No intentionally ruining your nation
- No quitting in the midst of a session without the consent of the potentially affected parties as well as the permission of the GM.
- Teamspeak is mandatory.
- Any use of exploits is strictly forbidden.
Roster
- Cuddletonite - Theredian Swarm
- BaddoSpirito - Celestial Republic of Ixmirtil
- StArScrEaM - Old Republic
- KvK - Zar'karath Hegemony
Stellaris Revamped Changelog:
################################CHANGELOG#################################
v1.0
============================================================================
||Graphical||
New Flags/Emblems added.
More Empire colour options added.
============================================================================
||Galaxy||
Zero AI is now possible.
Spiral 4 Arm and Spiral 2 Arm are now options selectable for any size.
New Player Location option 'Spread-out' added.
New Galaxy Sizes added:
Microscopic (25 Stars)
Minuscule (50 Stars)
Tiny (125 Stars)
Small (200 Stars)
Compact (250 Stars)
Competitive (300 Stars)
Average (400 Stars)
Intermediate (500 Stars)
Medium (600 Stars)
Big (800 Stars)
Huge (1000 Stars)
Large (1250 Stars)
Gigantic (1500 Stars)
Enourmous (1750 Stars)
Massive (2000 Stars)
Colossal (3000 Stars)
============================================================================
||Popups||
Event Autoselect time increased to 24 months from 9 months.
War demands on the defender side can now be set within 100 years as opposed to 1.
============================================================================
||Victory Conditions||
Colonise 25% of the habitable planets; down from 40%.
============================================================================
||Diplomatic Actions||
Sharing Star Charts prohibited except for Alliances and Federations.
Research Agreements do nothing.
Proclaim Guarantee costs 1 influence per month.
Trade deal durations changed from 10-30 to 1-50 years.
============================================================================
||Sectors||
Minimum Energy/Mineral that can be given to sectors reduced to 25 from 100.
============================================================================
||Navy||
Maximum naval capacity increased to 2000 from 1000.
============================================================================
||Federations||
Minimum 3 members required down from 4.
Federation Tax per Population increased from 0.1 to 0.25.
2 base monthly influence cost, +0.5 per additional member above 3.
Shared federation ship maintenance cost.
Transfer naval capacity to leader from each member.
============================================================================
||Robots||
Cannot be enslaved except for synthetics.
============================================================================
||Ethos||
Materialist: +10% Robot Output +10% Research Output.
Fanatic Materialist: +20% Robot Output +20% Research Output
Individualist: +15% Energy Credits
Fanatic Individualist: +30% Energy Credits
Xenophobe: +50% Rival Influence Gain
Fanatic Xenophobe +100% Rival Influence Gain
============================================================================
||Governments||
Despotic Hegemony: +5% Research Speed +20% Survey Speed
Theocratic Oligarchy: -15% Ethics Divergence -25% Leader Recruitment Cost
Peaceful Bureaucracy: +2 Leader Pool Size +2 Empire Leader Capacity -25% Leader Recruitment Cost
Military Republic: -15% Army Upkeep -15% Ship Upkeep +5% War Happiness
Neural Network Administration: +10% Research Speed +40% Survey Speed
Transcendant Oligarchy: -30% Ethics Divergence -50% Leader Recruitment Cost
Irenic Protectorate: +3 Leader Pool Size +3 Empire Leader Capacity -50% Leader Recruitment Cost
Martial Demarchy: -30% Army Upkeep -30% Ship Upkeep +10% War Happiness
============================================================================
||Components||
Crystal-forged Hull now provides -50% less hullpoints.
All critter weaponry that can be reverse engineered have received a +5 buff to accuracy.
Swarmer/Whirlwind Missiles got their range adjusted to 45 from 25.
Scourge Missile range increased to 50 from 46.
All Torpedos got their range adjusted to 70/80/90 from 40/50/60
The Mass Driver to Gauss Cannon kinetic weapon-line has received an all-around +10% buff to damage.
Kinetic Battery and Kinetic Artillery got their range increased to 70 from 60 and received +10% Damage.
