Description
Genetic Modification is 1-time only!
Game Version
Fornax v3.5.2 (27ef)
What version do you use?
Steam
What expansions do you have installed?
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
So genetic modification (since the release of Toxoids and the accompanying update) is now a once-per-game option. You are only allowed to genetically alter your species once and then never again (apparently). This was confirmed with certainty to be not a mod issue. The tooltip given reminds me of what happens when you try to modify species with the psionic trait or similar traits. While those limitations are rather toxic and needlessly restrictive in and of themselves, these new restrictions on genetic modification seem too restrictive to be reasonable, and thus I am reporting them as a bug, as I do not believe the developers could possibly be this hateful towards genetic ascension. Rather I think that something has gone wrong with how the game reads species traits, or perhaps the "no fun allowed" restrictions on modifying psionic/cyber/brainslug pops are being applied to all pops after the first genetic modification instance. I don't know how to upload save files, but hopefully these screencaps will do.
Steps to reproduce the issue.
Research the appropriate techs and grab the needed perks to do at least partial genetic modification (Gene tailoring and the first genetic AP) proceed to create your first species template then modify your species to match that template. Next, create a new and different template. Once you've done that, attempt to modify your species into the new template. You will not be able to. All modification options will be greyed out and the red error tooltip will say "The current template cannot be applied to any available species" despite there being no reasons for this such as your species being psionic, cybernetic, or having the brain slug trait.
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Genetic Modification is 1-time only!
Game Version
Fornax v3.5.2 (27ef)
What version do you use?
Steam
What expansions do you have installed?
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
So genetic modification (since the release of Toxoids and the accompanying update) is now a once-per-game option. You are only allowed to genetically alter your species once and then never again (apparently). This was confirmed with certainty to be not a mod issue. The tooltip given reminds me of what happens when you try to modify species with the psionic trait or similar traits. While those limitations are rather toxic and needlessly restrictive in and of themselves, these new restrictions on genetic modification seem too restrictive to be reasonable, and thus I am reporting them as a bug, as I do not believe the developers could possibly be this hateful towards genetic ascension. Rather I think that something has gone wrong with how the game reads species traits, or perhaps the "no fun allowed" restrictions on modifying psionic/cyber/brainslug pops are being applied to all pops after the first genetic modification instance. I don't know how to upload save files, but hopefully these screencaps will do.
Steps to reproduce the issue.
Research the appropriate techs and grab the needed perks to do at least partial genetic modification (Gene tailoring and the first genetic AP) proceed to create your first species template then modify your species to match that template. Next, create a new and different template. Once you've done that, attempt to modify your species into the new template. You will not be able to. All modification options will be greyed out and the red error tooltip will say "The current template cannot be applied to any available species" despite there being no reasons for this such as your species being psionic, cybernetic, or having the brain slug trait.
Upload Attachment
File(s) attached