Description
Foundry Station habitat designation is not working with Catalytic Processing
Game Version
Lem 3.1.2 (6df7)
What version do you use?
Steam
What expansions do you have installed?
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Normally, when you change the habitat designation of a habitat to Foundry Station, it will shift artisan jobs into Metallurgist jobs. This is not happening when picking catalytic processing as a void dweller, having two Industrial districts gives you 2 artisan jobs, and two Catalytic Technician jobs, so one assume that the change in habitat destination will give you 4 calytic jobs, but in fact jobs reamain the same.
I'm not sure if this is related to the fact that Catalytic Technicians and metallurgists are a being taken as different jobs, but it doesn't make sense to me. There must be a mistake here, otherwise that should be informed in the civic or in the habitat designation menu. It's really hard to balance your economy as a void dweller without Foundry dedicated habitats.
Steps to reproduce the issue.
1. Start the game.
2. Play with catalytic processing and void dwellers
3. Select a habitat other than the capital
4. Build industrial districts
5. Change habitat dessignation into Foundry Station
6. Artisan jobs will remain there
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File(s) attached
Foundry Station habitat designation is not working with Catalytic Processing
Game Version
Lem 3.1.2 (6df7)
What version do you use?
Steam
What expansions do you have installed?
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Normally, when you change the habitat designation of a habitat to Foundry Station, it will shift artisan jobs into Metallurgist jobs. This is not happening when picking catalytic processing as a void dweller, having two Industrial districts gives you 2 artisan jobs, and two Catalytic Technician jobs, so one assume that the change in habitat destination will give you 4 calytic jobs, but in fact jobs reamain the same.
I'm not sure if this is related to the fact that Catalytic Technicians and metallurgists are a being taken as different jobs, but it doesn't make sense to me. There must be a mistake here, otherwise that should be informed in the civic or in the habitat designation menu. It's really hard to balance your economy as a void dweller without Foundry dedicated habitats.
Steps to reproduce the issue.
1. Start the game.
2. Play with catalytic processing and void dwellers
3. Select a habitat other than the capital
4. Build industrial districts
5. Change habitat dessignation into Foundry Station
6. Artisan jobs will remain there
Upload Attachment
File(s) attached