Description
AI Lost colony origin ignores the climate preference trait
Game Version
Herbert v3.2.2 (abcc)
What version do you use?
Steam
What expansions do you have installed?
All
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
I've created an "Aquatic" Humans with Anglers civic and Earth as 'Ocean' type world.
Poor sods from lost colony on Deneb had to settle on 'Continental' world and both of their guaranteed habitable worlds were of 'Continental' despite their 'Ocean Preference' trait.
Steps to reproduce the issue.
- Ignore global warming problem, get polar ice caps melted and sea level rise
- Start new game as modified UNE with 'Anglers' civic and 'Ocean' home world type
- 'Unity' lost colony on Deneb is created on 'Continental' world and has only 60% habitability for 'Aquatic' humans species
Upload Attachment
File(s) attached
AI Lost colony origin ignores the climate preference trait
Game Version
Herbert v3.2.2 (abcc)
What version do you use?
Steam
What expansions do you have installed?
All
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
I've created an "Aquatic" Humans with Anglers civic and Earth as 'Ocean' type world.
Poor sods from lost colony on Deneb had to settle on 'Continental' world and both of their guaranteed habitable worlds were of 'Continental' despite their 'Ocean Preference' trait.
Steps to reproduce the issue.
- Ignore global warming problem, get polar ice caps melted and sea level rise
- Start new game as modified UNE with 'Anglers' civic and 'Ocean' home world type
- 'Unity' lost colony on Deneb is created on 'Continental' world and has only 60% habitability for 'Aquatic' humans species
Upload Attachment
File(s) attached