Point-Defense Level 2 and Level 3 got their cooldowns reduced to 0,75 and 0,5 from 0,9 both respectively.
Flak Battery and Flak Artillery got their range increased to 40 from 20.
============================================================================
############################################################################
v1.0
============================================================================
||Graphical||
New Flags/Emblems added.
More Empire colour options added.
============================================================================
||Galaxy||
Zero AI is now possible.
Spiral 4 Arm and Spiral 2 Arm are now options selectable for any size.
New Player Location option 'Spread-out' added.
New Galaxy Sizes added:
Microscopic (25 Stars)
Minuscule (50 Stars)
Tiny (125 Stars)
Small (200 Stars)
Compact (250 Stars)
Competitive (300 Stars)
Average (400 Stars)
Intermediate (500 Stars)
Medium (600 Stars)
Big (800 Stars)
Huge (1000 Stars)
Large (1250 Stars)
Gigantic (1500 Stars)
Enourmous (1750 Stars)
Massive (2000 Stars)
Colossal (3000 Stars)
============================================================================
||Popups||
Event Autoselect time increased to 24 months from 9 months.
War demands on the defender side can now be set within 100 years as opposed to 1.
============================================================================
||Victory Conditions||
Colonise 25% of the habitable planets; down from 40%.
============================================================================
||Diplomatic Actions||
Sharing Star Charts prohibited except for Alliances and Federations.
Research Agreements do nothing.
Proclaim Guarantee costs 1 influence per month.
Trade deal durations changed from 10-30 to 1-50 years.
============================================================================
||Sectors||
Minimum Energy/Mineral that can be given to sectors reduced to 25 from 100.
============================================================================
||Navy||
Maximum naval capacity increased to 2000 from 1000.
============================================================================
||Federations||
Minimum 3 members required down from 4.
Federation Tax per Population increased from 0.1 to 0.25.
2 base monthly influence cost, +0.5 per additional member above 3.
Shared federation ship maintenance cost.
Transfer naval capacity to leader from each member.
============================================================================
||Robots||
Cannot be enslaved except for synthetics.
============================================================================
||Ethos||
Materialist: +10% Robot Output +10% Research Output.
Fanatic Materialist: +20% Robot Output +20% Research Output
Individualist: +15% Energy Credits
Fanatic Individualist: +30% Energy Credits
Xenophobe: +50% Rival Influence Gain
Fanatic Xenophobe +100% Rival Influence Gain
============================================================================
||Governments||
Despotic Hegemony: +5% Research Speed +20% Survey Speed
Theocratic Oligarchy: -15% Ethics Divergence -25% Leader Recruitment Cost
Peaceful Bureaucracy: +2 Leader Pool Size +2 Empire Leader Capacity -25% Leader Recruitment Cost
Military Republic: -15% Army Upkeep -15% Ship Upkeep +5% War Happiness
Neural Network Administration: +10% Research Speed +40% Survey Speed
Transcendant Oligarchy: -30% Ethics Divergence -50% Leader Recruitment Cost
Irenic Protectorate: +3 Leader Pool Size +3 Empire Leader Capacity -50% Leader Recruitment Cost
Martial Demarchy: -30% Army Upkeep -30% Ship Upkeep +10% War Happiness
============================================================================
||Components||
Crystal-forged Hull now provides -50% less hullpoints.
All critter weaponry that can be reverse engineered have received a +5 buff to accuracy.
Swarmer/Whirlwind Missiles got their range adjusted to 45 from 25.
Scourge Missile range increased to 50 from 46.
All Torpedos got their range adjusted to 70/80/90 from 40/50/60
The Mass Driver to Gauss Cannon kinetic weapon-line has received an all-around +10% buff to damage.
Kinetic Battery and Kinetic Artillery got their range increased to 70 from 60 and received +10% Damage.
Point-Defense Level 2 and Level 3 got their cooldowns reduced to 0,75 and 0,5 from 0,9 both respectively.
Flak Battery and Flak Artillery got their range increased to 40 from 20.
============================================================================
############################################################################
Last edited: